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Farmerbink
2017-09-17, 11:12 AM
https://guildberkeley.files.wordpress.com/2013/11/wotr4.jpg
In the echoes of Kenabres' fall, the very shadow of Khorramzadeh's footsteps, the heroes find themselves beset on all sides by demonic forces. They have survived the literal fall, as the very earth itself attempted to swallow them at the demon lord's behest. Terendelev has fallen, the ancient protector's last act being to ensure their survival.

They came together in the tunnels, the unlikely company of demonic and angelic. After many days beneath the city, they returned to the ruins of what was once their home. Along the way, they routed a small cadre of cultists, and enlisted the aid of perhaps the most oppressed of all. They witnessed the literal divinity of Torag's favor. With allies and refugees alike behind them, the heroes have fought tooth and nail to maintain a foothold in the shattered city. Finally, thanks to their own discoveries and the work of Irabeth's scouts, the greatest immediate threat has been made known.

The cultists aim to use the remains of the ward stone to trigger an attack the likes of which has never been seen. The heroes have now infiltrated the overrun garrison, and seek to put an end to the cultist's foul plot. In order to save the world, they may well have to doom it, first.

Holy smokes! We done filled up a 50-page thread with shenanigans! Thank you all for sticking with it for so long! Let's see if we can't do it again! :smallbiggrin::smallbiggrin:

Previous thread (http://www.giantitp.com/forums/showthread.php?444230-Bink-s-Wrath-of-the-Righteous-The-Worldwound-Incursion&p=22393483#post22393483)

Farmerbink
2017-09-17, 11:15 AM
Elrembriel hurries past the altar to examine the source of her arcane inspiration, even as Aurora gently chastises the wizard's haste. As Aurora approaches, the undeniable smell of rotting flesh assails her senses (along with those of others nearby). The grotesque mass- something of an insectoid 'statue' stitched together from portions of clearly human origin- is truly enormous. Easily 8 feet in length, with a greater girth than the average man, the sheer weight of flesh makes it prove unwieldy at best. Coupled with unreliable gripping points due to its odd shape, pieces tending to tear at random, and... fluids that the heroes try to put from their mind, it almost immediately becomes clear that any shred of propriety will be a noteworthy task to accomplish.

Elrembriel, for her efforts, quickly discovers a faintly glowing rectangular outline. It's as if the wall knows that the party is here for noble purpose, and desires to reveal its hidden secrets to you. However, as you further inspect the area, no apparent opening mechanism reveals itself. Clearly, powerful magic is at work. Elrembriel continues to focus, allowing her magical sight to penetrate the outermost shell of the door's protective auras. She places her hand against the seam, and begins to trace the doorway's edges. Almost immediately, she falls unconscious.

One moment, the door fills your vision. It makes itself known to you even while hiding its truest secrets. Your hands gently trace the doorway, while your eyes see the masterful hinges and glides beneath the stone. The quality of handiwork is exceptional, even for a place that clearly warranted the most skilled of craftsmen.

A flash of light erupts behind your eyes, blinding you, and casting your world into darkness so deep even your ancestral heritage fails to penetrate its depths. A voice fills your head, echoing and ringing with undeniable force. For a moment, it almost feels as if your brain will burst, the sensation is so great.

"Girl." The word echoes for a heartbeat- you still have a pulse, that's a good sign! "Why do you invade my sanctum?"The event taking place with Elrembriel is similar to the movie "Contact." She will experience minutes or hours as necessary, based on the progression of her encounter. From your perspective, she will regain consciousness almost as quickly as she lost it. There won't be sufficient time past to fret much about her state. Surprise and concern will be in order, but not an awful lot past that.I have a few questions for everyone (else, as applicable).
1: Did you leave the fallen cultists and Tieflings upstairs? That space will continue to be difficult terrain until they are moved somewhere else (which itself will then be either difficult terrain or impassible).
2: What are your characters doing right now? Specific details about which rooms you're inspecting and what you're looking for while there is in order.

A brief recap:
-The guards were two erstwhile humans infested with demonic influence. The demonic influence melted away; the husks that were once people did not.
-There is a defaced frieze in the foyer.
-There are marred portraits in the meeting hall, along with a few smashed marble planters.
-The demons befouled the small shrine with mud and excrement, its small alter broken into pieces.
-You found the bodies of two knights in the museum. Demons used their heads as projectiles when Aurora opened the door.
-There was once an elegant woodwork rail along the stairway. The demons destroyed it almost in full, leaving splinters scattered on the floor below (I should perhaps have treated some of that area as difficult terrain or caltrops, but you got off easy! :smallwink:).
-The demons thoroughly abused the temple proper. They partially smashed or otherwise defaced 6 stone statues, upturned the alabaster altar, and desecrated it with a hideous figure stitched together of human flesh. They smeared the floors with blood and filth, and used the room as if a rat's nest- even sleeping under the metaphorical shadow of the insectoid figure.
-The alchemist made use of the priest's chambers as his own space. You haven't actually had time to investigate it yet, as your only entrance prior to now was in the midst of combat. In the interest of timing, I'll post the description here.

Priest's chambers: A long table and six chairs have been pushed against the western wall. Opposite them, a tapestry depicting a map of Mendev hangs from a silver rod. The tapestry has been slashed several times, though its usefulness spared it full destruction. A single bedroll lies near a table covered with alchemical devices. A long wooden sword case lies among the paraphernalia, wrapped with cord as if for careful transportation.
The alchemical equipment is, in fact, a masterwork alchemy lab.
It's a +1 evil outsider bane longsword. It's also Irabeth's father's heirloom blade! She'll be pretty stoked about this.
https://pre00.deviantart.net/7c28/th/pre/i/2013/232/8/5/worldwound_incursion_handout_3_by_whodrewthis-d6izlsg.png


Elembriel is struck dumb for a few moments. Incoherent thoughts fill her mind, dreams of falling, a vision of the face of the demon touching her scarred cheek, the sight of piles of bodies left to rot in Kenabres' streets.

The voice nearly strikes her deaf as well as blind, but brings her thoughts back to a semblance of order.

"Er... Hum... I was hoping to find a hidden passage towards the floors upstairs."

The silent wait, after this, gives her a clue that more detail might be expected.

"I, er, suppose I ought to explain. More... Hum. Well, the city... fell. Demons attacked, the wardstone was broken. Dead people, children... everywhere, the destruction... A few crusaders came to the mongrel village, down below... They were kind to my friends, they explained what had happened. I decided to join them. We came back to the city, there is a small group of people... Trying to resist.

Now the demons have taken the garrison, and Irabeth, that's the resistance leader... She thinks they're trying to do something to a fragment of the wardstone that they have. So we attacked. There was a big fight to get to the second floor... Demon worshipers everywhere. We won, but there must many more, surely... I thought, maybe we should find a secret passage or something, to try to get behind them. So, er, I, went to look here."

She ends, rather embarrassed at the jumbled manner she just put her story. Then, a thought strikes.

"Er, hem, if this is your sanctum... then, you're the goddess? The one they call, er... Inheritor?"


"My names are many," the thunder replies. "The Inheritor is one.."

For several long moments, Elrembriel is forced to consider whether or not she has truly been struck deaf. The sheer depth of the void she now 'perceives' threatens to swallow her, casting her analytical mind into nothingness from which she may never escape. After what feels like an eternity, your senses once more erupt with unimaginable sound.

"Even against demons, subterfuge is to be condemned, for those who abuse it are no better than the darkness against which they purportedly strive. Why do you seek such among my sanctum?"

Gwynfrid
2017-09-17, 11:24 AM
The elf girl suddenly feels younger, even more so than she is - a mere baby in face of unspeakable power.

"Er... Er... Because I didn't know any better? Sorry...

I wanted to search the whole first floor really. Not especially here. I know it is a sacred place. The demons... Er... Really damaged it. We have been trying to clean up a bit... But, hum, there's a lot to do.

I... Er... I think the real reason is, I was afraid. I am afraid. Terrified really. I have never been in war... And the fight... I thought I was going to die. So if they ambushed us above... If they are demons now, not just cultists... I don't know."

Farmerbink
2017-09-17, 11:47 AM
Somehow, you can feel the consciousness smiling. It is... odd, however. There is mirth, but there is also determination- an eager urge to press on to combat, victory, righteousness.

A warrior appears before you. Despite the bleak lack of light, she is fully visible. Clad in full plate, she bears a peaked shield emblazoned with a glowing blade. The blade is mirrored in her other hand, casting light into the darkness and serving as a beacon in the landscape of emptiness. Short-cropped black hair frames a face both stony and beautiful- the very embodiment of human health and practicality.
https://pathfinderwiki.com/mediawiki/images/thumb/2/2d/Iomedae.jpg/500px-Iomedae.jpg

"War." She smiles again, somehow both setting you at ease and at the same time calling you forward. "War is something I know. Seek my blessing against the demons, girl..." The woman smiles, pointing to your chest with her radiant blade. "... and you shall have it."

Suddenly, your eyes fly open. The door remains outlined before your eyes, its mechanism now obviously a command word. In the sudden absence of glory, the sheer wrongness, the vile affront of the cultist's desecration seems even more offensive than it did before.

Gwynfrid
2017-09-17, 01:40 PM
Elrembriel stands, unsteadily, on her feet. A light seems to shine in her eyes, that just wasn't there before.

"I saw her", she says, simply, softly, in her tiny, sibilant voice. "I knew... Gods existed, you know, created the world, everything. I just didn't know a god could be a person".

"And she called me. Me! Called me to seek her blessing in the war against the demons."

She seems in such awe that her gaze doesn't focus on her surroundings, as if she wasn't really among the group.

Then, suddenly, she snaps into focus. "And I will. Seek it. I don't know how, but, Ser Pelleas, I trust you will show me."

Aurora looks at the girl in newfound admiration. "Whatever you did, Elrembriel, or told Her, She must have found you a person to trust. May that blessing carry you, and us, wherever this war leads us."

With a half-smile, the paladin adds, "Oh, and of course one way to seek her blessing is to restore this place of worship. Now you understand why we were so insistent on doing that without delay!"

Nodding, the young elf wizard gets to work.

Other than acid that might clean some stains (but possibly doing damage in the process) she doesn't have much as tools but will do as best possible.

MuffinMan
2017-09-17, 05:32 PM
I have a few questions for everyone (else, as applicable).
1: Did you leave the fallen cultists and Tieflings upstairs? That space will continue to be difficult terrain until they are moved somewhere else (which itself will then be either difficult terrain or impassible).
2: What are your characters doing right now? Specific details about which rooms you're inspecting and what you're looking for while there is in order.


1. I think we should leave the fallen enemies them upstairs, but pile the bodies on top of each other and against the walls in such a way as to leave the main passageway unobstructed.

2. Waylan is looking for the best place to make use of his Mending (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/mending.html#mending) orison, which has a 10 minute cast time. From the description I think that the smaller shrine/altar would be a good target for this, while the other PCs explore rooms and/or clean up the main altar.

(He can also cast Create Water a few times if that will help others to wash away blood/filth.)


Elrembriel stands, unsteadily, on her feet. A light seems to shine in her eyes, that just wasn't there before.

"I saw her", she says, simply, softly, in her tiny, sibilant voice. "I knew... Gods existed, you know, created the world, everything. I just didn't know a god could be a person".

"And she called me. Me! Called me to seek her blessing in the war against the demons."

Waylan comes running once Elrembriel's fall and recovery are made know to him. He takes in her story with widening eyes. "You - you had a direct communication with the goddess? She manifested herself to you, as a human? It is a miracle..." The holy man falls silent for a while, struck with the sudden implications of Elrembriel's story. A nagging voice sounds at the back of his mind, But this elf girl? What is so special about her that the gods favor her with their direct contact? Lord Erastil, why have you been silent since you first called me to this place...

DarkOne-Rob
2017-09-17, 09:15 PM
As noted in a phone conversation, I already posted that Filburn would be dragging bodies downstairs. We should not be searching them where a door can open on us and an ambush appear without warning.

As for cleaning and repairing the temple, Filburn will help with heavy lifting (literally), but is not religious enough to focus on detailed cleaning. He will readily help to do what can be done to show appropriate respect to the dead (especially the honorable dead), but without the time or facilities to do more he will tend to the practical. His priority is not adding us to the list of the dead.

Once the bodies have been searched and the rooms given a quick sweep he will stand guard against ambushes from upstairs. Perception modifier of +9.
After searching the dead and confirming that the rooms on the first floor are clear of enemies, Filburn stands at the door to the stairway, listening and watching for any indication of a counterattack. When the sound of Elrembriel falling reaches him he asks over the Message spell, "What was that? Is everyone alright? The demons and their cultists have not come down this way - do I need to come to all of you?"

Filburn has a Potion of Cure Serious Wounds, so he doesn't need healing potions.

He would take one scroll each of Cause Fear and Comprehend Languages (which he can use without chance of failure since they are on the Bard spell list).

Honestly, I think those are the only items that really make much sense for Filburn to consider from the pile...

Gwynfrid
2017-09-23, 01:53 PM
"A miracle? Yes, this may be the right word... Although I read that people in different religions view the definition in, er... more than one way." The elf girl, visibly unfamiliar with theological concerns, swiftly changes the subject. "She talked to me as a person, showed herself as a person. Nothing like a grand intervention of some being of unspeakable power or whatever..."

The wizard girl, however inexperienced she is with the human world, somehow senses Waylan's unease. She looks at him with her serious, pale blue eyes. "And I think... I think she would have done the same with any of us. She, er, didn't say I was chosen or anything... I was just first to put my hand on this hidden door."

Elrembriel and Aurora already drank one CLW each. There are 2 left, up to you guys but if I were Filburn or Irabeth I would partake.

Elrembriel can take one comprehend languages scroll, and optionally one cause fear scroll but is equally happy to let Waylan have it.

Aurora would of course benefit from the ring of protection, but the other front-line combatants could use it too. Looking at the discussion in the Hangout, I suggest Morevek takes the ring and Aurora the potion of barkskin.

Also somebody should take the Spider Climb. Useful for going behind enemy lines in a situation such as the recent one. Especially if you can do Vanish or similar.

Other items such as weapons and armor, including the leather +1 aren't useful. Stack them up for selling later.

Unholy water: I would just pour the flasks out, but not inside. Outside in the street would be fine. The unholy symbols can probably be destroyed in the course of even our minimal cleanup action.

JWallyR
2017-09-23, 09:44 PM
Morevek, having appointed himself something of a bodyguard for Elrembriel while her attention is focused on the detection of secret passages, watches her efforts from a few feet away. He darts forward to catch the slender elf girl, lowering her gently to the ground for the brief moment of her unconsciousness, but in his momentary surprise is unable to gather his surging thoughts to form a comment before her recovery becomes apparent.

"All appears... well, for the moment, Filburn. Elrembriel will have to share her... encounter in less pressing times, but it appears for the moment that we must... ameliorate the condition of this place to proceed." The uncertainty in the tiefling's voice is evident over the Message spell.

Disgusted at the mass of flesh and stymied by the combination of fluids and solids that obscure and profane the many sacred objects encountered in the barracks thus far, Morevek retraces the party's path through the first floor. As he explores the small chamber where their alchemist foe was first encountered, he examines the alchemical tools and implements appraisingly. After making a mental note to ensure their emptiness and cleanliness with the appropriate deference to the mistress of their current location, he inspects a long wooden sword case wrapped with cord. With a few murmurs and a gesture, he directs an intent gaze that is somehow even deeper than his eyes' typical fathomless black at the bundle.

Casting Detect Magic and inspecting the bundle; also using Perception: [roll0] to search for evidence of danger. Failing to find any, he will open the sword case.

DarkOne-Rob
2017-09-24, 07:06 PM
"Oh, well alright," responds the swordsman as he continues to scan the stairs to the upper floor. "Can we begin moving again or not? I understand the desire to restore the defaced temple and will help if it is truly urgent, but I think we should find a way to continue the assault.
These cultists probably won't be receiving reinforcements soon, but the longer we give them to prepare for us the worse our own attack will go. How shall we proceed?"

Gwynfrid
2017-09-24, 09:26 PM
"The passage I found is allowed to us by... HER..." The Message spell carries reverent, hushed tones from Elrembriel. "I am certain this passage is unknown of the demons and cultists, for She would never have allowed them. So, we have a strong chance at surprise."

Farmerbink
2017-09-25, 06:06 PM
Morevek's efforts prove fruitful. First, as he opens the traveling scabbard, Irabeth interrupts in surprise: "What? That's- That's my father's blade!" Her excitement is almost palpable, as she looks around the room. One by one, her eyes seem to ask permission to retrieve the blade, and with your collective blessings, she does so. Excitement quickly fades to confusion, as the unspoken question begins to weigh on everyone's mind: how did it get here?



Several minutes later, with Waylan's help, much of the shrine has been righted. Several pews have been stitched back together by Waylan's divine involvement, and the walls look more like a shrine than the sides of a cess pit. Morevek begins to inspect the altar- or perhaps more accurately- the inscription behind the altar. Waylan steps forward, pleased with their work, to offer his respects to the Lady of Valor. As he kneels, inspiration strikes Morevek, and the lithe Magus likewise takes a tentative knee before Iomedae's emblem. For the third or fourth time, a short breath of fresh air seems to pulse through the lower floor.

Suddenly, the inscription seems to shift. Where once were flowing letters and graceful arcs, now a single short-hafted longsword seems to have been scrawled from wall to wall. Along it's blade are inscribed the words, "let us inherit thine arms, Iomedae."

The air settles once more, as the two heroes breathe in and out.

Meanwhile, Irabeth, Aurora, and Elrembriel do their best to dismantle and remove the hideous fleshy monstrosity that desecrates the temple proper. It takes almost as long to remove the form, dumping it in pieces outside the front doors as it takes for Morevek and Waylan to finish their work, and much of the temple is simply beyond reasonable repair. The frescoes and busts will require the attention and expertise of master craftsmen like those from whom the works were first commissioned. The smell is somewhat abated, however, and the temple is a decidedly less vile mockery by the time the party reconvenes in the hallway beneath the stairs.

Now what?

JWallyR
2017-09-25, 08:00 PM
"What? That's- That's my father's blade!"

"Indeed. According to this note," he hands the folded paper to Irabeth, "It serves also as... proof of Kandro's... duplicitousness. A fortuitous happenstance."


The lithe Magus likewise takes a tentative knee before Iomedae's emblem. For the third or fourth time, a short breath of fresh air seems to pulse through the lower floor.

Suddenly, the inscription seems to shift. Where once were flowing letters and graceful arcs, now a single short-hafted longsword seems to have been scrawled from wall to wall. Along it's blade are inscribed the words, "let us inherit thine arms, Iomedae."

Morevek kneels, still as a statue, as the inscription is revealed to himself and Waylan. The sudden pulse of moving air flutters through his onyx-black hair, and he turns widened black-pool eyes to the cleric. His lips part as though to speak, and close again. Turning to face the fore, he blinks up at the inscription before suddenly standing once more. "Aurora and Irabeth should... see." He spins on his heel to seek out the warrior-women who labor with the others to remove the grotesque flesh-thing.

As the party reconvenes, Morevek's words are more halting and tentative than the others have ever heard. "We... we saw words, when we... knelt. Surely... Iomedae shows her... favor?" He looks from Aurora to Irabeth... and finally to Elrembriel.

Gwynfrid
2017-09-26, 08:14 AM
Aurora exchanges a knowing glance with Irabeth. Deliberately, and silently, she comes to kneel next to her comrades. She stays there, without a word, but her face can be read as clearly as any book, for the torrent of emotion within her mind is readily apparent.

Behind her, Elrembriel has a hesitant start, when Morevek intently looks at her. She doesn't answer, but simply comes to kneel, right behind the paladin. "Filburn, I think you will want to come join us", she whispers. "Sruech'ul can keep guard for a while." The owl flies in, to perch on a discarded piece of furniture at the bottom of the stairs, his head rotating all around in the unsettling manner of his kind.

Perfectly still, Aurora waits until the whole group is gathered. Her voice then comes, loud, clear, with a hint of joy mingled with the prayer:

"Let us inherit thine arms, Iomedae."

Perception for Sruech'ul
[roll0]
Stealth [roll1]

DarkOne-Rob
2017-09-26, 10:02 PM
Once relieved of watching for demonic attackers Filburn joins the others and helping with the heavy lifting. Though not personally religious, the half-elf kneels respectfully as the others do. Not really expecting anything, he waits patiently for them to move again before approaching the secret passageway cautiously.

MuffinMan
2017-09-27, 08:03 AM
Waylan nods towards Morevek in reassurance as the divine writing emerges from the walls. "The Lady of Valor smiles on our efforts. Come, let us inform the others..."

When the rest of the group is gathered he recites in unison with Aurora, encouraging his comrades to do the same:
"Let us inherit thine arms, Iomedae."

Farmerbink
2017-09-28, 10:37 AM
At Aurora's voice, a silent orb of near-blinding light appears over the shrine's humble altar. Without a word, it begins to drift slowly northward. It passes through the door, past the stairs and into the temple before turning to the west and flowing through the air along the southern wall. It passes into the wall, through the precise center of the door Elrembriel previously located. A heavy silence once again settles over the party, now gathered near the temple's altar.

Elrembriel knows the door opens via command word.

With a quiet click, a seam appears. Suddenly visible to all, the wall that masks a hidden door recedes upon itself, gliding into some unseen vacancy beneath the stony surface. Within the space of a few heartbeats, a small chamber is revealed.

The chamber, unlike the rest of the garrison, is completely free of dust and refuse. A brilliant, platinum holy symbol of Iomedae hangs unmolested on the wall above a weapon rack filled with all manner of swords, crossbows, and spears. Three wooden dummies line the northern wall, bearing a trio of pristine suits of armor. A shelf across from the weapon rack holds several leather quivers, each stamped with a golden sun, and inscribed with a description of its contents. Two silver shields hang from pegs on the wall.

Much of this is labeled or otherwise apparent, though some is not. There are:
3 masterwork cold-iron longswords
2 MW cold-iron short swords
2 MW heavy crossbows
a MW composite longbow (+3 str)
a MW cold iron heavy mace
2 MW cold iron longspears

50 cold iron bolts
100 cold iron arrows
a +1 cold iron longsword (not identified)
(5x) +1 holy arrows
(1x) arrow of evil outsider slaying (http://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/slaying-arrow/)

(1x) amulet of natural armor +1 (not identified)
(1x) chain shirt +1 (not identified)
(1x) breastplate +1, emblazoned with Iomedae's holy symbol (not identified)
(1x) cloak of resistance +1 (not identified)
(1x) masterwork steel shield
(1x) +1 blinding shield (not identified)

Gwynfrid
2017-09-28, 03:23 PM
Elrembriel rises. Slowly, she walks to the hidden door her magic uncovered earlier. Reverently, she places a hand on it, and utters the prayer, in the soft tones of her high-pitched voice:

"Let us inherit thine arms, Iomedae."

As the door opens to reveal Iomedae's boon, she kneels again, without thinking, as she looks over this gift of an arsenal for war.

JWallyR
2017-09-29, 08:14 PM
Morevek stands, curiously relaxed, just behind Elrembriel's shoulder as she prayerfully murmurs the pass phrase. As the door opens to reveal the trove within, his bushy black eyebrows rise, and he glides gracefully into the chamber, admiring and appraising the contents within. Methodically working from one piece to the next, he murmurs quietly (but with precise elocution) each object's properties in the air of one working through a textbook. "There's... much here to aid our effort, and... that of the defenders." he says thoughtfully at the end.

He finds an amulet hanging from a small, simple peg near the protective cloak, and after scrutinizing it, he lifts it and places its chain around his neck. His skin, an almost glossy white, seems to take on a less reflective cast, and it seems to look almost scaly in appearance. After a few stretches to confirm that his movements remain unimpeded, Morevek steps out of the hidden chamber, standing tall and confident. With a flick of the wrist, he sends his blade on a graceful, practiced spin at his side while he waits for the others to review the tangible indicators of Iomedae's favor. His tail draws lazy circles in the air just behind his knees as he waits, leaned against the wall with an expectant air.

As mentioned in Hangouts, Morevek is claiming the Amulet of Natural Armor until someone cares enough to object. :D

MuffinMan
2017-09-30, 01:48 PM
Waylan traces Iomedae's holy symbol in the air and says a quiet prayer of thanksgiving as his allies enter the trove, before following. His gaze slides off most of the more martial implements of war, though he does like the heft of a particular mace. He is drawn immediately to the quivers of finely crafted arrows hanging alongside a tremendous longbow, along with a few of obviously magical quality. He transfers the quivers to his own pack and holds up the magic arrows individually, sighting along the shafts to confirm their straightness and accuracy.

"The lady smiles on our efforts to undo the desecration. Come, choose your equipment and let us finish vanquishing the demons that caused it!"

Waylan can use the MW heavy mace as well as the magic arrows. He doesn't need the +3 Str composite longbow.

He will also take the +1 chain shirt unless Filburn wants it.

DarkOne-Rob
2017-09-30, 04:57 PM
Filburn watches the display of religious fervor silently, his eyes widening when the secret armory is revealed. After Morevek and Waylan each look inside and remove several items Filburn approaches and begins scanning the treasure trove. Passing over the various melee weapons he tests the pull of the longbow. Nodding appreciatively he looks to Waylan. When the archer gestures for Filburn to take it the half-elf does, along with a quiver of cold iron arrows. After placing his shortbow in place of the upgrade he continues looking.

When he gets to the armor and shields his eyes light up in excitement. Looking down at his own chainshirt he smirks and begins removing it quickly and puts on the enchanted one. "If you are listening, thanks you," he murmurs. Then he goes and exchanges his shield for the magical one. "Aurora, you already have an enchanted shield - I will take this one."

Then, as he places his old chainshirt and shield in the armory he says, "If we get out of this alive, we should bring the contents of this chamber back with us. The remaining defenders could certainly use such a stash in defense against the demons." Then, standing better armed and armored he nods and looks back towards the stairs. "So...I don't see another way upstairs. The potion of spider climb could help one of us, but we can't all get up that way. I think we could get an advantage if we could blind some of the defenders - shall I lead the charge and try?"

JWallyR
2017-09-30, 09:11 PM
Morevek murmurs, "I've a rope, and with the potion of Spider Climb could... search for a window into an... unoccupied space, should one exist. With luck, we might avoid the... likely ambush that awaits." His clawed tail rises behind him in a manner not unlike a serpent rising, and curls sinuously, coming to give the impression of a question mark.

Gwynfrid
2017-09-30, 09:52 PM
Aurora walks in, bowing her head in grateful reverence for this godly boon. She only takes a quiver of arrows for herself, recognizing how much of a blessing she already received in the discovery of Radiance. "Indeed, this arsenal will be of great help later. Let us not forget our immediate goal, however - the upper floors here. The idea of seeking a window is an intriguing one... provided we can pass through it," she muses as she pulls out the sketch of a map, earlier provided by Irabeth.

While the others ponder tactics, Elrembriel walks into the arsenal chamber, assessing everything. Her eyes fall on a beautifully woven cloak of blue velvet, embroidered with runes of protection in silver thread. A words of thanks on her lips, she dons the elegant garment. As she passes in front of the holy symbol, she looks at it admiringly, but doesn't dare touch it. "Lady Aurora, by all rights this should be yours".

Farmerbink
2017-10-01, 07:48 PM
"If we get out of this alive, we should bring the contents of this chamber back with us. The remaining defenders could certainly use such a stash in defense against the demons."
Irabeth nods eagerly. "Perhaps... They could use this stuff now, likelier than not- still, perhaps we can call upon Crel and his companions? It would take but a few minutes for them to retrieve... at least the bulk of these supplies, though... who could take them to the rest of the defenders?" The concern is grounding, but the paladin nonetheless casts it aside for the moment.

At Elrembriel's words, Aurora looks to Irabeth with a shocked expression, her denial already taking form on her lips. Irabeth interrupts her, however with a comfortable smile and a nod. "Indeed, Iomedae has seen fit to bless you among all others, Ser Pelleas. Bear her diadem proudly into the darkness." The two lock eyes briefly, the elder and higher ranking paladin inclines her head slowly- a startling sign of respect. "Let the light of the everlasting sun be your guide."

With a sombre nod, Aurora retrieves the symbol.

"Are we still fit to continue? I am loathe to give them time to reconvene, but it will serve no purpose if we fail on the upper floors..."

Moving on! There is one visible alternative entry, if you care to pursue it. Pn the second floor, a shutter opens just above the front entrance, into the Aerie.

As Irabeth has mentioned, retreating and resting/recovering/healing is not out of the question. It will take the demonic forces time to react to your presence, one way or another.

DarkOne-Rob
2017-10-04, 09:01 PM
"I've a rope, and with the potion of Spider Climb could... search for a window into an... unoccupied space, should one exist. With luck, we might avoid the... likely ambush that awaits."
Filburn shakes his head. "I don't like the odds - we might get everyone up through a second-story window without being heard or interrupted, but too many of us are armored or not cut out for climbing. It will be slow, loud, and risky.

Now, scouting and possibly ambushing from two sides - that I could get behind. We need to have a strong push from the stairs, distracting any defenders while perhaps you and one other get in through the window. I think I could manage it with a rope and wall to brace myself..." Filburn muses as he looks at the others. "Aurora and Irabeth could lead the charge in here - Elrembriel, can you summon any reinforcements or create an illusion of allies?"

Filburn has a +8 to climb. The more heavily armored or weaker (low Strength score) PCs won't have great odds of success, even with a rope and wall.

MuffinMan
2017-10-05, 06:28 PM
"Terendelev's scale!" Waylan pipes up. "I'd almost forgotten, but it can be used to levitate the bearer up or down on command. I or anyone else could use it to gain access to the window more easily. Beyond that my means are limited -
I feel that I have drawn on all of Erastil's power that I can manage for the day. I feel I'm not much more than a farmer with a bow at the moment..."

Gwynfrid
2017-10-05, 10:14 PM
"I think it could help Crel, a lot!" Elrembriel becomes animated at Irabeth's idea of helping her mongrel friends with better armor and weapons. "Let me see... I'll write a message for him, and ask Sruech'ul to carry it! He did that many times in and around Neatholme." Soon, the owl is equipped with a scribbled message and a simple map of where and how to find Iomedae's hidden arsenal. It departs with its load of hope for the beleaguered resistance fighters.

Next, the young elf girl follows Waylan's reasoning. "Will Terenderev's gift offer you enough power to take the lot of us upstairs?"

I'm assuming Crel and his band aren't very far and Elrembriel knows where they are. If she does, then I believe the owl will be able to find the way thanks to their empathic link.

MuffinMan
2017-10-06, 08:44 AM
Next, the young elf girl follows Waylan's reasoning. "Will Terenderev's gift offer you enough power to take the lot of us upstairs?"

Waylan shakes his head. "Not quite. It has enough power to lift three of us, but only one at a time, so we'll have to drop it from the window or have Kestros here transfer it between uses. It won't be the fastest way up, but it might lend us the element of surprise..."

Terendelev's Scale of Cloudwalking
Three times per day, as a standard action, this scale can be used to cast levitate. In addition, a small pillar of clouds rises below the levitating object or creature, providing 20% concealment to any creature or object contained within.

Farmerbink
2017-10-07, 09:27 PM
As Elrembriel scrawls a brief missive, Sruech'ul taps a talon nervously on the wizard's shoulder. He raises and lowers his wings several times, already picking up hints of Elrembriel's intentions well before the note is ready. He stills himself for just long enough to attach the scrap to his leg with a piece of string. With little more than a quiet "hoot!", he hops to the air, flitting through the dungeon with near-silent wings.

It's not a problem at all. What exactly are you wanting to tell Crel and his scouts?
I'm going to rule that the levitate (http://www.d20pfsrd.com/magic/all-spells/l/levitate/) spell is ultimately only sufficient to move one figure at a time. We won't worry about weight limitations for that figure, but Aurora lifting each member of the party for a single use of the spell is not kosher. Up to three of you could use the levitate (one each, per daily uses). The rest will need to break out a rope (with significant circumstantial bonuses from having potentially 3 friends help to haul you up).

DarkOne-Rob
2017-10-07, 09:53 PM
As it become clear that the others plan to attack from the window Filburn shrugs and continues to stand watch. "All paths forward hold risk. If you all think this is best I will go that way. I can climb passably well, so use the magic of the scale on those less capable," he says. "I have some small amount of magic left - I can make someone invisible to the eye, more dexterous, and could make myself more fleet of foot.
If any of that will help, let me know."

JWallyR
2017-10-07, 10:33 PM
Morevek nods, extending one pale hand for the potion of spider climb. Gently sheathing his elegant blade, the tiefling pries out the cork and drinks the contents. He steps outside of the building, looking upward for the window in question, and nimbly begins to pull himself up the wall, hands seeming find purchase where none would appear possible, and boots practically sticking to the surface. As subtle as his fiendish features seem when the swordsman walks on two feet, the sight of his clawed tail probing and prodding the wall's surface as he creeps upward and the bestial arch of his back make his netherworldly origins starkly apparent.

The work of the climbing itself takes mere moments, and the tiefling perches just below the windowsill. He freezes against the building, listening for any hint of activity within...

Morevek will cast Detect Magic and scrutinize the window on the way up.
Stealth: [roll0] (plus 1 if this counts as "rocky terrain" :smallbiggrin:
Perception: [roll1] plus [roll2] from inspiration if the previous roll is below 18

Farmerbink
2017-10-08, 10:21 AM
Almost as quickly as the magus could walk 20 feet, his hands latch onto the narrow ledge of the window. The shutters open with a quiet groan, revealing a small room beyond. Nearly devoid of any furnishings, the 5x5 room is clearly a staging and release point for messenger birds. A pair of wooden perches stand against the eastern wall, the rods forming their highest supports etched by years of talons and the grips of smaller birds. A stone doorway lies in the western wall, which opens away from Morevek.

The shutters lack any latches to secure them in the open position. Fortunately, the early afternoon of Kenabres is fairly still. They sway gently from side to side, but for the moment don't make much sound against the stony walls of the fort.

The door is not locked, but seems barred from the interior.

DarkOne-Rob
2017-10-08, 09:38 PM
Filburn keeps an eye on the stairway for as long as he can before stepping out to see the party's progress using the outer window. Rather than allow himself to be separated from them, he then slowly follows, intent on hearing any sound of approaching enemies should they try while the party explores this new entrance.

JWallyR
2017-10-17, 09:34 PM
Frowning to himself, Morevek whispers, "Door isn't opening. Might be barred. Let me just try..." He eyes the door for any weak points, and his clawed tail gently lifts the flap of the pouch in which his thieves' tools are stowed...

Disable Device: [roll0] plus [roll1] inspiration if final result is below 20.

Gwynfrid
2017-10-23, 10:28 AM
While Morevek explores the possibilities for entry, Elrembriel and Aurora stand to wait outside the building, just under the window. Scruech'ul, however, stays inside near the stairs, hidden in a corner of the room and ready to signal any enemy movement.

Scruech'ul's Stealth [roll0] and Perception [roll1]

MuffinMan
2017-10-23, 08:13 PM
Waylan paces restlessly as Morevek works above, accompanying Filburn as the swordsman surveys the staircase and then slowly makes his way back to the others.

Farmerbink
2017-10-26, 06:55 PM
With the practiced ease of the skilled and dextrous, Morevek maneuvers a few of his more sturdy picks between the narrow confines of the door and jamb. His hands work methodically and silently, as he nudges the heavy bar incrementally to the side. It's the work of a few moments that ends with the Tiefling fairly certain the beam is about to give- loudly. Narrowing his eyes as he considers his options, he steps back a few feet from the door. With a word, he exerts his command on the beam, and feels his arcane grip tightening around it. With one final nudge on the pick, it comes loose, and he lowers it quietly to the floor.

Once more, he puts his ear to the door, listening carefully for any signs that his ploy has been discovered. For a moment, it seems the coast is clear, when he hears an odd buzzing sound. It happens a few more times, before the room goes silent again.

JWallyR
2017-10-26, 09:44 PM
Morevek's still, listening form freezes entirely; he holds his breath for several long heartbeats as the odd noise seems to subside. "I have... dislodged the bar," he whispers over the Message spell, "but... I heard an odd sound, buzzing, for a moment. It has... paused, at least. May the inheritor favor our efforts to reclaim her holy place here." The tiefling intones the last few words with unusual vehemence, his habitually academic aloofness curiously absent in his whisper.

Readying his blade in one hand, the tiefling reaches toward the door with the other, preparing to fling it open as quickly yet quietly as he can...

This is where the party interrupts if someone really wants to tell Morevek not to go in!
Knowledge check to get some idea of what the buzzing might be?
[roll0] plus [roll1] free inspiration, all knowledge skills are at same mod.

Gwynfrid
2017-10-27, 08:45 AM
"Wait... Someone else should be up there with you when you do that..." Aurora whispers in response.

Remind me who's got the scale with the Levitate power?

DarkOne-Rob
2017-10-27, 10:59 AM
Filburn nods to himself before saying, "I can come up from the other way too - give me a countdown so we can surprise them from both sides!" The swordsman then creeps up the stairs and places himself in front of the doorway, readying himself to force it open violently...

From what I can tell, at the top of the stairs is a long hallway with rooms off to the sides. Can I have Filburn approach the door opposite Morevek?

Gwynfrid
2017-10-27, 11:51 AM
"Yes... I'll do it. Waylan, can you please use your scale's power to lift me up?" Elrembriel replies. After a quick arrangement with the Erastilian, the elf girl slowly moves in the air, straight up, until she is level with the window. Her wand at the ready, she waits.

Assuming Waylan is OK with this, Elrembriel is now hovering next to the window, looking at Morevek inside.

Ready action, if Morevek is attacked: Magic Missile [roll0]

MuffinMan
2017-10-28, 08:02 PM
Waylan agrees to Elrembriel's request and hands over his scale - his fingers reluctant to part with it despite his rational intentions. Then he remains at the ready with Aurora, poised to rush up the stairs and enter battle at Morevek's signal...

JWallyR
2017-10-28, 10:27 PM
Morevek watches as Elrembriel comes into view, riding on the pillar of cloud. With an almost imperceptible nod, he acknowledges her ready posture and turns to face the door, sword in hand. He reaches out to its handle, wrapping his fingers around it in silence and whispering over the Message spell, "On three... one, two, three!" He flings the door open as quietly as possible, blade raised against whatever might lie within!

Farmerbink
2017-10-29, 08:37 PM
As Morevek throws the door open, a sudden eruption of buzzing issues forth from the door. A trio of enormous vermin: hideously huge flies, with humanoid faces and tiny malformed hands takes to the magus, clearly prepared for the sudden appearance of some foe- if not sure what to expect. One of the flies releases a noxious stream of bile and worse with prodigious force, spraying through the door and covering both Morevek and Elrembriel in the gruesome muck, though the lithe Tiefling is able to avoid the worst of the blast (Morevek takes 3 damage, Elrembriel 7).

Immediately thereafter, another fly comes at Morevek, using it's legs as awkward bludgeons, apparently better served to guide its hideous maw to its prey. Surprised by the fiend's movements, Morevek fails to evade its mouth, and receives an unpleasant (and pungent) bite as a result (Morevek takes 10 more damage). Without warning, the room goes dark- though the two arcanists remain unhindered by the ploy.

Mid round 1
Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325) (you may have to scroll down)
As noted in the other thread, they aced the init roll. One used a darkness SLA, the other two attacked in the above mentioned ways. Party to act to finish round 1 (no one was surprised).

Gwynfrid
2017-10-29, 09:20 PM
The elf girl

"AAAH!" Elrembriel can't stop a cry of pain as she receives the unexpected stream of poisonous bile. "Help! Huge demonic insects attacking Morevek!" she whispers, counting on her spell to carry the information. Even as she does so, she waves her pointed wand at Morevek's closest aggressor, letting the arcane projectiles fly.


Elrembriel: no move, Magic Missile for 11 damage at D1, as rolled in the readied action.

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 19 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor
Prescience uses remaining: 3/8
Wand of Magic Missile L5: 16/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells


The crusader

Hearing Elrembriel's call, Aurora rushes up the stairs.


She was at he bottom of he stairs, so, double move up and towards the commotion.

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 50/52, Speed 30
AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
Chakram +5 (1d8+4, x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation, Longstrider

MuffinMan
2017-10-30, 01:40 PM
Round 1

Waylan hurries up the stairs right behind Aurora, straining his eyes for their first glimpse at a target for his bow.

Move up the stairs towards the commotion. If an enemy is visible after the first 30' move, attack it. Otherwise double-move until enemies are in sight.

atk [roll0] (+1 PBS), cc [roll1] (20/x3)
dmg [roll2] (+1 PBS), dmg [roll3]

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 4 LG
HP 40 / 40 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

DarkOne-Rob
2017-10-30, 07:57 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 44/44, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
+1 Falcata +10 (1d8+7, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
Inspire Courage 5/11 Rounds/Day
"Do not cower in sight of the enemy - attack!" says Filburn, both out loud and over the spell as he moves to open the door into the room with the (known) enemies.

Standard action to activate Inspire Courage (+1 to all attacks, damage, and saves vs. fear)
5-ft step to L46
Move action to open the door (assuming it is not locked)

JWallyR
2017-11-02, 02:47 PM
"Cower is not... precisely the word I'd use," hisses Morevek over the Message spell. Adopting a defensive posture, he harries the grotesque demonic foe while gesturing with his free hand...

Using Spell Combat to cast Touch of Fatigue defensively. Concentration: [roll0] vs DC 15.

Rolls do not include Inspire Courage. Statblock updated to reflect Inspire Courage, but no other stats reflect it. Please add damage/attack as appropriate.

First attack: [roll1]
CC: [roll2] for x2 on 25+
Damage: [roll3] slashing damage plus potentially Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds.
Crit damage: [roll4] slashing damage

Second attack (If casting successful): [roll5]
CC: [roll6] for x2 on 25+
Damage: [roll7] slashing damage plus potentially Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds.
Crit damage: [roll8] slashing damage

Attack (If casting successful): [roll9]
CC: [roll10] for x2 on 25+
Damage: [roll11] slashing damage plus potentially Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds.
Crit damage: [roll12] slashing damage

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration

Farmerbink
2017-11-03, 06:32 PM
Elrembriel and Morevek start the fight effectively. Her unerring magic impacts with significant force, and Morevek strikes true twice, leaving the fly struggling to stay aloft and bleeding from a few places. Filburn throws the door open, only to find himself in an oddly dim mixture of Radiance's glow and the vermin's unnatural darkness. As Aurora follows behind him, the room slowly begins to come into focus...

Another stream of bile erupts from the darkness. Filburn just has time to cower behind the doorjamb, though he's unable to fully avoid the blast (Filburn takes 4 damage). Immediately behind it, one of the flies emerges, misshapen hands grasping feebly at the swordsman. Filburn easily dodges the blow, while Morevek likewise dodges the attack of the fly near him.

Mid round 2
Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

Gwynfrid
2017-11-04, 11:25 AM
The crusader

"Going in. Someone stay behind to make sure we don't get surrounded", Aurora says between clenched teeth, as she hustles forward to Filburn's help. The narrow door reduces her angle of attack, but she thrusts hard with Radiance nonetheless.


Walk to L46, or L47 if Filburn wants to make a 5-ft step to the side.

Attack [roll0] damage [roll1] cc(28+) [roll2] cd [roll3]. If she's in L47, the demon thing gets cover. EDIT - please add +1 to attack and damage for Inspire Courage.

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 50/52, Speed 30
AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
Chakram +5 (1d8+4, x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation, Longstrider


The elf girl

"Go ahead, I'll have my friend looking at your back", the elf responds. For lack of better ideas, she decides to continue with the wand, hoping to rid Morevek of at least one opponent.

Flying silently, the owl comes up to the upper floor overlooking the stairs.


Elrembriel: no move, Magic Missile for [roll4] damage at D1.

Sruechul: Fly to N42. Perception [roll5], Stealth +20 [roll6] (I think he moved less than half his speed, ie. less than 30'; otherwise, substract -5 to Stealth roll)

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 19 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor
Prescience uses remaining: 3/8
Wand of Magic Missile L5: 15/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

JWallyR
2017-11-04, 02:37 PM
As the nearest insectoid demon falls, Morevek clicks the heels of his soft-soled boots together, diving into a roll while somehow continuing to gesture with his free hand in the movements of arcane spellcasting! He springs up between the two demonic creatures, his gleaming (and faintly glowing) blade already sweeping toward the grotesque creature now trapped between him and Filburn!

The order of operations is as follows:
1) Free Action to click heels of Daredevil Softpaw Boots (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/daredevil-softpaws/) together for +5 on Acrobatics.
2) Standard action to cast Touch of Fatigue while not adjacent to a living foe (except the one where there's a wall)
3) Move action to move to J,47 while using Acrobatics: [roll0] to avoid AoOs. Inspiration: [roll1] if result is less than 20. :smallbiggrin:
4) Deliver the touch spell using the blade to attack D3:

Attack: [roll2] Includes flanking bonus!
CC: [roll3] for x2 on 30+
Damage: [roll4] slashing plus Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds.
Crit damage: [roll5] slashing

Attack: [roll6] Roll not including flanking bonus!
CC: [roll7] for x2 on 28+
Damage: [roll8] slashing plus Touch of Fatigue if not discharged: Fort save vs DC 15 else fatigued, 3 rds.
Crit damage: [roll9] slashing

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +3, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
Inspire Courage: +1 attack/damage/saves vs fear

JWallyR
2017-11-04, 02:48 PM
"Yes, advance and strike down these wicked foes!" cries Filburn, who lashes out with his own blade.

Swift action: Activate Arcane Strike for +1 enhancement to weapon.
Free action: Maintain Inspire Courage. Note- once again, Inspire Courage numbers were not included. :smallannoyed:
Standard action: Attack D3, if alive, or move to attack D2.

Attack: [roll0] Includes flanking bonus
CC: [roll1] Includes flanking bonus for x3 on 31+
Damage: [roll2] slashing
Crit damage: [roll3] slashing

Attack: [roll4] Does not include flanking bonus
CC: [roll5] Includes flanking bonus for x3 on 29+
Damage: [roll6] slashing
Crit damage: [roll7] slashing

Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 44/44, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
+1 Falcata +9 (1d8+6, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
Inspire Courage 5/11 Rounds/Day

MuffinMan
2017-11-04, 07:19 PM
Seeing his allies charge down the narrow corridor, Waylan despairs of get a clear shot through the dark. Instead he positions himself to cover the other entrances to the room, preparing to fire on any target that presents itself.

Too crowded to do much... Stay put in N/44 and ready an action to shoot any hostiles entering the room.

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 4 LG
HP 40 / 40 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

Farmerbink
2017-11-05, 01:27 PM
Waylan and Irabeth protect their allies as they continue to combat the vermin. Elrembriel's wand delivers a fatal blow to the first, while Morevek, Aurora, and Filburn all combine their efforts to dispatch the second. His immediate foe vanquished, Filburn cautiously steps into the darkened room, calling for Aurora to bring Radiance to the final enemy.

The final fly leaps out of the darkness to attack Filburn, seemingly aware that the bard is more hindered by dim lighting than Morevek. Still, the magus hisses a quiet warning to his ally, and Filburn is able to respond faster than might otherwise have been expected, deflecting the creature's vile teeth to the side.

Mid round 3
Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

Gwynfrid
2017-11-05, 05:07 PM
The crusader

"Let's try to get that vermin down quickly, before others hear the noise!" Aurora enters the room and carefully sizes up the one remaining opponent, before she strikes a powerful blow.


Move to K47.

Attack [roll0] damage [roll1] (includes Inspire Courage) cc(29+) [roll2] damage [roll3]

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 50/52, Speed 30
AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
Chakram +5 (1d8+4, x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation, Longstrider


The elf girl

Meanwhile, Elrembriel notes that her companions seem to have the matter well in hand, and decides to save her precious wand's power. She grabs the window sill and pulls herself inside.


Elrembriel: Move to K48.

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 19 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor
Prescience uses remaining: 3/8
Wand of Magic Missile L5: 15/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

MuffinMan
2017-11-06, 09:33 AM
Stationed outside of the darkness as he is, Waylan can only listen to the sounds of violence and wait. His fingers nervously flex around bow and string as he continues to scan the doors for any new foes.

Same as last round - stay put, look/listen for approaching baddies, and ready an action to shoot anything that appears.

JWallyR
2017-11-06, 10:34 AM
Morevek glides around the buzzing demon's flank to place himself opposite of Filburn, and lashes out with his blade, free hand writhing languidly in gestures of spellcasting!

5ft step to I46
Full Action: Begin Spell Combat, casing Touch of Fatigue defensively: [roll0] vs DC 15

First Attack:
Attack: [roll1] (includes flanking and Inspire Courage bonuses and Spell Combat penalty)
CC: [roll2] for x2 on 28+
Damage: [roll3] slashing plus Touch of Fatigue if casting was successful: Fort save vs DC 15 else fatigued, 3 rds
Crit damage: [roll4] slashing Erroneously doubled, but unlikely to matter

Second Attack, if casting successful:
Attack: [roll5] (includes flanking and Inspire Courage bonuses and Spell Combat penalty)
CC: [roll6] for x2 on 28+
Damage: [roll7] slashing plus Touch of Fatigue if casting was successful and first attack missed: Fort save vs DC 15 else fatigued, 3 rds
Crit damage: [roll8] slashing

Attack: [roll9] (includes flanking and Inspire Courage bonuses and Spell Combat penalty)
CC: [roll10] for x2 on 28+
Damage: [roll11] slashing plus Touch of Fatigue if casting was successful and attacks missed: Fort save vs DC 15 else fatigued, 3 rds
Crit damage: [roll12] slashing

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +3, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
Inspire Courage: +1 attack/damage/saves vs fear

Farmerbink
2017-11-06, 12:11 PM
Morevek joins forces with Aurora, delivering a pair of swipes with his slender blade in rapid succession. Overcome by the multiple blows, the creature falls, and the previously incessant buzzing falls silent. Standing over the slain demon, Morevek considers his foes, and their uncanny cooperation. It's then that he recalls another facet of many demons: telepathy. It strikes the magus as likely that anyone who was previously unaware of their presence was likely informed by these demons before they fell.

That actually was true some time ago, but this round had higher knowledge rolls than before.

JWallyR
2017-11-06, 01:32 PM
"It is... probable," says Morevek softly over the Message spell, "that these demons, as with many of the more grotesque varieties, rely on... telepathy rather than audible speech. We are not likely to... catch their masters unawares."

Turning his attention abruptly from the slain enemies, the tiefling examines the room, searching for any useful articles or evidence of overt desecration.

Perception: [roll0]

Farmerbink
2017-11-06, 06:08 PM
As the last demon falls, so too does its magical hold on the room. As with the rest of the garrison, torches that burn without smoke illuminate the room. Several stacked horizontal shelves hold a number of small, straw-lined birdcages. A stack of parchment, a few quills, and a dry-bottomed pot that once held ink lie atop a nearby table, nestled inbetween a dozen tiny cylindrical objects. The door through which Morevek entered hangs ajar, its small stand waiting for passenger pigeons now unlikely to find their intended recipients. Nothing of particular value is to be found in the room.

DarkOne-Rob
2017-11-07, 04:47 PM
As he cleans his blade, Filburn says, "That would explain this...Alright then, less taking our time then. They know we are here, we know they are here - let's do something about them!" Turning back to the hallway he looks for the next nearest door and quietly walks directly to it. Looking back to the rest of the party, he waits till they are ready and gets ready to throw open the door and charge inside...

JWallyR
2017-11-13, 10:22 AM
Morevek glides after Filburn, flourishing his blade with a fluid spin as he crouches to spring through the door.

MuffinMan
2017-11-13, 08:02 PM
Waylan inspects his allies as they emerge from the receding darkness, breathing a sigh of relief that any new wounds are not too severe. "Yes, that's quite right - if they are in telepathic contact it would child's play for them to set an ambush. Best to proceed cautiously but decisively, making sure none are left to harry us from behind. I am with you, Filburn - on your count..."

Gwynfrid
2017-11-14, 09:05 AM
Tempted to rush upstairs after the presumably most important enemy, Aurora pauses to reflect on the wisdom of her comrades' thoughts. "You are correct. Onwards!"

Radiance in hand, she moves to kick the door in.

Go to the library in K44?

Farmerbink
2017-11-14, 09:25 PM
Filburn receives a few nods of affirmation, and opens the next door.

...or would have, had a hideous satyr-like demon not thrown it open as the latch became undone. With a growl, it slams into Filburn, the gleam in its eyes equal parts eager anticipation and malice. The man-sized foe fiend has the head of a goat, with mangy patches of ill-kept fur, and cloven hooves for feet. It bears a well-worn halberd, with apparent ease.

Fortunately, Filburn's armor is quite well made. Despite being unaware of the threat, it deflects the worst of its lowered horns. He'll sport a nasty bruise for some time, but it could have been much worse.

Begin combat

You guys won init, but it knew you were there. It also rolled a nat 2, and missed a flat-footed bard with a charge attack. Useless monster.
Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

MuffinMan
2017-11-15, 09:52 AM
Waylan quickly raises his bow, aims, and fires two arrows in rapid succession at the beast. He chooses cold-iron arrows, the better to penetrate whatever fell protections the creature may have.

Rapid shot!

atk1 [roll0] (+1 PBS, -2 RS), cc1 [roll1] (20/x3), dmg1 [roll2] (+1 PBS), cdmg1 [roll3]

atk2 [roll4] (+1 PBS, -2 RS), cc2 [roll5] (20/x3), dmg2 [roll6] (+1 PBS), cdmg2 [roll7]

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 4 LG
HP 40 / 40 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

JWallyR
2017-11-15, 11:14 AM
With a click of his heels, Morevek gestures in spellcasting before diving into a roll, attempting to dodge the cloven hooves of the foe!
Standard action: Cast Touch of Fatigue while outside of threatened area.
Free action: Click heels for +5 to Acrobatics.
Move action: Acrobatics roll of 24 from OOC to move through threatened square to J44. I'm assuming success for purposes of moving forward with post. :smallmad:
[S]Second free action: deliver Touch of Fatigue through weapon swing. Rolls include +2 from Daredevil Boots and +2 from Flanking.

Attack: [roll0]
CC: [roll1] for x2 on 31+
Damage: [roll2] slashing plus Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds
Crit damage: [roll3] slashing

Attack: [roll4] -2 due to Acrobatics fail
CC: [roll5] for x2 on 29+ -2 due to Acrobatics fail
Damage: [roll6] slashing plus Touch of Fatigue if not expended: Fort save vs DC 15 else fatigued, 3 rds
Crit damage: [roll7] slashing


Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration

Gwynfrid
2017-11-16, 09:59 AM
Aurora realizes than the demon's position gives it a good defensive advantage, but as she sees its bulk and speed, she lets go of any notion of trying to push it around. Instead, she sheathes Radiance, and takes hold of her longer weapon. Meanwhile, Elrembriel cranes her neck in unsuccessful attempts to get a glimpse of the enemy.


Aurora: Move action to put Radiance away, move action to draw cold iron lucern hammer
Elrembriel: No action.

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 50/52, Speed 30
AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
Chakram +5 (1d8+4, x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation, Longstrider

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 19 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor
Prescience uses remaining: 3/8
Wand of Magic Missile L5: 15/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

DarkOne-Rob
2017-11-17, 07:57 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 44/44, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
+1 Falcata +9 (1d8+6, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
Inspire Courage 5/11 Rounds/Day
"Uhn! You're an ugly goat!" spits Filburn as he slashes at the demon with his curved blade while stepping around the corner of the door to try and entice the brute into the hallway.

Activate Arcane Strike
Attack with +1 Falcata: [roll0] attack, [roll1] ((19-20/x3), [roll2] magical slashing damage, [roll3] critical strike damage
5-ft step to L43

Farmerbink
2017-11-20, 10:00 PM
Waylan's arrows are off the mark. With Filburn so close, he overcorrects for the first mistake, sending the arrows to shatter against the walls by the door- one on each side. Morevek lunges forward, and the demon demonstrates with surprising efficiency that it's not as easy to trick as the cultists. A heavy-handed swipe with the halberd fails to strike the magus, but also prevents him from passing behind to provide a flank.

As Aurora draws her own polearm, Filburn's attack proves similarly fruitless, as the demon casually casts the blade aside with the haft of his bardiche.

With a sudden crash, the door immediately to the north bursts open, smashed almost off of its hinges! A fearsome demon bursts forth, with the body of a stag, the wings and talons of a hawk, and the muzzle of a fearsome wolf. With an eerie howl, it lunges at Aurora. She interposes her newly-drawn hammer, dealing a solid blow to the creature's wing. It retaliates with its jaws, drawing no small amount of blood from the paladin's arm (Aurora takes 13 damage).

Irabeth steps forward to combat the new threat, drawing her longsword in a single smooth motion. Unfortunately, the swing that follows isn't as smooth, as she strives too hard to strike for impact rather than accuracy. The demon avoids the lazy swing easily, as Irabeth utters a quiet curse.

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)
Morevek connected with his attack, after failing his acrobatics.
Aurora hit with her AoO as the Peryton charged.
The Peryton hit her with a crit. Fortunately, most of its threat involves its flight speed and killing with a crit. Onward!

JWallyR
2017-11-20, 10:44 PM
Hissing his frustration at his own clumsy roll and in response to the thudding (but fortunately wide) swipe of the foes weapon, Morevek recovers in a crouch, gesturing once more with spell casting and darting once more into the fray!

Standard action: cast Touch of Fatigue once more from cover.
Swift action: Spend a point from his Arcane Pool to grant a net +1 damage for 10 rds.
Free action: Click heels together for +5 to Acrobatics to tumble through threatened/occupied squares.
Move action: Attempt to move to L42 using Acrobatics: [roll0] (Inspiration if less than 25: [roll1]

If move action is successful, Morevek will attack the Peryton with +2 from Daredevil boots and another +2 from flanking. These bonuses are not reflected in the below rolls, which will be used against the first demon if the acrobatics effort failed, as I think Morevek's current square remains the one in which he will "land" should the attempt fail.

Attack: [roll2]
CC: [roll3] for x2 on 27+
Damage: [roll4] magic slashing plus Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds
Crit damage: [roll5] magic slashing

Attack: [roll6]
CC: [roll7] for x2 on 27+
Damage: [roll8] magic slashing plus Touch of Fatigue if not expended: Fort save vs DC 15 else fatigued, 3 rds
Crit damage: [roll9] magic slashing
Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
Arcane Pool: +1 net damage, 9 rds remaining.

Gwynfrid
2017-11-21, 09:22 AM
The servant of Iomedae is undaunted by the sudden appearance and brutal attack by a novel enemy. "Back to the Abyss with you, fiend!" she yells. "Waylan, a little room please..." This isn't quite a request, as the tall warrior takes a step back towards the priest of Erastil and nearly pushes him away, in an attempt to gain space to wield her large weapon against this new foe.

Meanwhile, the elf girl, her heart lifted by Aurora's defiance, silently points her wand. An enemy I can see, at least...


Aurora: Wait for Waylan to move out of the way, then 5-ft step to N44. I'm not sure if Irabeth gives the peryton cover, if she does maybe she can step to M42? Anyway: Attack with cold iron lucern hammer, [roll0] damage [roll1] cc(28) [roll2] cd [roll3]

Elrembriel: Magic Missile at the peryton, [roll4].

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 50/52, Speed 30
AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
Chakram +5 (1d8+4, x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation, Longstrider

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 19 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor
Prescience uses remaining: 3/8
Wand of Magic Missile L5: 14/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

MuffinMan
2017-11-21, 06:23 PM
Heeding Aurora's request, Waylan steps back and assesses the newest threat. Its animal forms are all familiar and yet grotesquely blended together without sense or reason - for some reason this prompts an irrational fury in the former huntsman. "For the Stag God!!" he cries as he looses two more arrows at the foes.

5ft step to O/43, Rapid Shot at the new demon (cold iron arrows).

Atk1 [roll0] (-2 RS, +1 PBS), cc1 [roll1] (20/x3), dmg1 [roll2], cdmg1 [roll3]
Atk2 [roll4] (-2 RS, +1 PBS), cc2 [roll5] (20/x3), dmg2 [roll6], cdmg2 [roll7]

Knowledge: Religion to identify the new demon, if possible [roll8]

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 4 LG
HP 40 / 40 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

DarkOne-Rob
2017-11-23, 10:52 AM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 44/44, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
+1 Falcata +9 (1d8+6, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
As Morevek leaves Elrembriel undefended, Filburn takes a step back to the doorway. Slashing with his sword he says, "Alright - you all dispose of the new enemy! I will tangle with the goat-thing!"

Activate Arcane Strike
5-ft step to L44
Attack the demon with +1 Falcata: [roll0] 25 due to mis-type (+9, not +1) attack, [roll1] ((19-20/x3), [roll2] magical slashing damage, [roll3] critical strike damage

If allowed, I would like to have Filburn Fight Defensively (-4 to hit, +2 Dodge to AC), though since this is post-dice rolls I will leave the to FarmerBink to adjudicate.

Farmerbink
2017-11-23, 05:38 PM
The party retaliates to their new assailant with noteworthy efficacy. Almost everyone connects with their various attacks, leaving the stag-beast reeling and bloody. In particular, Irabeth's longsword nearly cleaves a wing free from its mottled hide. With a glare and a snort, it drives its antlers into Aurora's chest once more, before stepping back to the wall, too nimbly to seem appropriate (Aurora takes 7 damage).

Filburn and the schir exchange blows, though the affair goes better for the bard than the demon. Filburn turns aside the wicked polearm, but fails to anticipate the demon's horns. He takes the blow with a grunt, before redoubling his efforts (Filburn takes 5 damage).

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

Gwynfrid
2017-11-23, 08:40 PM
With a silent nod of appreciation for Filburn's protective stance, Elrembriel steps forward, to keep the peryton within her sights. "This one is a foul beast, but not a demon!", she calls as another trio of light balls erupt from her extended wand. Aurora, who was about to make a move against the now single-winged monster, understands the implications of the elf's information. Changing her stance, she steps in closer to the demon and thrusts with her long weapon, just above the bard's shoulder.


Aurora: 5-foot step to M44
Attack with cold iron lucern hammer, [roll0] damage [roll1] cc(28) [roll2] cd [roll3]

Elrembriel: 5-foot step to L45
Magic Missile at the peryton, [roll4]

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 30/52, Speed 30
AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
Chakram +5 (1d8+4, x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation, Longstrider

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 19 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor
Prescience uses remaining: 3/8
Wand of Magic Missile L5: 13/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

MuffinMan
2017-11-24, 12:19 PM
Waylan continues to send volley after volley of arrows at the foes, the cramped quarters and bodies of his allies making it more difficult than usual to aim accurately.

Full-round action to rapid shot. Preferred target is the bloodied peryton until its dead, then switching to the schir demon.
Using cold iron arrows, and soft cover probably applies.

atk1 [roll0] (+1 PBS, -2 RS), cc1 [roll1] (20/x3), dmg1 [roll2], cdmg1 [roll3]
atk2 [roll4] (+1 PBS, -2 RS), cc2 [roll5] (20/x3), dmg2 [roll6], cdmg2 [roll7]

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 4 LG
HP 40 / 40 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

DarkOne-Rob
2017-11-24, 04:37 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 44/44, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
+1 Falcata +9 (1d8+6, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
"Nicely done, Elrembriel! Stay back - I am going to get out of doorway and try to draw it out..." Filburn says as he slashes at the demon and then steps back out of its reach.

Activate Arcane Strike
Attack the schir: Falcata +1 [roll0] attack, [roll1] (19-20/x3), [roll2] magical slashing damage, [roll3] critical strike damage
5-ft step to M44

JWallyR
2017-11-24, 09:20 PM
As the energy projectiles explode from the tip of Elrembriel's wand and into the peryton, Morevek eyes it appraisingly for a heartbeat. As the light of life leaves its bestial eyes, the tiefling begins gesturing with his free hand and strides back toward Filburn and the goat-like demon before him. Once more, he darts down in the beginning of a roll, seeking to dodge the flailing limbs (and weapons) of the melee...

So, let's try this again:
Standard action: Cast Touch of Fatigue.
Free action: click heels to activate Daredevil boots for +5 Acrobatics and potential +2 on attacks vs. the demon.
Move action: Attempt to move to J44 through the demon's space, using Acrobatics: [roll0] plus [roll1] inspiration if less than 25 but more than 20.

If the movement is successful, Morevek will attack the demon with the below rolls plus 4, due to flanking and the bonus from Daredevil boots. Otherwise, he ends his movement in L,43 and can attack with the stated rolls.

Attack: [roll2]
CC: [roll3] for x2 on 27+
Damage: [roll4] cold iron/magic/slashing plus Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds.
Crit damage: [roll5] cold iron/magic/slashing

Attack: [roll6]
CC: [roll7] for x2 on 27+
Damage: [roll8] cold iron/magic/slashing plus Touch of Fatigue if not expended: Fort save vs DC 15 else fatigued, 3 rds.
Crit damage: [roll9] cold iron/magic/slashing


Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
Arcane Pool: +1 net damage, 8 rds remaining.

Farmerbink
2017-11-25, 02:00 PM
While Aurora steps in, but misses the Schir, Elrembriel delivers what proves to be the final blow the Peryton could bear. With an odd whimper, the foul beast collapses under the weight of various injuries. Waylan adjusts his sights to target the concealed demon, and makes the best of the situation, scoring a hit with one of his two shots.

Morevek nimbly sidles past Filburn, into the occupied room, and scores a glancing blow with his katana. The demon throws the door closed, and retaliate, but his movements seem more sluggish than before. Morevek avoids the swipe with ease.

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

Gwynfrid
2017-11-25, 04:39 PM
"Get in, now!" Aurora's instruction is barked at her friends as she barges into the door to push it open with all her strength. Elrembriel ponders her chances with the wand, but refrains, thinking her chances to harm the demon are remote.


Aurora: rush into door and use all her strength to keep it open for the others. Str check if needed [roll0]
Elrembriel: no action. She expects the demon to resist the wand's effects.

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 30/52, Speed 30
AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
Chakram +5 (1d8+4, x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation, Longstrider

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 19 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor
Prescience uses remaining: 3/8
Wand of Magic Missile L5: 13/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

DarkOne-Rob
2017-11-25, 05:19 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 39/44, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
+1 Falcata +9 (1d8+6, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
Filburn follows the paladin through the door, intent on attacking the demon too. Once through he brings his curved blade down deliberately.

Activate Arcane Strike
Move to K44 once the door is open.
Attack the schir: Falcata +1 [roll0] attack, [roll1] (19-20/x3), [roll2] magical slashing damage, [roll3] critical strike damage

JWallyR
2017-11-25, 10:13 PM
A grinning Morevek leans into the spin that carried him away from the demon's sluggish blow, and pauses, deliberately murmuring a few words and gesturing with his free hand. The untrained eye might have thought him to be hesitating, but when the door beside the demon swings open under his allys' assault, Morevek springs back at the goat-headed foe!

Begin Spell Combat with a normal attack:

Attack: [roll0]
CC: [roll1] for x2 on 25+
Damage: [roll2] cold iron/magic slashing
Crit damage: [roll3] cold iron/magic slashing

If the foe is still alive, Morevek will attempt to cast Touch of Fatigue defensively: [roll4] vs DC 15. If successful, he will again attack:

Attack: [roll5]
CC: [roll6] for x2 on 25+
Damage: [roll7] cold iron/magic slashing
Crit damage: [roll8] cold iron/magic slashing

He will then 5ft step to I43.

Attack: [roll9]
CC: [roll10] for x2 on 25+
Damage: [roll11] cold iron/magic slashing
Crit damage: [roll12] cold iron/magic slashing

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
Arcane Pool: +1 net damage, 7 rds remaining.

MuffinMan
2017-11-26, 04:29 PM
Waylan frowns in frustration as the schir demon steps back into the cover of the room - there's no angle anymore for a shot that could work, especially with his allies crowding towards the narrow doorway. Instead the archer moves north, quickly inspecting the room that the peryton emerged from.

Move to L/41 and look around. If there's a visible enemy then Waylan will attack it, else he will use his standard action to quickly study the new room as effectively as possible.

Maybe attack:
atk [roll0], cc [roll1] (20/x3), dmg [roll2], cdmg [roll3]

or maybe Perception [roll4]

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 4 LG
HP 40 / 40 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

Farmerbink
2017-11-26, 05:45 PM
Irabeth follows Waylan to the north, where they find an empty conference room. The peryton obviously spent no small amount of time within, judging by the obvious destruction of the furniture and decorations. This isn't the time to focus on such things, however.

Morevek and Filburn find themselves lashing out at a cornered beast- with a fierce expression, it turns aside blows while attempting to retaliate with its own. For the second time, Filburn's focus on the demon's halberd turns aside what would otherwise have been a gruesome blow, but leaves him open to a slash from the creature's misshapen horns (Filburn takes 8 damage).

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

Gwynfrid
2017-11-26, 07:21 PM
"We can't leave it behind. Finish it!" Aurora braces herself, and moves in between the wall and her friends to get into position, risking retaliation from the monster before she can bring her polearm to bear.

Elrembriel shakes her head, feeling highly inadequate in the situation. She turns the corridor corner, to guard the other side in the event of another attack from the rear.


Aurora: move to I43, likely taking an AoO on the way.
Attack, cold iron lucern hammer [roll0] damage [roll1] cc(28) [roll2] cd [roll3]

Elrembriel: Move to N44. If anything goes out on the Eastern she hopefully will see it coming.

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 30/52, Speed 30
AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
Chakram +5 (1d8+4, x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation, Longstrider

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 19 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor
Prescience uses remaining: 3/8
Wand of Magic Missile L5: 13/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

JWallyR
2017-11-26, 08:47 PM
For a split second, the worst of Morevek's abyssal heritage is displayed in a contorted grimace of rage and frustration at his failure to command the arcane energies that are his stock in trade. The visage of fury is quickly replaced with the tiefling's impassive mask, and with icily calm deliberation, he gestures once more while preparing to lash out with his blade. Despite his apparent demeanor, his clawed tail continues to lash and writhe...

As mentioned in hangouts, I'm not clear on the game board due to a 5ft step not reflected on the map. Therefore:
If Morevek is outside of AoO range, he will cast Touch of Fatigue without having to cast defensively before making any other actions.

If the Schir has left an opening behind him to which Morevek might be able to tumble, Morevek will do so with Acrobatics: [roll0] after clicking the heels on his Daredevil boots. Inspiration if above 20 but below 25: [roll1]. If this action is a success, Morevek's attack will be at a +2 due to the Daredevil boots. No spellcasting will occur if Morevek did not begin the turn in AoO range.

If no such space exists after DM review, the casting of Touch of Fatigue will be the first part of Spell Combat as a FRA. Should Morevek begin the turn in AoO range, he will attempt to cast defensively: [roll2] vs DC 15. Should this be successful, he will of course get the second attack detailed below.

Rolls do not include flanking or Daredevil bonus! Should these apply, it'll be a +4 total.

First attack:
Attack: [roll3]
CC: [roll4] for x2 on 25+
Damage: [roll5] Cold Iron/Magic slashing plus potentially Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds
Crit damage: [roll6] Cold Iron/Magic slashing

Second (potential) attack:
Attack: [roll7]
CC: [roll8] for x2 on 25+
Damage: [roll9] Cold Iron/Magic slashing plus potentially Touch of Fatigue if not expended: Fort save vs DC 15 else fatigued, 3 rds
Crit damage: [roll10] Cold Iron/Magic slashing

Attack: [roll11]
CC: [roll12] for x2 on 25+
Damage: [roll13] Cold Iron/Magic slashing plus potentially Touch of Fatigue if not expended: Fort save vs DC 15 else fatigued, 3 rds
Crit damage: [roll14] Cold Iron/Magic slashing

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 25/38, Speed 30
AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
Arcane Pool: +1 net damage, 6 rds remaining.

MuffinMan
2017-11-27, 08:38 PM
Satisfied that the conference room contains no immediate threats, Waylan hurries back to the main landing and takes a defensive stance near the top of the stairs, sighting with bow ready should any new foes emerge.

Move to O/43 and ready an action to shoot any hostiles that appear.

atk [roll0], cc [roll1], dmg [roll2], cdmg [roll3]

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 4 LG
HP 40 / 40 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

DarkOne-Rob
2017-11-27, 10:19 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 31/44, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
+1 Falcata +9 (1d8+6, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
"I think this one is smarter than it looks - let's focus and put it down!" says Filburn as he brings his sword down again. "Oh - and watch the horns!" he finishes as he steps backwards to give others space to enter the room.

Activate Arcane Strike
Attack the schir: Falcata +1 [roll0] attack, [roll1] (19-20/x3), [roll2] magical slashing damage, [roll3] critical strike damage
5-ft step to K45

Farmerbink
2017-11-29, 07:43 PM
As Aurora and Morevek make their moves, the Schir lashes out, catching the paladin with the hooked blade on the end of his pole arm (Aurora takes 9 from the AOO). However, the beast's focus on her left Morevek free to navigate the close quarters without reproach, despite a clumsy (for him) attempt. Still, both companions prove unable to capitalize in the cramped library.

Filburn steps into the room, but continues to underestimate the cunning and tenacity of his foe. The oddly-horned beast lets out a quiet snort of recognition and perhaps amusement, as Filburn voices his concern. Irabeth followers her companion's calls, and joins the fray. Her longsword just finds purchase, thanks in part to the creature's magically-sluggish movement.

With a grunt of annoyance, the beast turns to Morevek. Focused as he is on his spellcasting, the magus never sees the bardiche coming (Morevek takes 15 damage).

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)Guys. You gotta roll double digits sometime.

BTW, Morevek, that was a confirmed crit on a x3 weapon. The unmodified damage dice were 1, 2, and 3 (on a d10). Could have been lots worse ;-P

DarkOne-Rob
2017-11-29, 08:18 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 31/44, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
+1 Falcata +9 (1d8+6, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
With a growl of frustration (and a sigh of relief that it wasn't him hit this time) Filburn steps around to get into position and tries to strike the demon again...

Activate Arcane Strike
5-ft step to J44
Attack the schir: Falcata +1 [roll0] attack, [roll1] (19-20/x3), [roll2] magical slashing damage, [roll3] critical strike damage

Gwynfrid
2017-11-29, 08:34 PM
"The Inheritor gives her blessing to those who struggle against the demons. We shall overcome this one as we shall all others..." Aurora forces herself to remain calm, to keep the focus and discipline of combat.


Attack, cold iron lucern hammer [roll0] damage [roll1] cc(28) [roll2] cd [roll3]

Elrembriel: No action.

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 21/52, Speed 30
AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
Chakram +5 (1d8+4, x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation, Longstrider

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 19 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor
Prescience uses remaining: 3/8
Wand of Magic Missile L5: 13/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

MuffinMan
2017-11-30, 09:57 AM
The fighting has been going on too long... Waylan's concern shifts from the hallway to his allies still engaged with the shcir demon. Running back down the hallway, he finds a narrow opening and attempts to put the beast down with an arrow.

Move to L/45, swift action Hawkeye (5/6), attack w/ cold iron arrow:

not including soft cover, though it probably applies
atk [roll0] (+2 hawkeye, +1 PBS), cc [roll1] (20/x3), dmg [roll2], cdmg [roll3]

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 4 LG
HP 40 / 40 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

JWallyR
2017-11-30, 09:52 PM
Morevek lets out a sharp grunt at the halberd's blow. Battered and bloodied, the pale-skinned magus eyes the foe with undisguised hatred. With deliberate focus on the foe's weapon, he gestures once more and murmurs a spell, blade lashing out toward the demon!

Spell Combat: Attempt to cast Touch of Fatigue defensively: [roll0] vs DC 15.

First attack: [roll1] (includes Spell Combat penalty and flanking)
CC: [roll2] for x2 on 27+
Damage: [roll3] Cold Iron/Magic slashing plus potentially Touch of Fatigue: Fort Save vs DC 15 else fatigued, 3 rds.
Crit damage: [roll4] Cold Iron/Magic slashing

If casting was successful:
Second attack: [roll5] (includes Spell Combat penalty and flanking)
CC: [roll6] for x2 on 27+
Damage: [roll7] Cold Iron/Magic slashing plus potentially Touch of Fatigue: Fort Save vs DC 15 else fatigued, 3 rds.
Crit damage: [roll8] Cold Iron/Magic slashing

Attack: [roll9] (includes Spell Combat penalty and flanking)
CC: [roll10] for x2 on 27+
Damage: [roll11] Cold Iron/Magic slashing plus potentially Touch of Fatigue: Fort Save vs DC 15 else fatigued, 3 rds.
Crit damage: [roll12] Cold Iron/Magic slashing

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 10/38, Speed 30
AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
Arcane Pool: +1 net damage, 5 rds remaining.

Farmerbink
2017-12-02, 10:58 AM
Even enchanted as it is, Filburn's blade strikes less deep than the swordsman would have expected. Still, the strike is true, though of his allies, only Irabeth is likewise able to capitalize on the demon's momentary lapse. Her longsword strikes true, though it lacks even the enchantment of Filburn's weapon to augment her blow.

The beast continues to whirl with blinding speed and accuracy. Taking advantage of a momentary overreach in Morevek's thrust, the bardiche crashes down on his shoulder (Morevek takes 5 damage).

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

MuffinMan
2017-12-02, 02:34 PM
"Back to the Abyss with you, demon!!" Waylan cries in fury as he releases another pair of arrows towards the beast.

Full attack to Rapid Shot, AKA "pew pew". (Also note that Waylan is completely out of healing spells / channels)

atk1 [roll0] (-2 RS, +1 PBS), cc1 [roll1] (20/x3), dmg1 [roll2], cdmg1 [roll3]

atk2 [roll4] (-2 RS, +1 PBS), cc2 [roll5] (20/x3), dmg2 [roll6], cdmg2 [roll7]

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 4 LG
HP 40 / 40 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

DarkOne-Rob
2017-12-02, 05:45 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 31/44, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
+1 Falcata +9 (1d8+6, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
With a gasp Filburn watches the demon savagely attack Morevek. "We need to put this thing down already!" he grunts as he slashes at the demon again.

Activate Arcane Strike
Move to remain in melee with the demon if necessary.
Attack the schir: Falcata +1 [roll0] attack, [roll1] (19-20/x3), [roll2] magical slashing damage, [roll3] critical strike damage

Gwynfrid
2017-12-02, 08:35 PM
Aurora's eyes never leave the demon's horrid form, taking its every move in. Suddenly she lunges forward, the lucern hammer's head first for a killing blow.


Attack, cold iron lucern hammer [roll0] damage [roll1] cc(28) [roll2] cd[roll3]

Elrembriel: No action.

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 21/52, Speed 30
AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
Chakram +5 (1d8+4, x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation, Longstrider

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 19 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor
Prescience uses remaining: 3/8
Wand of Magic Missile L5: 13/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

JWallyR
2017-12-04, 09:01 AM
Morevek gasps in pain, and once more his blade flicks out at the enemy, but it seems directed almost not to wound but to harry.

Fighting Defensively for +2 AC, at -4 Attack penalty. If possible, I would like to also use Spell Combat, because the rules are ambiguous.

The first attack (assuming Spell Combat is legal):

Attack: [roll0] (includes Spell Combat and Defensive Fighting penalties as well as Flanking; add +2 if Spell Combat not legal)
CC: [roll1] for x2 on 23+
Damage: [roll2] cold iron/magic/slashing plus Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds
Crit damage: [roll3] cold iron/magic/slashing

If the foe is still standing, attempt to cast Touch of Fatigue again (regardless of first attack) using concentration: [roll4] vs DC 15. If successful, a second attack:

Attack: [roll5] (includes Spell Combat and Defensive Fighting penalties as well as Flanking)
CC: [roll6] for x2 on 23+
Damage: [roll7] cold iron/magic/slashing plus Touch of Fatigue: Fort save vs DC 15 else fatigued, 3 rds
Crit damage: [roll8] cold iron/magic/slashing

Attack: [roll9] (includes Flanking)
CC: [roll10] for x2 on 29+
Damage: [roll11] cold iron/magic/slashing plus Touch of Fatigue if still floating: Fort save vs DC 15 else fatigued, 3 rds
Crit damage: [roll12] cold iron/magic/slashing

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 5/38, Speed 30
AC 25, Touch 20, Flat-footed 18, CMD 22, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +1 Natural, +1 Deflect, +2 Misc)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
Arcane Pool: +1 net damage, 4 rds remaining.
Fighting defensively: +2 AC

Farmerbink
2017-12-06, 08:48 PM
Though the battle continues, the parties' frantic defenses and parries prove the greater forces. For every lunge, there is a deflection, for every thrust a dodge. Only Filburn and Irabeth are able to accomplish anything at all, and both blades prove ineffective at penetrating the beast's hide.

Though bloodied, the demon fights on. It continues to focus on the lithe magus, but Morevek's blade and feet carry him just out of reach of every attack.

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)
Please post 2 or 3 rounds of rolls in the OOC thread, unless you anticipate an upcoming change in strategy. I'm kinda done with all this. ;-P

Farmerbink
2017-12-08, 10:41 AM
Finally, the Schir begins to falter, its many injuries and fatigue simply prove too overwhelming for a pitched combat, surrounded as it is, by the party. It lunges out too far at Morevek, and stumbles in its attempt to recover. None of the heroes fail to take advantage of the brief lapse, however, and polearm, blade and arrow combine to cut the beast down where it stands.

As its body comes to rest, only the repeated sounds of belabored breathing break the silence. With attention turned back to the hallway, and the doors lining the southern wall, the group reaches a brief moment of reprieve.

The baddy is finally down. All he has for loot is a nasty MWK bardiche. The room, however....

Bookshelves line the walls of the small library that until recently was guarded by the Schir. The remains of hundreds of shredded tomes line the floor and cover most of the furniture. Smoldering piles of ashes fill the room with an acrid stench. One small stack of books on a nearby table are noteworthy for the fact that they appear untouched.

6 of the books on the table are near priceless tomes of history, geography, and tactical manuals. Each is worth 50g. The 7th is a leather-bound book on the topic of outsiders and summoning. It's a book of extended summoning (standard) (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/book-of-extended-summoning)

In the room to the north, from which the Peryton came, Waylan and Irabeth return to find a conference chamber in disrepair. A map of Mendev covers a long table in the eastern corner, surrounded by dozens of bodies- each noteworthy for the gaping hole where their chest cavities once were.

Most of the bodies lack the internal organs one would expect to find over the stomachs. They appear to have been ripped out by long, canine teeth (like the Peryton has).

Gwynfrid
2017-12-08, 06:31 PM
The tall paladin finally gets the satisfaction of landing a blow on the demon, which together with her companions', proves to be a killing one. She leans against the bookshelves, out of breath. Her face shows the exhaustion of the day's pains. I'm not sure how far further we can go... She bites her lips at this admission of weakness, not wanting to share this sentiment with the others.

While Aurora is catching her breath, Elrembriel tiptoes into the room. "I'm so sorry I wasn't of any help... I was fairly sure this... thing... was going to be able to resist the magic from the wand." The excuse sounds lame in her own ears, and she looks at her friends sheepishly. She catches herself quickly, however, and gets to the business of casting a detection spell. "I see... Great books of instruction... And this one, it will be very helpful when I call for help from the outer planes... Unfortunately, it works only once, but yes, it's a boon."

I think we're down to potions. It might be wise (but not very brave) to call it a day at this point.

Aurora 21/52
Elrembriel 19/28

MuffinMan
2017-12-08, 09:48 PM
Waylan wrinkles his nose at the peryton's grisly leftovers, bending over to close the eyes of the deceased and mutter a brief prayer to Erastil for safekeeping of their souls. Returning from the conference chamber, he surveys his battered and bloody companions. "What was it that Crel said (http://www.giantitp.com/forums/showsinglepost.php?p=21945191&postcount=1290)..." He struggles to remember after the chaos of prolonged fighting. "He and his kin have secured a camp four blocks from here, where we might be able to rest. I am loathe to turn around so close to our objective, but it will do us no good to confront Vorlesh if we are too weak to wrestle the wardstone fragment away from her (http://www.giantitp.com/forums/showsinglepost.php?p=21893509&postcount=1269)..." He frowns, looking to Aurora, Irabeth, and Filburn as the de-facto officers of their small company.

Gwynfrid
2017-12-08, 10:20 PM
Looking around, in the eyes of her comrades, Aurora sees defeat. What do they see in mine? Her hesitation hangs heavy in the air, the putrid smell of demonic remains heavier still, another weight on their minds.

"No!" She stands erect, the nobility of her calling erasing all sense of weakness and weariness. "What was it she told you, Elrembriel? Seek my blessing in the war against the demons, and you shall have it? That's a promise. So, we shall have it, I know it, I KNOW IT! Because her word is her bond, because it's only us between Kenabres and the Abyss, at this time and in this place."

She kneels on the soiled floor, draws Radiance, takes the splendid sword in her hands with a soft sense of reverence. "O Inheritor, Light of the Sword, lady of valor, you never gave up. We, too, never will give up. May your blessing be over us." She stands, and finishes in a matter-of-fact tone: "Well, we have these potions left. Let's take them, and let Iomedae guide our steps to victory."

DarkOne-Rob
2017-12-08, 10:54 PM
Filburn nods at the paladin's statements. "I agree, but if we are to prevail we need to use a bit more than just brute strength. Let me take point for a bit - I am less injured than several of you and still have some tricks up my sleeve," he says as he steps out of the room to look around the hallway. "We should also use the magical tools we have been provided - such as this," he says, pulling out the Chime of Opening (http://paizo.com/pathfinderRPG/prd/coreRulebook/magicItems/wondrousItems.html#chime-of-opening) and gesturing towards the three remaining doors. "I can open them without us being adjacent. Then we can see what we are about to fight and invite them out here to join us instead of chasing them into an ambush or something...So, let's get ready and I will open the next nearest door."

He takes his own advice, drinking a potion quickly and stepping to the front of the party. Kneeling, he places his blade within reach and juggles the chime into his hand, keeping a firm grip on his shield. With a breath he also loosens the wand at his belt, and looks intently at the doorway, waiting for the others to take positions.

Filburn will drink one potion of Cure Light Wounds to heal [roll0] HPs.

He also has a wand of Daylight (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/daylight.html#daylight), which will counter the Darkness spell-like abilities of the tieflings.

He will stand at O43 and aim to open the door to the "Unknown" room that presumably leads to the next floor.

Gwynfrid
2017-12-09, 11:37 AM
"You are right, Filburn. Take the lead. Before that, however..." Without finishing her sentence, she takes a flask out of her bag and downs it. Radiance and shield at the ready, she takes position one step to Filburn's left.

The young elf stands trembling on the threshold of the conference chamber. The grisly sight of the carnage in there leaves her on the edge of retching. "Waylan, what do you think happened here? Why?"

Before the group proceeds, she takes two of her potions, and takes out Terendelev's scale with great reverence. "Great protector, come to my help". The silvery scale shines in a soft light briefly, once, then a second time.


Aurora took 1 CSW potion. Elrembriel took a CLW (see OOC), and given the result, she will take her second one: [roll0]
Elrembriel activates Terendelev's scale of Protection twice, to gain cold and electricity resistance 30.

Aurora moves to M44, Elrembriel to L42.

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 44/52, Speed 30
AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
Chakram +5 (1d8+4, x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation, Longstrider

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 24 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor, Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min)
Prescience uses remaining: 3/8
Wand of Magic Missile L5: 13/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Detect Secret Doors, Snowball, Detect Thoughts, Monster Summoning II, Mirror Image

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

MuffinMan
2017-12-10, 11:46 AM
The young elf stands trembling on the threshold of the conference chamber. The grisly sight of the carnage in there leaves her on the edge of retching. "Waylan, what do you think happened here? Why?"

Waylan shakes his head as he washes his hands with a bit of divinely-conjured water. "They were given as food to the beast.
Now that we have slain it, no more will share in this sad fate. Come, there is nothing more for us here..."

As the party readies itself to continue he checks the arrows in his quiver, verifying that Iomedae's sacred arrows are in a safe, accessible location. As Filburn prepares to the sound the chime he produces one of the scrolls of bless, and uses it to call down the gods' favor on their efforts.

Waylan is good to go. He will use one of the scrolls of bless (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/bless.html#bless) (1 minute duration) right before Filburn uses the chime.

I also just remembered that he has an unused 1st-level pearl of power, so there's an emergency CLW in his back pocket.

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 4 LG
HP 40 / 40 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

JWallyR
2017-12-10, 09:31 PM
As the foe succumbs to the felling strike, Morevek reaches to the wall, allowing his spring-tight coiled posture to relax... and very nearly slides to the floor. Finding his balance just before his knee touches the floor of the ruined library, the tiefling slowly and deliberately pushes his way up to a standing position, still leaning against the wall for support. His clawed tail, fallen slackly to the floor in the tiefling's moment of weariness, begins to coil upward before darting into one of the swordsman's pouched pockets. It emerges with a small vial, which it deposits into Morevek's waiting hand, which shortly delivers its contents to his parted lips.

Drinking a potion of CSW: [roll0] healing
Also 2 CMW rolled in OOC for a total of 18 additional healing (yes, really).

As the renewed vitality infuses the tiefling, he stands tall, adopting his seemingly relaxed stance that belies the swift response of the slender frame. Without a word, he follows the rest out to where Filburn is prepared to open the door from afar. Sword in hand, he crouches almost imperceptibly beside the other swordsman.

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 38/38, Speed 30
AC 23, Touch 18, Flat-footed 16, CMD 20, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration

Farmerbink
2017-12-12, 05:33 PM
As the heroes mend their wounds, Filburn retrieves the silvery metal chime of opening. With one final glance to ensure the preparation of his allies, he strikes the tube on the top of his shield. A clear peal rings forth, supernaturally clear in the otherwise silent garrison. With an audible click, the door set in the southern wall of the upstairs landing comes unlocked, and the door swings open. The groans of a half-dozen zombies join the still-echoing bell.

Though clearly hostile upon passing the threshold, the zombies do not pursue the party onto the landing.

We're going to hand waive this combat. It's 6 standard zombies and shouldn't be a meaningful threat.

After a few moments of hesitation, the heroes enter. Filburn at the fore, the first of the zombies is no match for his heirloom blade. Morevek's own blade flicks twice, relieving two more of the undead of what were once appendages. All said and done, the room is secured in a matter of moments, freeing the more academically-inclined to survey the space.

Wide windows project slightly over what would be the shrine downstairs on the southern wall of the room. In the space they allow, a wide alabaster basin lies, for the moment filled with bloody entrails. The outside of the basin is carved with images of warriors around a raised sun, holding longswords in salute. A narrow flight of stone stairs ascends on the northwest corner.

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

Gwynfrid
2017-12-13, 10:09 AM
"We need to make sure we don't leave any potential attackers behind on this floor," Aurora says, wiping her blade clean from the zombie remains. "But first, I won't let this room in such a disgusting state." She opens a window, and begins to throw the zombies' debris and the basin's putrefied contents out in the street. After checking the room for any kind of magic or items of interest, Elrembriel pinches her delicate nose and comes to her leader's help.

Elrembriel does Detect Magic as a matter of routine. Anything of note?

JWallyR
2017-12-13, 11:29 AM
After dispatching his share of zombies, Morevek eyes the room with distaste. With a few murmured words of spellcasting, he turns his black-pool eyes upon the room's contents with deliberation.

Satisfied with his survey of the environs, he begins to assist with the clearing of the basin, preferring to use a simple spell to lift and move bloody chunks out through the window from a comforting distance.


Casting Detect Magic, examining the room with Perception: [roll0]

Following this, he will use Mage Hand to assist with emptying the basin of its grotesque contents.

Farmerbink
2017-12-13, 05:22 PM
There is a moderate magical aura centered on the alabaster basin. Oddly, it appears to currently be inert.

There are no other auras, save those caused by magic items on your person.The aura is one of divination.

MuffinMan
2017-12-13, 06:50 PM
Waylan joins in the efforts to cleanse the basin, using his create water and mending orisons to wash away the worst of the gore. When it is as clean as the party's efforts can reasonably make it, he fills it to the top again with pure, clean water. "Don't worry, Inheritor -" he says softly, "we'll make sure the demons are repaid for this!"

Farmerbink
2017-12-14, 09:00 AM
As Waylan fills the basin, a glow fills the room, emanating from the pool, and the divination aura flares to life (as a scrying spell, of significantly increased power).

As you crowd around the basin, a vision appears: a circular, stone-walled room, much like the one you're currently in. A figure stands in the middle of the room, beside a low stone pedestal. Atop the pedestal, a barbed iron cage rests, holding a large chunk of stone, softly glowing white. The figure peers intently at the stone, and the image rotates to give you a better perspective. Perhaps once, she was human, or Elven? Now, one of her feet twists grotesquely, while her right hand has been deformed into a vicious-looking insectoid claw. Her gaze does not falter, as she continues to study the stone, eyes glittering with some sort of magically-enhanced vision.

The image backs away and turns. It passes through a heavy stone door, to reveal an antechamber. Two torches light the space from alcoves on either side of a thirty-foot long hallway. Each torch additionally illuminates a pedestal on which a pair of broken and battered steel helmets lie. A huge, minotaur with blood-red fur and wide batlike wings prowls the hallway, snorting out smoky breaths every few seconds.

The image continues past, to a narrow stairway descending. It turns a corner, and the stairway darkens. Turning another corner, a motley group of figures comes into view, standing around an alabaster basin... As the image winks out of existence, you turn to look for its source. Nothing is there, but there can be no doubt now, as to what lies ahead...

Gwynfrid
2017-12-14, 10:28 AM
The slim elf girl whispers in awe. "She is guiding us..."

She considers the hulking bull-headed demon. "Perhaps we can try and surprise it? I have a scroll for invisibility right here..." She looks at her companions for signs of approval.

DarkOne-Rob
2017-12-14, 11:11 PM
"Well, we have all looked better..." mutters Filburn as he looks at everyone through the water, self-consciously rubbing his hands at a dirty spot on his cloak. With a thoughtful glance he stares at the stairway leading up into the third floor. "Come on - we can discuss how we get up there after we clear the remaining two doors. We don't want that thing calling to reinforcements."

Turning, he readies himself like before, this time aiming at the war room. "Once the door is open, judge for yourselves if we wish to enter or go to the other door beside it. Use some ranged attacks if you can to ease our entry. Once it is safe enough, I will lead the way again. If the other door opens, try to guard our flank from enemies in the barracks..."

JWallyR
2017-12-15, 02:01 PM
Morevek observes Filburn impassively before gingerly, almost lovingly, returning his blade to its sheath at his hip. Reaching to his back, he readies his short bow and nocks an arrow before returning his eerie gaze to Filburn.

I guess Morevek can ready an attack at the first visible enemy when the door is opened? He has no ranged-combat talents, so he suffers full penalties from cover and yada yada.

Attack: [roll0]
CC: [roll1] for x3 on 27
Damage: [roll2] piercing damage
Crit damage: [roll3] piercing damage

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 4, HP 38/38, Speed 30
AC 20, Touch 15, Flat-footed 16, CMD 17, Fort 6, Ref 8, Will 6, CMB +2, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
No Canny Defense due to Shortbow being readied

MuffinMan
2017-12-15, 07:12 PM
Turning, he readies himself like before, this time aiming at the war room. "Once the door is open, judge for yourselves if we wish to enter or go to the other door beside it. Use some ranged attacks if you can to ease our entry. Once it is safe enough, I will lead the way again. If the other door opens, try to guard our flank from enemies in the barracks..."

Waylan nods at Filburn's instruction and takes a position beside Morevek facing the door, aligning his greatbow with the slender tiefling's shortbow. A look of understanding passes between the two men as they nock arrows, aim, and prepare to draw...

Same as Morevek: ready an action to shoot any enemies revealed by opening the door. Let's say Waylan is standing in S/44 or so:

atk [roll0], cc [roll1], dmg [roll2], cdmg [roll3]

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 4 LG
HP 40 / 40 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

Farmerbink
2017-12-15, 07:37 PM
The party prepared, Filburn throws open the door

... and finds the room vacant of threats. Stacks of scrolls, maps, and other books lie atop a large six-sided table in the middle of the room. The walls are painted with a detailed map of Sarkoris, over which the unmistakeable features of the Worldwound have been painted. Many of the scrolls contain missives about troop movement, tactics, various reinforcements and other plans for invasion. An unholy ankh of Deskari lies atop one pile, apparently discarded when cultists in this room provided reinforcement for the fleeing Tiefling.

Elrembriel begins to scan the room as is her custom, and a pair of scrolls immediately reveal themselves to her senses. She quickly identifies both as divine scrolls: one of restoration, the other of mass cure light wounds (for 1d8+9 HP).



The final room isn't even warded by a door. Beyond little more than a narrowing of the hallway, the party finds six cots, lining the walls in orderly fashion. The bedding litters the floor, alongside an iron lockbox which lies on its side, open and empty. Another lidless box holds discarded scraps of moldering food, near a pair of large barrels filled with water.

Several weapon racks now lie mostly empty. The only useful tools to be found are a few quivers of standard arrows. The cots show signs of recent use, included a few trinkets and a small pouch of coins- cleverly hidden tied underneath one of them. The pouch contains 37 gold coins and 22 silver.

Satisfied that the 2nd floor is cleared, the party considers their next move.

There are things worth doing in those rooms. Please feel free to post accordingly, before we move on!

DarkOne-Rob
2017-12-15, 10:12 PM
With a sigh of relief Filburn restows his gear and begins to look about the war room critically. "Are these the movements of cultists or crusaders?" he asks, directing Irabeth's attention to the maps and charts. "I know we are already fighting to potentially save all of Golarion - no pressure, everyone - but this could be signs that things will get worse before they get better. What are we seeing here?"

With a deliberate eye the swordsman considers the room's contents carefully, trying to piece together what the impact of this infernal invasion will be...

Farmerbink
2017-12-15, 10:33 PM
It takes but a moment for a cursory investigation to reveal that the documents are of the Crusade's intel. Detailed reports betray the positions of Crusade forces as well as resources. Some information details demonic forces, but from the perspective of an informer.

DarkOne-Rob
2017-12-15, 10:50 PM
Shaking his head, Filburn says, "We must assume the worst - the infernal host knows the locations and layout of the crusaders. They probably know or at least suspect the identities of any spies of ours amongst them. We need to get upstairs and end the immediate threat, because the long term just got scarier. Wrap up any searches you wish to do - it is time to ambush that horned demon upstairs."

The swordsman then does exactly that, getting to the base of the stairs and steadying his breathing as he reviews the magical tricks he knows. "I will go invisible and surprise the demon. When I say to follow, be close on my heels - I will try to draw it away from the door before you all make it to the third floor."

Cast Invisibility, sneak past the demon, speak to it to draw it away from the landing, initiate Bardic Performance (Inspire Courage +1), and then attack (taking advantage of it being flat-footed. As Filburn attacks, he is hoping the others can rush up the stairs to gain a position to threaten the enemy before it can one-on-one him to death...

MuffinMan
2017-12-16, 02:41 PM
The party prepared, Filburn throws open the door

... and finds the room vacant of threats. Stacks of scrolls, maps, and other books lie atop a large six-sided table in the middle of the room. The walls are painted with a detailed map of Sarkoris, over which the unmistakeable features of the Worldwound have been painted. Many of the scrolls contain missives about troop movement, tactics, various reinforcements and other plans for invasion. An unholy ankh of Deskari lies atop one pile, apparently discarded when cultists in this room provided reinforcement for the fleeing Tiefling.

Waylan tucks the two divine scrolls into his belt as he surveys the contents of the war room. His gaze lingers on the unholy symbol of Deskari, and he walks over to consider it from close range. "Since they already know we're coming, let's give them a taste of what we have in store for them!" So saying, he puts his bow down against the wall and draws the heavy mace obtained from the crusaders' armory. Wielding it in both hands he begins smashing the unholy symbol over and over, not intending to stop until it is crushed to bits.

JWallyR
2017-12-16, 09:34 PM
With a sigh of relief Filburn restows his gear and begins to look about the war room critically. "Are these the movements of cultists or crusaders?" he asks, directing Irabeth's attention to the maps and charts. "I know we are already fighting to potentially save all of Golarion - no pressure, everyone - but this could be signs that things will get worse before they get better. What are we seeing here?"

Morevek levels an appraising gaze at the maps and the documents. "We should certainly... collect whatever we can carry back to the keep. This knowledge would be of obvious value in trials yet to come." He scans the contents of the room with an academic eye.

Knowledge (whatever type is appropriate, same mod) to ascertain useful info about the documents and etc.: [roll0] plus [roll1] free inspiration.



"Since they already know we're coming, let's give them a taste of what we have in store for them!" So saying, he puts his bow down against the wall and draws the heavy mace obtained from the crusaders' armory. Wielding it in both hands he begins smashing the unholy symbol over and over, not intending to stop until it is crushed to bits.

Morevek smiles and nods approvingly at the cleric's efforts, saying nothing.

As the other members of the party inspect the cots in the sleeping area, Morevek eyes the spoiled food and the barrels of water curiously.

Knowledge (whatever type is appropriate, same mod) to ascertain useful info about the food/water: [roll2] plus [roll3] free inspiration.
Perception: [roll4] to notice anything strange or hidden.

Gwynfrid
2017-12-16, 11:03 PM
Elrembriel collects the scrolls, and having deciphered them, gives them to Waylan. She peruses the intelligence documents quickly and collects them. "Sadly, they captured a lot of information..." She searches the area thoroughly, making sure no scrap of paper with exploitable intelligence is left behind.

The group quickly discusses Filburn's plan, agreeing to let him go first under cover of invisibility. "If anyone else wishes to enter invisibly, I can use my scroll."

"Yes. You go, and we check what happens through the scrying basin. If the demon remains calm, it will mean it hasn't noticed you. I will then lead us upstairs, and you can attack it as soon as I engage. If it doesn't remain calm... then you're in trouble, and we'll run upstairs."

Farmerbink
2017-12-17, 11:23 AM
Answers:
-The documents would be exceedingly dangerous in the wrong hands. It appears as though they have not yet made it to those hands, as the cultists were clearly attempting to organize them for transport. A few stacks were already bound for ease of carrying, though its impossible to be sure that nothing has yet been removed.

Though it is not well organized, if you're not concerned for that, it's a trivial matter to stow all of the forms and reports into the various packs you carry.

-The food is questionably safe for consumption at best. It may have been stocked for a meal the crusaders never had a chance to eat about a week hence.

-Waylan has no trouble pulverizing the onyx symbol, though his mace sports more than a few new dents and dings from repeated impact with stone laying atop stone.
Finally, back in the scrying room, the party makes their preparations to meet the minotaur head on. To Elrembriel's chagrin, she is unable to make the pool repeat its earlier performance. The aura is inert once more, and lacking the knowledge of any sort of command, she is unable to get an active view of the upstairs chambers.

DarkOne-Rob
2017-12-17, 02:08 PM
Once it is clear the party is ready, Filburn salutes them with his blade solemnly. "I will call for you using the message spell. When I call, move quickly, please," he says with a grim expression. Then he removes the dragon's scale from his belt pouch and bows his head solemnly, as if in prayer. With his eyes closed he stands still for several long breaths before rising and checking the straps on his shield deliberately. Satisfied, he intones some words and vanishes from sight before making his way up the stairs silently.

Relying on his elven heritage he stares into the dimness of the stairs and eventually the hallway, looking for the demonic enemy. Patiently he waits for the best opportunity and slips around the demon so that he can assault it from the side opposite the stairs. Then, when the demon turns to pace back in his direction, away from the stairs, he activates the blinding power of his shield boldly! "To me, everyone! I have tried to blind it - come quickly!" he says, using the magic of the party's message spell to silently call for his allies.

Activate the scale to cause his Falcata to count as a [Good] weapon. Then cast Invisibility and move up the stairs.

Stealth [roll0] to slip past the demon.

Activate the Blinding Shield (http://paizo.com/pathfinderRPG/prd/coreRulebook/magicItems/armor.html#armor-blinding) (DC 14 Reflex save or blinded (http://paizo.com/pathfinderRPG/prd/coreRulebook/glossary.html#blinded) for [roll1] rounds). If reasonable, I would like a bonus on the DC due to the Demon not knowing where Filburn is. I suspect this will cause the Invisibility Spell to end, but if not I am obviously alright with that...

Swift action to activate Arcane Strike

AoO if incurred: +1 [Good] Falcata [roll2] attack, [roll3] (19-20/x3), [roll4] magical, good slashing damage, [roll5] critical strike damage

Gwynfrid
2017-12-17, 02:10 PM
"Well, we're left to hope that things are the way they were the first time", a disappointed Elrembriel says. "This last guardian stands in front of a closed door... My guess is that his main purpose is to warn this deformed character in the last room telepathically. So, even if we catch the minotaur unprepared, its master will not be."

"Let me renew my message spell, so at least we know what's going on", she concludes before quickly chanting the words to that effect.

JWallyR
2017-12-18, 12:43 PM
"Filburn, ah- a moment, please." Morevek's hand stretches out to the other swordsman in a halting gesture. The tiefling slides to the ground, sitting cross-legged in a single movement, and withdraws from his pack a small set of beakers and vials, stoppered with various substances. In a minute's time, he has combined a number of substances, stirred them, and even heated them briefly with a tiny burner to produce what looks like a potion. Satisfied with the work, he quickly seals the various vials and stows the kit in his pack once more. Blade in one hand and his new creation in the other, his gaze returns to Filburn. "I am... ready. Please let me know the moment before you engage."

Morevek has prepared an Extract of Reduce Person, and will follow Filburn to be as close to any visible turn of the hall or leveling of the stairs as possible while endeavoring to avoid notice.
Stealth: [roll0]
Perception: [roll1] (to gauge where the minotaur is such as to avoid entering his LOS?

If Filburn is able to give warning before engaging, Morevek will drink his extract of reduce person on the turn before combat begins. Otherwise... c'est la vie.

Gwynfrid
2017-12-19, 02:10 PM
Before she ascends the stairs, Elrembriel pauses briefly. This is the end of the road. We win, or we die. In a quiet, firm voice, she recites the words of another spell.

"En allant vers les troubles
Il faut se prιparer
Une image se dιdouble
Pour l'ennemi tromper."

Her shape waves and blurs, and out of her body, several identical doubles appear. They weave around her in a confusing dance.


Casting Mirror Image, duration 4 minutes, [roll0] images.

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 44/52, Speed 30
AC 23, Touch 11, Flat-footed 22, CMD 19, Fort 7, Ref 4, Will 7, CMB +8, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +9 (1d8+5, 19-20/x2)
Cold Iron Lucern Hammer (Brace, Reach) +8 (1d12+6, x2)
Chakram +5 (1d8+4, x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation, Longstrider

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 24 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor, Mirror Image (4 min), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min)
Prescience uses remaining: 3/8
Wand of Magic Missile L5: 13/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Snowball, Detect Thoughts, Monster Summoning II

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

Farmerbink
2017-12-19, 09:17 PM
Filburn climbs the stairs, the rest of the party near behind. As he turns the corner near the top, he is a bit taken aback. Despite having seen the minotaur through the divine vision, the beast seems larger and more hideous in person. Still, he steels himself and gathers his fortitude. The gravity of the moment is not lost upon him.

The swordsman alights on the upper landing, between the torch-lit helms. The damage done to the helms is noteworthy: neither is wearable, despite appearing to be cast from steel rather than a more decorative metal. Their pedestals are likewise marred, though its clear that some sort of plaque of explanation once existed for both.

Despite Filburn's invisibility, it seems the minotaur knows that a threat has approached. It continues to prowl, but steps lightly, ready to leap at a moment's notice (or maybe less). It's eyes peer towards the stairs, and its stance betrays the fact that it doesn't trust their report. It doesn't focus on Filburn, however, and the man creeps forward.

Near enough to smell the beast's rank hide, Filburn narrowly traverses the space to its rear. His shield radiants with blinding light, drawing a roar of anger from the minotaur. For better or worse, it has begun.

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325) (bottom-right)
Damn the odds, Waylan and Filburn are the only heroes to beat the minotaur's init. The minotaur has an ability that prevents it from being flat-footed, and Filburn has already used the surprise round. He was able to communicate to you all, so feel free to have cast any last-minute spells that do not include verbal components.

I need a post from Filburn and Waylan, and then we hit block init.

DarkOne-Rob
2017-12-19, 10:40 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 37/44, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
+1 Falcata +9 (1d8+6, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
"Well, we won't be surprising your mistress," mutters Filburn as he lashes out at the demon. "Time to go, everyone! Come to me now and help me slay this beast!" he passes over the message spell.

Swift action to activate Arcane Strike
Attack the demon while it is (hopefully) blinded: +1 Flacata [roll0] attack, [roll1] (19-20/x3), [roll2] slashing magic damage, [roll3] critical strike damage
If we feel that Inspire Courage is worthwhile, Filburn will begin using it when more of the group is in position to attack the demon.

MuffinMan
2017-12-20, 03:58 PM
Waylan rushes forward as soon as Aurora begins relaying Filburn's report. By the time he reaches the top of the stairs his bow is aimed, the divinely-wrought demonbane arrow nocked and ready to fly. Summoning the last of his divine reserves to sharpen his vision, Waylan releases the shot with a whispered prayer, "For thee, Inheritor..."

Move to AF/44, swift action Hawkeye (6/6, last one today), and then shoot the big ugly with the arrow of evil outsider slaying (http://paizo.com/pathfinderRPG/prd/coreRulebook/magicItems/weapons.html#slaying-arrow):

atk [roll0] (+2 hawkeye, +1 PBS), cc [roll1] (20/x3)
dmg [roll2] (+1 PBS), cdmg [roll3]
If hit: DC 20 Fortitude save or take an additional 50 damage.

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 4 LG
HP 40 / 40 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

Farmerbink
2017-12-20, 06:43 PM
The huge minotaur, despite its poise, is clearly unprepared for the wrath upon it. Filburn's shield causes the beast to reel drunkenly, leaving it open to a vicious slice from the swordsman's blade. Though Filburn is first to draw blood, it pales in comparison to the gaping hole Waylan's arrow leaves in its torso. The beast is stunned, and undoubtedly mortally wounded. However, despite its grievous wound, the beast stands. Its eyes remain unfocused, glazed even, as it turns to face the only space where (even for an instant) it saw a threat.

Flailing wildly, it's huge cleaver and pointed horns create a storm of blade and bone, catching Filburn between the wall and a very, very dangerous creature. It manages to connect with its blade, a hideous blow that wounds Filburn deeply in retaliation (Filburn takes 24 damage). He avoids what could have been another pair of devastating blows.

As the rest of the party swarm into the room, the beast falls under a flurry of incoming blows.

The total of 70 damage caused by Filburn and Waylan leaves the minotaur at 2/72 HP. It hit with one of its three attacks (despite being and rolling a 50% concealment chance), and I'm fairly certain you'll manage to do 2 more damage before it acts again.A large, masterwork great axe
and a horn of battle clarity (http://paizo.com/pathfinderRPG/prd/ultimateEquipment/wondrousItems/slotless.html#horn-of-battle-clarity)
End of combat

Gwynfrid
2017-12-20, 06:54 PM
Elrembriel runs upstairs, wand in hand, prepared for a hard battle... And she sees the body of the terrifying monster, spilled on the floor.

"Er... How did you do that? The Inheritor was with you, certainly..."

With her magic detection spell, she examines the room and the demon's weapon and horn. "Interesting. This horn is magical, it rallies people to battle. If some aren't ready at the beginning of the fight, its sound will make them spring to action..."

Spellcraft incl +2 to identify [roll0]

This item is best left in the hands of whoever has the best initiative (Filburn).

MuffinMan
2017-12-20, 07:03 PM
Waylan lowers his bow slowly, himself awestruck at the destructive power of Iomedae's arrow. "It was the Inheritor..." he whispers, hoarsely at first. "In her armory resided the tools to banish these demons. Her wrath is the weapon, and we but the hands that wield it. Praise be!" He kneels to begin a brief prayer, tracing in the air the holy symbols of Iomedae and Erastil.

"-oh, Filburn! You're wounded!" His prayer is cut short as he notices the minotaur's handwork.

DarkOne-Rob
2017-12-20, 07:39 PM
With a groan of pain, Filburn removes the cleaver from where the demon's swing left it. "Yes, Waylan, I am wounded. Let me drink a potion and see if that helps..." says the swordsman as he pulls a potion from his pack and drinks it.

Drink a potion of Cure Serious Wounds: [roll0] HPs healed.
"It was a divinely guided shot. Well done," Filburn says as he looks at the demon's body approvingly. "What a strange horn...though its roar likely warned of our approach, this would have worked too. We should not tarry." The half-elf turns to look at the last door and readies himself to go through. As he finds the door locked, Filburn withdraws the chime and waits for the others to indicate that they are ready. Once they are ready he rings the chime, opening the door and going inside to attack the last enemy in the fallen garrison.

Filburn could use another Cure Light Wounds (9 HPs) if we have it somewhere.

I can also hold the Horn of Clarity for now. I am not convinced that it is likely to be useful for us often.

Filburn has no more buffs to use. If we have a plan for this next fight, I am open to discussion.

Gwynfrid
2017-12-21, 11:26 AM
When Filburn manages to open the door on his first attempt, Aurora urges the group on. "Well done! Let's press on, go! Go!"

Elrembriel takes one steps back to let the others pass. "Don't wait for me. I'm summoning an ally..." Opening the magical book found a few minutes before, she begins an incantation.

Elrembriel begins to cast Monster Summoning II, using the Book of Extended Summoning.

Farmerbink
2017-12-21, 02:29 PM
The party recovers quickly, all but Filburn as prepared to enter the final chamber as they were moments before. The swordsman quickly quaffs a potion, and turns his attention towards the door. Finding it locked, he retrieves the chime once more. He focuses his efforts and activates the magic bell, and the door begins to open.

If the woman beyond is surprised, she hides it expertly. As the door slides open, she casts a spell, narrowing her eyes in focus. She steps forward, readying a wicked-looking scythe, and looking on the gathered heroes with an imperious sneer. "Very well, then. By Deskari's might I will not fail!"
Jeslyn of Deskarihttps://db4sgowjqfwig.cloudfront.net/images/3689620/Jeslyn.png

So, here are the rounds since last-moment buffs (like the shield extract).
1: Waylan and Filburn wreck shop
2: Party plays cleanup
3: Filburn drinks potion
4: Filburn finds that door is locked
5: Filburn uses the chime <- we are here. Filburn's round 5 action has been taken, and conveniently enough, J's Init was immediately below his, so her round 5 action was just taken (she cast Divine Favor and moved such to provide cover from ranged shenanigans).

Gwynfrid
2017-12-21, 06:28 PM
Behind the group, Elrembriel pursues her casting, as Aurora moves inside the door.

"The Inheritor lead us to you, and She is with us in this fight. Your master only lead you to your own destruction. You have lost all hope already, and it shows!" Radiance's light shines with all the brightness of the goddess' guidance as the paladin, calmly and determinedly, walks on to the attack.

"LIGHT OF THE SWORD, show me the path, and strike this murderer!"


Aurora: Smite Evil!

This assumes that a simple move is enough to reach melee range. Otherwise, charge if possible (+2 attack , -2 AC).

Radiance [roll0] damage [roll1] cc(31+) [roll2] cd [roll3] (if she's an outsider: add +1 to attack from Celestial Crusader and +4 to damage from Smite Evil)

Elrembriel casts her 1-round spell. Also, Knowledge(The Planes) or (Arcana) as appropriate [roll4]


Blue numbers in stat block include Smite Evil.

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 44/52, Speed 30
AC 26 , Touch 14, Flat-footed 25, CMD 22, Fort 7, Ref 4, Will 7, CMB +11, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +12 (1d8+9, 19-20/x2)
Cold Iron Lucern Hammer (Brace, Reach) +11 (1d12+10, x2)
Chakram +8 (1d8+8, x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation (-1 penalty on all charisma-based checks), Longstrider

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 24 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor, Mirror Image (4 min, 4 images), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min)
Prescience uses remaining: 3/8
Wand of Magic Missile L5: 13/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Snowball, Detect Thoughts, Monster Summoning II

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

MuffinMan
2017-12-21, 10:50 PM
Seeing the witch take cover against his arrows, Waylan draws out one of the scrolls found lower down in the garrison and reads it aloud. The magic of the words settles in a palpable presence upon the group, and they feel their spirits rise with an unbreakable sense of hope.

Stay put, draw out the scroll of bless (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/bless.html#bless), and activate it.

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 4 LG
HP 40 / 40 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

DarkOne-Rob
2017-12-25, 11:47 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 35/44, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4, CMB +8, Base Attack Bonus 3
+1 Falcata +10 (1d8+7, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
Inspire Courage 6/11 Rounds/Day
As he sees the demonologist casting a spell Filburn steps forward with his blade readied, trying to get into position to make casting difficult for the enemy. "Quickly, friends, while we have her surprised! For the salvation of Kenabres!"

Swift action to activate Arcane Strike
Move action to get to AK42 incurring AoOs if necessary.
Activate Bardic Music (Inspire Courage +1).

AoO if the enemy incurs it: +1 Falcata [roll0] attack, [roll1] (19-20/x3), [roll2] slashing magic damage, [roll3] critical strike damage

Farmerbink
2018-01-02, 07:59 PM
The party leaps into the fray, quickly all-but surrounding the woman along the inner door. Aurora's blade cuts deep, bolstered in part by Filburn's chant of encouragement. Filburn, as he dashes by, earns a narrow gash along his forearm for his trouble (he takes 14 damage from the AoO).

Morevek fares slightly worse, the doorway proving more obstructive than Filburn's aid to flank. The twisted priestess manages to avoid his lithe blade, but in so doing puts herself precisely in Irabeth's way. The Eagle Watch's commander manages to strike true amidst the melee.

Sorry for the long delay. One way or another, we're rolling again!
Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

Gwynfrid
2018-01-03, 12:01 AM
"Come, friends, and exert the retribution this monster deserves!" Aurora's move is determined as she ducks under the scythe to keep the enemy away from the room's corner, before she brings Radiance's vengeance down on her.

Behind her, Elrembriel completes her incantation.

"Venu porter l'orage,
ΐ mon urgent appel,
Mon alliι s'engage,
Et fait des ιtincelles!"

A sparkling ball of lighting springs into existence, between Filburn and Irabeth. The humanoid shape is hard to distinguish, so fast does the creature fly about, its whole body cracking with bolts of energy. A jagged arm shape sparks forward and buries itself in the woman's armor, as if attracted by all the metal. Meanwhile, the elf girl walks forward, and once more lets her wand do the talking.

Aurora: Move to AJ42, incurring an AoO.

Radiance [roll0] damage [roll1] cc(31+) [roll2] cd [roll3]

Elrembriel summons a Small Lightning Elemental, appearing in AK43.

Slam [roll4] (includes -1 for Power Attack, and +3 for Metal Mastery, as opponent wears metal armor and/or weapon) damage [roll5] + [roll6] electricity damage. cc(29) [roll7] cd [roll8] (no Inspire Courage since I understand the effect is language-dependent)

Elrembriel, free action, Prescience: [roll9] (if high enough to make her first saving throw this round, use it, otherwise roll normally).
Move to AI45
Standard Action, use wand of Magic Missile, damage [roll10].


Blue numbers in stat block include Smite Evil and Inspire Courage.

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 44/52, Speed 30
AC 26 , Touch 14, Flat-footed 25, CMD 22, Fort 7, Ref 4, Will 7, CMB +12, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +13 (1d8+10, 19-20/x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation (-1 penalty on all charisma-based checks), Longstrider, Smite Evil, Inspire Courage

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 24 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor, Mirror Image (4 min, 4 images), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min)
Prescience uses remaining: 2/8
Wand of Magic Missile L5: 12/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Snowball, Detect Thoughts

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

JWallyR
2018-01-03, 11:02 AM
As the better-armored but clumsier members of his group dart into the room, a corner of Morevek's pale lips curls upward in a grim smile. The door frame which moments ago impeded his strike against the foe provides shelter for the swordsman to cast a spell, but instead of the languid gestures and gentle murmurs that accompany his typical spells, a few guttural words and clenched, claw-like finger movements cause a sickly blue glow to infuse his gleaming blade. Sidling through the doorway, Morevek sweeps his blade toward the twisted, disfigured woman!

I'm including the Shield extract in Morevek's statblock, but I don't know how many rounds it has remaining. I expect very few rounds (2-5?) but I'll need DM clarification. Reduce Person is also included, with some few more rounds (7-9?)

Swift action: spend Arcane Point to give +1 attack/damage (attack not stacking with MW weapon)
FRA: activate Spell Combat while protected by soft cover from the doorway and cast Chill Touch.
5ft step to AJ44, vacated by Aurora moments ago.

"Free" attack for delivery of Chill Touch:
Attack: [roll0] (includes +2 Flanking, -2 Spell Combat)
CC: [roll1] for x2 on 30+
Damage: [roll2] Magic/Cold Iron/Slashing plus Chill Touch: [roll3] negative energy damage and Fort save vs DC 16 else 1 Str damage
Crit damage: [roll4] Magic/Cold Iron/Slashing plus Chill Touch: [roll5] negative energy damage and 1 Str damage

Normal attack, still including CT:
Attack: [roll6] (includes +2 Flanking, -2 Spell Combat)
CC: [roll7] for x2 on 30+
Damage: [roll8] Magic/Cold Iron/Slashing plus Chill Touch: [roll9] negative energy damage and Fort save vs DC 16 else 1 Str damage
Crit damage: [roll10] Magic/Cold Iron/Slashing plus Chill Touch: [roll11] negative energy damage and 1 Str damage

Attack: [roll12] (includes +2 Flanking, -2 Spell Combat)
CC: [roll13] for x2 on 30+
Damage: [roll14] Magic/Cold Iron/Slashing plus Chill Touch: [roll15] negative energy damage and Fort save vs DC 16 else 1 Str damage
Crit damage: [roll16] Magic/Cold Iron/Slashing plus Chill Touch: [roll17] negative energy damage and 1 Str damage




Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4, Init 5, HP 38/38, Speed 30
AC 29, Touch 20, Flat-footed 21, CMD 20, Fort 6, Ref 9, Will 6, CMB +1, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Shield, +5 Dex, +1 Size, +1 Natural, +1 Deflect)
Abilities Str 6, Dex 20, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
Shield Extract: +4 Shield AC, ??? rounds remaining
Reduce Person Extract: Small size, +2 Dex/-2 Str, ~9 rounds remaining
Bless: 9 rounds remaining, +1 attack and saves vs fear (Morale)
Inspire Courage: +1 Attack/damage/saves vs fear&charm (Morale)
Arcane point: +1 net damage (9 rds remaining)

MuffinMan
2018-01-03, 01:04 PM
Seeing his chance as his allies engage the enemy, Waylan races past them into the room before turning and firing another of the garrison's blessed arrows at Deskari's lackey.

Move to AM/43 (maybe incurring AoO) and then shoot with one of the +1 holy arrows (4 remaining after this):

atk (+1 courage, +1 PBS), cc (20/x3)
dmg [Roll]1d8+2d6+4 (+1 courage, +1 PBS, +2d6 holy) = 20 (rolled in OOC)
cdmg [Roll]2d8+4d6+8

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 4 LG
HP 40 / 40 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

DarkOne-Rob
2018-01-03, 05:31 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 21/44, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4 (+1 vs. Fear), CMB +8, Base Attack Bonus 3
+1 Falcata +10 (1d8+7, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
Inspire Courage 7/11 Rounds/Day
"You will pay for that, and every lost soul in this city!" spits Filburn as he gasps from the cut of the scythe. "The righteous will mow you down like wheat!" he chants in a rhythmic, sing-song voice. After his strike hits, he steps back to make room for other melee combatants to strike at the cornered cleric.

Swift action to activate Arcane Strike
Free action to maintain Bardic Music (Inspire Courage +1).
Attack with +1 Falcata: [roll0] attack, [roll1] (19-20/x3), [roll2] magic slashing damage, [roll3] critical strike damage
5-ft step along the wall to make room for someone else to attack.

Farmerbink
2018-01-05, 08:12 PM
Under the weight of the party's onslaught, the twisted woman can do little but gasp her pained shock. Blow after blow wears her down, and in the space of a few moments, it seems only hatred or some other ill force keeps her standing. She just turns away what would surely have been a killing blow from Filburn, and glares balefully at the man.

"Even wheat is too much for you!" she exclaims. Morevek notes a gap in her defenses, and his blade lashes out once more, though the priestess ignores the cut. Aurora and the elemental fail to capitalize on the lapse, and an almost imperceptible line of black streaks towards Filburn, striking him full in the chest. The overwhelming weight of tangible failure almost draws him to his knees, as the energy washes over him.

The witch cackles as she seems revitalized by the sudden draw of energy.

Filburn has been struck with a soul siphon, (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/baseClasses/oracle.html#soul-siphon) and gains a (temporary) negative level.
Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

DarkOne-Rob
2018-01-05, 09:55 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 4, Init 8, HP 16/39, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 19, Fort 3, Ref 5, Will 3 (+1 vs. Fear), CMB +7, Base Attack Bonus 3
+1 Falcata +9 (1d8+8, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
Inspire Courage 8/11 Rounds/Day
1 Negative Level (Temporary)
With a bloody cough Filburn gasps and chokes at the life-draining effect. "By the good gods of battle, put her down before she kills one of us!" he intones, his voice somewhere between encouragement and prayer. Then he takes his own advice and strikes at her with his blade.

Swift action to activate Arcane Strike
Free action to maintain Bardic Music (Inspire Courage +1).
Attack with +1 Falcata: [roll0] attack, [roll1] (19-20/x3), [roll2] magic slashing damage, [roll3] critical strike damage
Filburn is definitely bloodied now. He doesn't have a potion and casting Cure Light Wounds now is less effective than it would be once the negative level has worn off. I don't expect anyone to heal him - kill her before she can do anymore damage!

Gwynfrid
2018-01-05, 10:42 PM
"There is only one of her to pull her tricks of death, against six of us, and we fight for Iomedae and the city!" Aurora's cold determination is backed by a powerful swing of her brilliant sword.

The crackling creature continues its attack, backed by Elrembriel's merciless wand.

No move, everyone attacks.

Aurora [roll0] damage [roll1] cc(34+) [roll2] cd [roll3] (includes flanking and Inspire Courage; Smite Evil bypasses damage reduction)

Elemental [roll4] (includes -1 for Power Attack, and +3 for Metal Mastery, as opponent wears metal armor and/or weapon) damage [roll5] + [roll6] electricity cc(29) [roll7] (includes -1 for Power Attack, and +3 for Metal Mastery, as opponent wears metal armor and/or weapon) cd [roll8] (no Inspire Courage)

Elrembriel, use wand of Magic Missile, damage [roll9]


Blue numbers in stat block include Smite Evil and Inspire Courage.

Aurora Pelleas (http://www.myth-weavers.com/sheet.html#id=1011500)
F LG Aasimar Paladin, Level 4, Init 2, HP 44/52, Speed 30
AC 26 , Touch 14, Flat-footed 25, CMD 22, Fort 7, Ref 4, Will 7, CMB +12, Base Attack Bonus 4
+1 Cold Iron Longsword Radiance +13 (1d8+10, 19-20/x2)
Full Plate + 1, Light Shield +1 (Cold Iron Spike) (+10 Armor, +2 Shield, +1 Dex)
Abilities Str 18, Dex 15, Con 16, Int 10, Wis 8, Cha 17
Conditions and effects Mutilation (-1 penalty on all charisma-based checks), Longstrider, Smite Evil, Inspire Courage

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 4 N
HP 24 / 28 Speed ft Init 4
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Detect Magic, Message, Mage Armor, Mirror Image (4 min, 4 images), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min)
Prescience uses remaining: 2/8
Wand of Magic Missile L5: 12/31
Memorized spells remaining: Detect Magic, Light, Message, Open/Close, Snowball, Detect Thoughts

Familiar: Sruech'ul, male Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 natural)
hp 10
Fort +2, Ref +5, Will +5
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
Skills Fly +7, Perception +12, Stealth +20; Racial Modifiers +4 Perception, +4 Stealth
Skill ranks from master: Craft(Alchemy) 1, Knowledge(Arcana) 3, Knowledge(Planes) 3, Sense Motive 3, Spellcraft 3, Use Magic Device 3
Familiar features: Alertness, Share Spells, Empathic Link, Improved Evasion, Deliver Touch Spells

Farmerbink
2018-01-06, 09:36 AM
Filburn and Aurora lunge forward, each seeking to follow the swordsman's encouragement. For a moment, fear washes over you, as the priestess completely ignores the pair of mortal blows. As the light of life leaves her eyes, however, the true cause of her apathy reveals itself. Her body separates, cloven in pieces by the swordsman's heavy blade and the paladin's weapon of legend. She falls to the ground, her scythe clattering noisily to the stones between Irabeth and Morevek.

For several seconds, the party breathes heavily, looking down on their beaten foe. A faintly audible pulse of light from the ward stone draws their attention away.

http://i147.photobucket.com/albums/r309/farmerbink/Screen%20Shot%202018-01-06%20at%208.54.10%20AM.png

Unreadable arcane runes fill the chamber with dim light, pale in comparison to the glow from Aurora's blade. A quiet thud interrupts the moment, as Irabeth drops her pack to the floor and begins rooting around in its contents. She draws a slender, silvery rod out of the backpack, and extends it, vaguely, towards Aurora and Filburn. "I guess this is it... Would anyone care to do the honors?"

JWallyR
2018-01-06, 11:13 AM
Morevek relaxes, his body abandoning its coiled posture as the foe slumps, defeated, to the floor. With only the merest hint of a smile remaining on his lips, he gives a satisfied nod at the group's handiwork before turning to examine the room. Looking past Irabeth's extended wand, the tiefling eyes the arcane stone with a piercing gaze before turning to scrutinize the runes about the room.

Knowledge check about the worldstone/runes? 2 (rolled OOC) plus [roll0] free inspiration.
Another knowledge check, if applicable (all mods are the same): 5 (rolled OOC) plus [roll1] free inspiration.
Linguistics for the runes? [roll2]

MuffinMan
2018-01-06, 11:43 AM
Waylan crosses to the fallen priestess's body and closes her eyes, signing the holy symbols of Erastil and Iomedae above her and uttering a brief prayer for such a lost soul. After examining the corpse for anything else of note, he rises to inspect the wardstone with the others.

Waylan will search the body for any valuables. He doesn't have detect magic, prepared, though, so maybe someone else can do that?

DarkOne-Rob
2018-01-06, 03:12 PM
Filburn, still breathing heavily from his exertion and wounds, takes a moment to intone a healing spell upon himself. As his cuts stop bleeding and mend themselves somewhat he stands and looks at the rod warily. "This is what we came here to do...we had best do it," he says as he takes the rod. "Everyone stand back - we don't know what will happen here when the rod touches the wardstone. It may not be entirely safe. Keep Radiance away from the two items and stand by to catch me if I fall..."

With a deep breath, the swordsman walks forward and tries to remove the demonic cage around the fragment of the wardstone. If it comes away he drops in unceremoniously on the floor. Either way, he then takes the rod in one hand, shields his eyes with the other, and touches the stone with the rod.

Wait for the temporary negative level to fade and then cast Cure Light Wounds to heal [roll0] HPs. Then sheath all his gear and take the Rod of Cancellation to touch the Wardstone with it.

Farmerbink
2018-01-06, 05:16 PM
Morevek inspects the stone from a relatively safe distance, taking the time to take slow steps around it, to better see a rune that was previously hidden by bars. Despite his prodigious knowledge, the meaning of the runes escapes him. They bear some similarities to both the Elven written text and something... stranger Still, if they form words, the words are not among any of the languages he knows...

Waylan examines Jeslyn's corpse, and recovers a handful of obviously magical items.
At least a few of you have detect magic, and there will be time to figure this stuff out.
She has
a +1 scythe
3x scrolls of dispel magic
an amulet of natural armor +1
a cloak of resistance +2
a pair of heavy iron keys (to doors you have already passed)
7 of onyx gems (50 g each- intended as material components for animate dead)
32 gp

Filburn retrieves the rod from Irabeth's outstretched hand, causing the Half-Orc to breathe a quiet sigh of relief. Whatever comes next, it will be... big.

He approaches the caged stone, and from a shorter distance can see hundreds, if not thousands, of hairline fractures running through every face. The runes seem to be all that's holding the stone together, and perhaps that not by much. He grasps the cage, seeking to remove it, but it proves much too heavy- or too well attached. At any rate, after a moment, he reaches through the bars of the cage, careful to avoid its various spikes, and shields his eyes. With a final glance back to his allies, he touches the rod to the stone, and his world explodes.


A sudden blast of golden light blinds everyone in the room. The last images to flash through your eyes before sight fails you is of the cage being ripped to shreds by hundreds of razor-sharp stone fragments. Jeslyn's body is shredded beyond recognition, and the walls become pock-marked by the dozens of impacts. You feel... nothing.

You are, mechanically, stunned. You are also level 5! You also have all your spell and per-day abilities back. Read onSomehow, your awareness floods Kenabres- no the entirety of Mendev, and the wardstones setup surrounding the Worldwound. In turn, each wards tone pulses blindingly. East of Storasta, near the foul soot-choked Sarkora river, the furthest stone releases a blinding blaze, slaughtering hundreds of demons actively at war with the defenders there. A stunned silence reigns for a few moments before the survivors raise their voices in ecstatic, confused wails of victory.

In the same instant, the shining fortress city of Nerosyan materializes into view. Another pulse leaves scores of demonic corpses smoldering in its wake, as a brilliant beam of light sears through their ranks. In turn, you watch, as all 9 of the other stones annihilate hundreds of demons- if not thousands, leaving confused and relieved crusaders cheering and crying in glee. The demons that survive flee for their lives at the sounds of rejoicing. Your focus turns to the stones, the runes now little more than etchings on a tablet. Though the battle is won, the stones are no more.You're standing in Kenabres- atop the now-destroyed Kite. Iomedae's herald stands beside you: a golden-winged angel with a halo of small swords about his head. Some of you recognize Sibella Morond, the Half-Elven stonesmith who built the original shield protecting Kenabres' water pumps in 462, standing alongside. She likewise oversaw the construction of the Kite, and stands there now for the ritual in which the wardstone (destroyed only moments ago) was consecrated.... Lord Hulrun, the Prelate of Kenabres stands before you, at the vibrant (and aggressive) age of 20. Dozens of witches burn at various stakes in the courtyard before the Kite. The second crusade has begun.Khorramzadeh leads a brazen attack on Kenabres. He climbs to the peak of the Kite, and strikes the stone. His flaming sword shatters into thousands of pieces, leaving an almost imperceptible crack along the stone's surface. Terendelev arrives, in the shape of a silver-haired Elf. She fires an arrow that pierces deep in the demon's chest- though it must have missed the creature's foul heart. Khorramzadeh flees. The fourth crusade....Irabeth is chasing a burly man- Staunton Vhane, the leader of the Hammers of Heaven mercenary group- into the courtyard containing the wardstone. Both paladins are bleeding from various wounds, but Staunton is losing ground. Irabeth Becks him into the stone, when he screams in pain. Smoke rises from where he made contact with the stone, but he still manages to avoid Irabeth's killing blow. He retaliates, smashing her knee to pieces with a hammer. As he raises the warhammer for a killing blow, the sound of soldiers approaching forces him to back away. he summons a fiendish giant wasp, which he swiftly mounts and flies away...Minagho, a beautiful demonic woman with a long thin tail stands before you. She places the wardstone in this room as Jeslyn stands nearby. Minagho then grants Jeslyn a wish, creating the spiked cage through which Filburn had to reach. In the blink of an eye, Minagho teleports away.A vision appears which you now know will never come to pass: Areelu Vorlesh stands before the wardstone fragment. Using a deep purple Nahyndrian crystal, she corrupts the fragment. The border you just witnessed flashes with a nauseating mauve fire that devastates the border cities, turning countless crusaders into fiendish slaves of the Worldwound. You realize that the entire plan was to draw crusaders to the border, to maximize the damage of corrupting this fragment.... Areelu Vorlesh activates an odd lens from the abyss that allows her to appear before you, in the very room. A nearly transparent beautiful demonic woman with batlike wings, a horned brow, and glowing red eyes looks down with a condescending expression. She regards the party with a smoldering, furious expression, and says, “This only delays your kind’s extinction. But at least I can take steps to hasten your own.”

Aurora breaks free from whatever incapacitates you, and dashes forward, radiance held high in the face of demonic assault. Areelu waves her hand and suddenly seems frustrated when her mass suffocation spell fails to affect you. With a furious glare, she lashes at Aurora with a brutal, flaming whip. Radiance clatters to the floor, as Aurora's grip shifts to the lash around her throat. With a sneer, she spits, “The death throes of your wardstone seem to be protecting you from my magic. No matter. They cannot protect you from me and my slaves directly!

Areelu spreads one hand wide, and a rift tears open in reality. A half-dozen babaus tumble through into the room and beyond them you catch a glimpse of several vrocks, glabrezus, and a maralith preparing to enter- when the energy suffusing your bodies suddenly thrusts them backwards. With a vicious tug, Aurora falls forward, onto her hands and knees, surrounded by the hordes of the Abyss.

The rift slams shut, as the demons within stagger under the force. Eyes wide in fury, Areelu screams in pain, her wings shredded and body broken by the force. The image disappears. Aurora is nowhere to be seen, leaving the rest of you standing where you were. The six babaus look down on you with grim malice. It's not over, yet...”

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

DarkOne-Rob
2018-01-06, 07:24 PM
It takes Filburn a moment to realize that he isn't dead and to stop screaming. As he does, he watches the visions first with wonder and then growing concern. By the time the image of Areelu Vorlesh has disappeared the half-elf has subconsciously readied himself for mortal combat as he looks at the demons remaining in the room. "Babaus! Difficult to hurt and very dangerous! Don't let them flank you and prepare light to counter their darkness!"

Knowledge (Planes) 23 (rolled in Hangouts).
Initiative: [roll0].
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 5, Init 8, HP 55/55, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4 (+2 vs Fear), CMB +8, Base Attack Bonus 3
+1 Falcata +11 (1d8+9, 19-20/x3) (Arcane Strike)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
Inspire Courage +2 (1/13 Rounds/Day)
"Once more, into the fray! We have won the day already, friends! Now, let us live to tell the tale! Regroup back in the room with the stairs! Hinder their advance while we prepare for battle!" cries Filburn, his voice taking on a fervency that inspires his allies more than it did mere moments before (Inspire Courage +2). As he speaks he pushes backwards, escaping the grasping claws of the demons and guiding his allies back into the other room. "The demons will resist your magic and weapons unless aligned or made of cold iron. Their skin is caustic and acidic. These are tricky foes..."

Swift Action to activate Arcane Strike
Standard Action to activate Inspire Courage +2.
Move Action to ready shield and falcata and move to AG44.

AoO if incurred: Falcata +1 [roll1] attack, [roll2] (19-20/x3), [roll3] slashing magic damage, [roll4] critical strike damage
See the map "notes" in five squares in the previous room.

Gwynfrid
2018-01-07, 09:45 AM
Her mouth agape, Elrembriel is dizzy from the whirling visions. What was, what could have been... Nothing prepared the young elf girl for this, not even her own brush with the Abyss and her mother - when was that, months ago? It feels like years. Worse still for her, she witnesses Aurora's sudden and brutal death with complete shock and horror. The haughty, brave aasimar had been such a support to her over the past harrowing days. I never was fond of her... But so much to admire in her!

The thoughts of sorrow and hardship must be banished immediately, though, when in front of the group, a gang of demons materialize. You won't have us too! The slender girl realizes that the past few days, and looking up to Aurora as a model, have now steeled her resolve - just recently she would have collapsed in tears at such a turn of events, but now she has the strength in her soul to react and fight. All the more so, since she feels her magic surging in her, renewed and stronger than ever!

Her persuasive voice is all sibilant sweetness, in a low-paced tone ending in a whisper as she casts:

"Mιlasse et mollesse,
Fatigue et langueur,
Torpeur et faiblesse,
Paresse et lenteur..."

Then she belies the languor in her voice, by running to the back of the room as fast as she can.

EDIT below following tactical discussion

Initiative [roll0]

Free action, Prescience [roll1] (the idea is to replace a poor caster level check this round)
Moving to behind Irabeth, or anywhere that passes for the center of the group to AF42.
Casting Slow over 5 of the demons
Caster level checks with Elven Magic bonus:
#1 [roll2]
#2 [roll3]
#3 [roll4]
#4 [roll5]
#5 [roll6]

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 5 N
HP 35 / 35 Speed ft Init 5
AC 17 Fort 1 Ref 4 Will 5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)
Spells in effect: Detect Magic, Message, Mage Armor, Mirror Image (I think about 2 of the 4 min must remain now?, 4 images), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min)
Prescience uses remaining: 7/8
Wand of Magic Missile L5: 12/31

MuffinMan
2018-01-07, 10:43 AM
A golden light... visions of the past... a powerful demoness' anger... Waylan doesn't understand it, but he unmistakably recognizes a divine presence in the events that unfold after destroying the Wardstone. He watches the destruction of Jeslyn's body and Aurora's plummet into the Abyss with a numb, stoic detachment, as though these events were no longer of any significance. So, Old Deadeye, this is how you call your servant home. My soul is ready for Requius, and the glory of the eternal hunt. Deliver us...-!


Areelu spreads her hands wide, and a rift tears open in reality. A half-dozen babaus tumble through into the room and beyond them you catch a glimpse of several vrocks, glabrezus, and a maralith preparing to enter- when the energy suffusing your bodies suddenly thrusts them backwards.

The Abyssal rift slams shut, as the demons within fall to their knees. Eyes wide in fury, Areelu screams in pain, her wings shredded and body broken by the force. The image disappears, leaving you all standing where you were. The six babaus look down on you with grim malice. It's not over, yet...

Waylan's senses return to his body, and he is astonished to realize that he and his allies are not dead. Not only is he alive, he feels powerful - full to the brim of divine power at a scale he's never before experienced. As he takes in the demons leveling their spears at the group, though, he realizes such a state of affairs could change rapidly.


"Once more, into the fray! We have won the day already, friends! Now, let us live to tell the tale! Regroup back in the room with the stairs! Hinder their advance while we prepare for battle!" cries Filburn, his voice taking on a fervency that inspires his allies more than it did mere moments before (Inspire Courage +2). As he speaks he pushes backwards, escaping the grasping claws of the demons and guiding his allies back into the other room.

Waylan immediately sees the wisdom in Filburn's suggestion. "Go, go! I'll blind their eyes!" He waits until Elrembriel has finished casting her spell and is in motion before casting one of his own. A heavy fog billows up out of the flagstones in the floor, quickly filling the chamber and blinding all sight beyond a few paces. Then, he follows the others in the western antechamber, taking up a position between Elrembriel and the door and readying his bow to receive the foes.

Initiative [roll0], but Waylan will delay his casting until Elrembriel's Slow spell (and any other effects requiring LoS), have landed.

Waylan will cast Obscuring Mist (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/obscuringMist.html#obscuring-mist) from his current position in AJ/43, and then he will move to AF/43.

Updated after the Hangouts tactics huddle and ready to go!

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 5 LG
HP 50 / 50 Speed ft Init 6
AC 19 Fort 5 Ref 5 Will 7
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

JWallyR
2018-01-07, 02:48 PM
His body suddenly freed from the stasis in which it was held, Morevek crouches, appraising the foes that remain before him. At Filburn's exhortation, he backpedals from the cluster of demons, making gestures towards the demons that almost resemble a sowing of seeds across tilled farmland and murmuring in grandiose tones, and a thousand motes of sparkling light burst into being, coating the demons with a thick layer, threatening to obscure their vision.

As he moves, his clawed tail dips into the large pouch on his sash, and with an expression of some surprise the tiefling withdraws a modest-sized vial, stoppered and filled with a grayish liquid.

Delay until Filburn is out of the way, then cast Glitterdust on the demons: Will save vs DC 17 else blinded, 4 rounds.
Caster level checks for SR (rolled in OOC due to player error):
(1d20+4)[22]
(1d20+4)[11]
(1d20+4)[8]
(1d20+4)[13]
(1d20+4)[19]

The 10-foot radius should hit all but one demon, and if there's any way to tell whether B2 or B5 resisted Elrembriel's Slow, I'd like for Glitterdust to attempt to hit whichever one was unaffected. If both are unaffected, leave B2 out of the area.

After casting, Morevek moves to AF44. The drawing of the extract is fluff; Morevek will be required to spend a Standard action on any extracts as per normal.
Swift action to spend Arcane Pool to give weapon +1 damage (already a MW weapon) for 1 minute.

Attack: [roll0]
CC: [roll1] for x2 on 29+
Damage: [roll2] Cold Iron/Slashing damage
Crit damage: [roll3] Cold Iron/Slashing damage

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4/1, Init 4, HP 47/47, Speed 30
AC 24, Touch 19, Flat-footed 16, CMD 21, Fort 6, Ref 8, Will 6, CMB +4, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +1 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
Inspire Courage: +2 Attack/Damage/Saves vs fear/charm
Arcane Point: +1 to weapon (net +1 damage), 9 rds remaining

Farmerbink
2018-01-10, 02:15 PM
Several interesting things happen, all at once. First, for a moment, Morevek can feel the demons ignoring the full weight of his spell when it seems that something changes. A pair of them ultimately succumb, despite not feeling like he was able to put the full of his force behind it. Second, the demons unaffected by Elrembriel's spell begin rushing forward, into the conjured fog. The two close to melee with Irabeth and Filburn, and one receives a decidedly unpleasant-looking slice from the paladin for its troubles. Oddly, despite the mists, you have no trouble seeing the demons clearly.

They respond in kind, each raking at one of the allies. Filburn manages to avoid the claw, thanks to the fog, but Irabeth takes a hit- though the blow seems less dangerous than expected (Irabeth takes 2 damage).

Then, one of the demons in the mists calls upon his profane magics to dispel the fog. As quickly as it rolled in, it dissipates, leaving the party staring face to face with an oddly disorganized charge. With a wicked grin, one of the nearer demons invokes magical darkness- only to find that Filburn's blade and Radiance both cast out plenty of light. Near the back of the previous room, darkness reigns, but it cannot touch the heroes.

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)
'kuz MAGIC: everyone gets to add 1d12 to the result of any one d20 this round. The energy of the wardstone is casting away darkness, through you.

Gwynfrid
2018-01-10, 02:41 PM
From the back of the group's, the elf's tiny voice rises, the excitation of her first success with such a powerful spell mixed with the fear of the terrifying hatred of the Abyss facing her and the group.

"Amis, sur eux foncez!
Que vos bras frappent double!
Que vos pieds soient lιgers
Pour nous tirer de ces troubles!"

All the companions feel a supernatural sense of accelerated time coursing through their entire bodies.


Free action, Prescience [roll0] (if better than 11, use in case a saving throw is needed this round)
No move.
Casting Haste (http://www.d20pfsrd.com/magic/all-spells/h/haste/)over the whole group (5 targets)
(+1 attack at full bonus, +1 to attack roll, Ref save and AC, +30' speed, lasts 5 rounds - make them count!)

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193) EDITED to include ongoing effects
Elf Wizard 5 N
HP 35 / 35 Speed 60 ft (Haste)Init +5
AC 20 (+4 Mage Armor +3 Dex +2 Deflection +1 Haste) Fort +3 Ref +7 Will +7 (incl 2 resistance, +Haste on Refl)
CMB +4 (below attack numbers include Inspire Courage and Haste) BAB 2
Acid splash +8 (1d3+3 acid, 20/x2)
Dagger, cold iron +4 (1d4+1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)
Spells and effects: Detect Magic, Message, Mage Armor, Mirror Image (I think about 2 of the 4 min must remain now?, 4 images), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min), Haste, Magic Circle against Evil, Haste (4/5 rounds)
Prescience uses remaining: 6/8
Exposed to Awfulness use remaining: 1/1
Wand of Magic Missile L5: 12/31

MuffinMan
2018-01-10, 05:03 PM
"Steady!!" Waylan cries as the first wave of demons crashes against the group's weapons. "The gods will protect us!" He casts a protection spell and a circle of white runes suddenly springs up on the floor around the party, bathing its members in a soft, holy light.

Waylan will cast Magic Circle Against Evil (http://www.d20pfsrd.com/magic/all-spells/m/magic-circle-against-evil/), centered on himself. (10' radius: +2 deflection to AC and +2 resistance to saves, and bars summoned evil creatures from entry, subject to Spell Resistance)

Ongoing Effects
- Inspire Courage +2 from Filburn
- Haste (http://www.d20pfsrd.com/magic/all-spells/h/haste/) from Elrembriel (round 1/5)
- Magic Circle Against Evil (http://www.d20pfsrd.com/magic/all-spells/m/magic-circle-against-evil/) (50 minute duration)

(Stat block includes the defensive enhancements from MCAE and Haste)
Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 5 LG
HP 50 / 50 Speed ft Init 6
AC 22 Fort 7 Ref 8 Will 9
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

JWallyR
2018-01-10, 08:39 PM
Morevek's relief at the modicum of his spell's effectiveness is short lived as the obscuring mists are gone as suddenly as they appeared. With narrowed eyes at the advancing demons, the tiefling unstoppers the vial presented to him by his prehensile tail, and with a practiced ease, he downs the contents. Before the vial has left his lips, Morevek's arms elongate, the bend of his elbow poking unnaturally far from his shoulder. The clawed tail darts at the open hand to retrieve the vial, stowing it back in its pouch while the swordsman leans into a practiced posture of readiness.

Standard action: Drink extract of Long Arm (http://www.d20pfsrd.com/magic/all-spells/l/long-arm/)
No movement.

AoO, if applicable:
Attack: [roll0] plus 7 from D12 bonus, rolled in OOC.
CC: [roll1] for x2 on 29+
Damage: [roll2] Slashing/Cold Iron/Magic
Crit damage: [roll3]

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4/1, Init 4, HP 47/47, Speed 30
AC 26, Touch 21, Flat-footed 17, CMD 23, Fort 7, Ref 10, Will 7, CMB +4, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +2 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
Inspire Courage: +2 Attack/Damage/Saves vs fear/charm
Arcane Point: +1 to weapon (net +1 damage), 8 rds remaining
Haste: Additional attack, +1 atk/dodge AC/Reflex saves, +30 mvmt, 4 rds remaining
Circle against Evil: +1 deflection AC (net) and saves (net) vs evil
Long Arms: Increase reach by 5ft, 9 rds remaining

DarkOne-Rob
2018-01-11, 08:37 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 5, Init 8, HP 55/55, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 6, Will 4 (+2 vs Fear), CMB +8, Base Attack Bonus 3
+1 Falcata +11 (1d8+9, 19-20/x3) (Arcane Strike)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
Inspire Courage +2 (2/13 Rounds/Day)
Align Weapon - Good (19 minutes)
"The powers of good shine light into the darkness! Hold your ground here and cut them down, friends! For Aurora!" Filburn says as he activates Terendelev's scale and readies his blade to strike down the demonic forces.

Swift Action to activate Arcane Strike
Free Action to maintain Inspire Courage +2.
Move Action to draw falcata.
Standard Action to activate Terendelev's Scale of Retribution (Align Weapon Good)

AoO if incurred: Falcata +1 [roll0] attack, [roll1] (19-20/x3), [roll2] slashing magic damage, [roll3] critical strike damage

Farmerbink
2018-01-13, 05:12 PM
"As Iomedae guides my hand, you will fall!" Irabeth cries. Before your very eyes, the scratch that remains of her wound knits shut. As Elrembriel's spell washes over her, and the party, she lashes out with her father's heirloom blade. With the precision of a master swordsman, she slices the demon three times, leaving gaping gashes every place it touches. The demon manages to maintain its footing, though it's severely injured, and swings back. It likewise connects three times, though Irabeth's skin seems hardened to its claws.

Another demon closes the distance with Filburn. Vile anticipation in its eyes, it manages to score the swordsman with what looks like a grievous blow (Filburn takes 6 damage). The other demon nearby steps up to Morevek, eyeing the Magus askance. Despite his magical protections, he only manages to avoid one of the three attacks (Morevek takes 4 damage, followed by 1 damage).

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)
'kuz MAGIC: everyone gets to add 1d12 to the result of any one d20 every round! The energy of the wardstone is casting away darkness, through you. You also have DR, in case you hadn't yet noticed.

Gwynfrid
2018-01-15, 08:39 AM
Buoyed by the group's valiance and steadfastness, Elrembriel casts the horror of Aurora's death and the demons' onslaught away from her mind. Her thoughts wholly focused on the tactics of winning, she enters this strange, detached stance she learned she was capable of from watching Aurora go to battle. Coolly, she decides against using her spells for direct offense now. Instead, she starts this long incantation that's now familiar to her companions when she prepares to summon an ally.

OOPS I got mixed up, I edited this post instead of posting anew. I'm now using a copy from another window to put is back in order. The roll count will not match the database, however.

Free action, Prescience (1d20)[20] (if better than 11, use in case a saving throw is needed this round)
Add to first needed saving throw this round if any: (1d12)[12]
No move.
Full-round action, casting Monster Summoning II.

Elrembriel EDITED to include ongoing effects
Elf Wizard 5 N
HP 35 / 35 Speed 60 ft (Haste)Init +5
AC 20 (+4 Mage Armor +3 Dex +2 Deflection +1 Haste) Fort +3 Ref +7 Will +7 (incl 2 resistance, +Haste on Refl)
CMB +4 (below attack numbers include Inspire Courage and Haste) BAB 2
Acid splash +8 (1d3+3 acid, 20/x2)
Dagger, cold iron +4 (1d4+1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)
Spells and effects: Detect Magic, Message, Mage Armor, Mirror Image (I think about 2 of the 4 min must remain now?, 4 images), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min), Haste, Magic Circle against Evil, Haste (3/5 rounds)
Prescience uses remaining: 4/8
Exposed to Awfulness use remaining: 1/1
Wand of Magic Missile L5: 12/31

MuffinMan
2018-01-15, 12:19 PM
As the first wave of demons crashes against the groups' readied blades, Waylan finishes the last of his own preparations: he casts a spell to augment his bow with divine energy. The wood fibers are shot through with strands of gold and ivory, and the bowstring quivers with an almost audible hum, ready to loose destruction upon its foes.

Cast Weapon of Awe (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/weaponOfAwe.html#weapon-of-awe) on self. (+2 arrow damage, 5 min duration)

Ongoing Effects
- Inspire Courage +2 from Filburn
- Haste (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/haste.html#haste) from Elrembriel (round 1/5)
- Weapon of Awe (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/weaponOfAwe.html#weapon-of-awe) (5 min duration)
- Magic Circle Against Evil (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/magicCircleAgainstEvil.html#magic-circle-against-evil) (50 minute duration)

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 5 LG
HP 50 / 50 Speed ft Init 6
AC 22 Fort 7 Ref 8 Will 9
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

DarkOne-Rob
2018-01-15, 06:21 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 5, Init 8, HP 49/55, Speed 60 ft.
AC 20, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 7, Will 4 (+2 vs Fear), CMB +8, Base Attack Bonus 3
+1 Falcata +12 (1d8+9, 19-20/x3) (Arcane Strike)
+1 Chain Shirt, +1 Blinding Light Steel Shield, Haste Spell (+5 Armor, +2 Shield, +2 Dex, +1 Haste)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
Inspire Courage +2 (3/13 Rounds/Day)
Align Weapon - Good (19 minutes)
Haste
"Now, let the powers of good aid us in our strikes! To the good work!" cries Filburn as his blade begins slashing at his foes, moving in an accelerated blur! He then steps around to keep from being flanked by the demons.

Swift Action to activate Arcane Strike
Free Action to maintain Inspire Courage +2.
Full Attack: Falcata +1 [roll0] attack, [roll1] (19-20/x3), [roll2] slashing magic good damage, [roll3] critical strike damage
Falcata +1 [roll4] attack, [roll5] (19-20/x3), [roll6] slashing magic good damage, [roll7] critical strike damage
5-ft step to AF45.

Filburn will focus his attacks on B1, followed by B3 until they are dead.

JWallyR
2018-01-15, 08:05 PM
Morevek winces in minor annoyance at the strikes of his assailant before launching into a volley of his own! Fingers contorting in clawed gestures and guttural utterances falling from his lips, the tiefling sends his blade spinning at the demon before him!

Initiate Spell Combat by attempting to cast Chill Touch (http://www.d20pfsrd.com/magic/all-spells/c/chill-touch/) defensively: [roll0] vs DC 17.

Morevek will target B6 due to cover until/unless it is dead, at which point he will target B3.

"Free" attack to deliver touch spell:
Attack: [roll1]
CC: [roll2] for x2 on 28+
Damage: [roll3] magic/cold iron/slashing plus [roll4] negative energy (and 1 str damage if target fails Fort save vs DC 16)
Crit damage: [roll5] magic/cold iron/slashing plus [roll6] negative energy (and 1 str damage if target fails Fort save vs DC 16)

Normal attack:
Attack: [roll7]
CC: [roll8] for x2 on 28+
Damage: [roll9] magic/cold iron/slashing plus [roll10] negative energy (and 1 str damage if target fails Fort save vs DC 16)
Crit damage: [roll11] magic/cold iron/slashing plus [roll12] negative energy (and 1 str damage if target fails Fort save vs DC 16)

Hasted attack:
Attack: [roll13]
CC: [roll14] for x2 on 28+
Damage: [roll15] magic/cold iron/slashing plus [roll16] negative energy (and 1 str damage if target fails Fort save vs DC 16)
Crit damage: [roll17] magic/cold iron/slashing plus [roll18] negative energy (and 1 str damage if target fails Fort save vs DC 16)

AoO, if applicable:
Attack: [roll19]
CC: [roll20] for x2 on 28+
Damage: [roll21] magic/cold iron/slashing plus [roll22] negative energy (and 1 str damage if target fails Fort save vs DC 16)
Crit damage: [roll23] magic/cold iron/slashing plus [roll24] negative energy (and 1 str damage if target fails Fort save vs DC 16)

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4/1, Init 4, HP 42/47, Speed 30
AC 26, Touch 21, Flat-footed 17, CMD 23, Fort 7, Ref 10, Will 7, CMB +5, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +2 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
Inspire Courage: +2 Attack/Damage/Saves vs fear/charm
Arcane Point: +1 to weapon (net +1 damage), 8 rds remaining
Haste: Additional attack, +1 atk/dodge AC/Reflex saves, +30 mvmt, 4 rds remaining
Circle against Evil: +1 deflection AC (net) and saves (net) vs evil
Long Arms: Increase reach by 5ft, 9 rds remaining

Farmerbink
2018-01-16, 07:40 PM
With a sudden flurry of violence, Morevek demonstrates precisely what a divinely-guided swordsman is capable of. With three quick blows, he injures the demon facing him, removes a hand, and finally decapitates it. Unsettling, meaty squishes accompany its divergent parts reaching the stony floor.

Iomedae continues to inspire Irabeth's strikes as well. It takes the paladin both swings (bringing the total number of strikes to 6), but she dispatches one of the demons. Filburn's blade glows, brightly now, in the stony hall. You can literally feel the energy emanating from the blade, and so can the demons. His strikes are true, though his foe remains standing.

Finally, the remaining demons approach- mostly. One near the back prowls forward slowly, clearly compensating for its failed eyesight with patience. One demon appears, just beside Morevek- leaving Filburn in precarious position. Fortunately for the swordsman, the other demon is blind, and its claw swing doesn't even get close. Unfortunately for Filburn, his focus divided between now three demons leaves him relatively vulnerable to the first. It connects twice (Filburn takes a total of 9 damage).

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)
'kuz MAGIC: everyone gets to add 1d12 to the result of any one d20 every round! The energy of the wardstone is casting away darkness, through you. You also have DR, in case you hadn't yet noticed.

All this stuff remains true.

DarkOne-Rob
2018-01-16, 09:07 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 5, Init 8, HP 40/55, Speed 60 ft.
AC 20, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 7, Will 4 (+2 vs Fear), CMB +8, Base Attack Bonus 3
+1 Falcata +12 (1d8+9, 19-20/x3) (Arcane Strike)
+1 Chain Shirt, +1 Blinding Light Steel Shield, Haste Spell (+5 Armor, +2 Shield, +2 Dex, +1 Haste)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
Inspire Courage +2 (4/13 Rounds/Day)
Align Weapon - Good (19 minutes)
Haste
"It will take more than that to stop the forces of good from taking their vengeance upon you, demons!" cries Filburn as he shrugs off the demon's attack. He strikes back with his hastened weapon and steps forward to take advantage of one of the babau's blindness.

Swift Action to activate Arcane Strike
Free Action to maintain Inspire Courage +2.
Full Attack B1: Falcata +1 [roll0] attack, [roll1] (19-20/x3), [roll2] slashing magic good damage, [roll3] critical strike damage
Falcata +1 [roll4]+5 for 19 (rolled in OoC) attack, [roll5] (19-20/x3), [roll6] slashing magic good damage, [roll7] critical strike damage
5-ft step to AG45

Gwynfrid
2018-01-16, 09:40 PM
Elrembriel's high-pitched voice rise above the tumult as she invokes help from planes beyond the ken of mortals:

"Venu du plus profond
Des terres, ami dιvouι
Dιtruis tous ces dιmons
Venge notre citι!"

An amorphous creature, its body made entirely of misshapen reddish stones, springs into existence behind the demons and, as Filburn steps forward on the opposite side, strikes... Without missing a beat, the elf girl begins to call another one.

Summon Monster II completed, calling a Small Earth Elemental - appears in AI43
Attack below assumes Filburn moved to flank, and also counts Earth Mastery (everyone is touching the ground) and Power Attack
[roll0] damage [roll1] cc(30) [roll2] damage [roll3]

If attack roll result is 20 or less: add [roll4] (otherwise keep this roll for a possible saving throw).

Elrembriel
Prescience [roll5] (if 11 or better, use for a saving throw this round)
No move
Cast another summons, full round action.


Blue numbers include Augment Summoning

N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 17 (2d10+4)
Fort +6, Ref –1, Will +3
Immune elemental traits

OFFENSE

Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+6)
Special Attacks earth mastery

STATISTICS

Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +6; CMD 15
Feats Improved Bull Rush, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran
SPECIAL ABILITIES
Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

JWallyR
2018-01-16, 10:09 PM
Morevek grins at his deadly handiwork, one bushy eyebrow jauntily raised above its dark-pool eye in something akin to amusement. Without ceasing its sweeping, graceful motions, the swordsman's blade curves toward another target...

I'm not sure from the map, but if Morevek can 5ft step to AE45 to flank B4 with Filburn, he will do so. please add +2 to attacks against it! Otherwise, he will attack it nonetheless, but without the benefit of flanking until/unless it dies precipitously, and he will take no movement. Should it die before the end of Morevek's attack, he will switch to attacking the most wounded of B2 or B1; if both are similarly wounded he will attack the blinded one first.

Begin Spell Combat (https://www.d20pfsrd.com/classes/base-classes/magus/#TOC-Spell-Combat-Ex-) by making his normal attack:

Attack: [roll0] + 2 from D12 bonus, rolled in OOC
CC: [roll1] for x2 on 28+
Damage: [roll2] magic/cold iron/slashing plus [roll3] negative energy and Fort Save vs 16 else 1 Strength damage from Chill Touch (http://www.d20pfsrd.com/magic/all-spells/c/chill-touch/).
Crit damage: [roll4] magic/cold iron/slashing plus [roll5] negative energy and possible crit Strength damage per save above.

Attack granted by Haste:
Attack: [roll6]
CC: [roll7] for x2 on 28+
Damage: [roll8] magic/cold iron/slashing plus [roll9] negative energy and Fort Save vs 16 else 1 Strength damage from Chill Touch (http://www.d20pfsrd.com/magic/all-spells/c/chill-touch/), if not previously discharged.
Crit damage: [roll10] magic/cold iron/slashing plus [roll11] negative energy and possible crit Strength damage per save above.

Spell Combat attempt to cast Touch of Fatigue (http://www.d20pfsrd.com/magic/all-spells/t/touch-of-fatigue/) defensively (vs DC 15: [roll12]

Assuming success, attack:
Attack: [roll13]
CC: [roll14] for x2 on 28+
Damage: [roll15] magic/cold iron/slashing plus Fort save vs DC 15 else fatigued, 4 rds.
Crit damage: [roll16] magic/cold iron/slashing

AoO, if applicable:
Attack: [roll17]
CC: [roll18] for x2 on 30+
Damage: [roll19] magic/cold iron/slashing plus Fort save vs DC 15 else fatigued, 4 rds, if Touch of Fatigue not already discharged.
Crit damage: [roll20] magic/cold iron/slashing

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4/1, Init 4, HP 42/47, Speed 30
AC 26, Touch 21, Flat-footed 17, CMD 23, Fort 7, Ref 10, Will 7, CMB +5, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +2 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
Inspire Courage: +2 Attack/Damage/Saves vs fear/charm
Arcane Point: +1 to weapon (net +1 damage), 7 rds remaining
Haste: Additional attack, +1 atk/dodge AC/Reflex saves, +30 mvmt, 3 rds remaining
Circle against Evil: +1 deflection AC (net) and saves (net) vs evil
Long Arms: Increase reach by 5ft, 8 rds remaining

MuffinMan
2018-01-16, 11:04 PM
His preparations complete, Waylan raises his bow and begins to loose arrow after arrow at the fiends. "You are no match for the glory of the Hunter!" he bellows as the arrows find purchase in demonic hides.

Full-attack to shoot three times (Haste + Rapid Shot), prioritizing the most-bloodied demons first as targets. Will use the +1d12 on the first shot, and Hawkeye (1/6) for +2 on the second attack. All arrows are cold iron.

Attack: -2 Rapid Shot, -1 Deadly Aim, +2 Courage, +1 Point Blank, +1 Haste, +8 base = +9
Damage: +2 Courage, +1 Point Blank, +2 Weapon of Awe, +2 Deadly Aim, +2 base = +9

atk 1 [roll0], cc 1 [roll1] (20/x3), dmg 1 [roll2], cdmg 1 [roll3]
^ I messed this attack up initially by adding a flat +12 instead of rolling 1d12, but then I actually rolled a 12 in OOC! Go figure.

atk 2 [roll4], cc 2 [roll5] (20/x3), dmg 2 [roll6], cdmg 2 [roll7]

atk 3 [roll8], cc 3 [roll9] (20/x3), dmg 3 [roll10], cdmg 3 [roll11]

Ongoing Effects
- Inspire Courage +2 from Filburn
- Haste (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/haste.html#haste) from Elrembriel (round 2/5)
- Weapon of Awe (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/weaponOfAwe.html#weapon-of-awe) (5 min duration)
- Magic Circle Against Evil (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/magicCircleAgainstEvil.html#magic-circle-against-evil) (50 minute duration)

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 5 LG
HP 50 / 50 Speed ft Init 6
AC 22 Fort 7 Ref 8 Will 9
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

Farmerbink
2018-01-18, 11:04 AM
Filburn cuts down another demon, his blade striking with near-explosive force as it cuts through muscle, bone, and sinew with devastating ease. The remaining foes close the distance awkwardly, Elrembriel and Morevek's magical effects taking their toll on the profane forces.

Morevek, Waylan, and Elrembriel's summoned allies all continue to retaliate with moderate efficacy. The demons bleed from several injuries as blow after blow rain down upon them.

One manages to lash out at Waylan. Despite its blindness (or perhaps because of it- the demon only connects once), Waylan's arm is cut open (he takes 4 damage). Filburn avoids what might have been a devastating blow, had the demon connected- despite becoming surrounded against the southern wall

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

JWallyR
2018-01-18, 01:25 PM
Morevek's blade continues to probe through the dense melee, nipping at the demons before him as the magus spits out harsh words of spellcasting!

Begin Spell Combat (https://www.d20pfsrd.com/classes/base-classes/magus/#TOC-Spell-Combat-Ex-) by attempting to cast Chill Touch (http://www.d20pfsrd.com/magic/all-spells/c/chill-touch/) defensively: [roll0] vs DC 17. Assuming success, Morevek will attack B4 until/unless it is dead; then B2.

"Free" attack from Spell Combat:
Attack: [roll1]
CC: [roll2] for x2 on 28+
Damage: [roll3] magic/cold iron/slashing plus [roll4] negative energy damage; Fort save vs DC 16 else 1 strength damage from Chill Touch.
Crit damage: [roll5] magic/cold iron/slashing plus [roll6] negative energy damage; 1 strength damage from Chill Touch if failed.

Normal FRA attack:
Attack: [roll7]
CC: [roll8] for x2 on 28+
Damage: [roll9] magic/cold iron/slashing plus [roll10] negative energy damage; Fort save vs DC 16 else 1 strength damage from Chill Touch.
Crit damage: [roll11] magic/cold iron/slashing plus [roll12] negative energy damage; 1 strength damage from Chill Touch if failed.

Hasted attack:
Attack: [roll13]
CC: [roll14] for x2 on 28+
Damage: [roll15] magic/cold iron/slashing plus [roll16] negative energy damage; Fort save vs DC 16 else 1 strength damage from Chill Touch.
Crit damage: [roll17] magic/cold iron/slashing plus [roll18] negative energy damage; 1 strength damage from Chill Touch if failed.

AoO, if applicable:
Attack: [roll19]
CC: [roll20] for x2 on 28+
Damage: [roll21] magic/cold iron/slashing plus [roll22] negative energy damage; Fort save vs DC 16 else 1 strength damage from Chill Touch.
Crit damage: [roll23] magic/cold iron/slashing plus [roll24] negative energy damage; 1 strength damage from Chill Touch if failed.

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai) 3, Investigator (Mastermind) 1, Level 4/1, Init 4, HP 42/47, Speed 30
AC 26, Touch 21, Flat-footed 17, CMD 23, Fort 7, Ref 10, Will 7, CMB +5, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +4 Dex, +2 Natural, +1 Deflect)
Abilities Str 8, Dex 18, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor AC, 4 hour duration
Inspire Courage: +2 Attack/Damage/Saves vs fear/charm
Arcane Point: +1 to weapon (net +1 damage), 6 rds remaining
Haste: Additional attack, +1 atk/dodge AC/Reflex saves, +30 mvmt, 2 rds remaining
Circle against Evil: +1 deflection AC (net) and saves (net) vs evil
Long Arms: Increase reach by 5ft, 7 rds remaining

MuffinMan
2018-01-18, 07:52 PM
Waylan retaliates at the demon that struck him, firing off three arrows rapidly at point-blank range.

Full-attack against B2 (he doesn't have +4 AC from partial cover), although this will probably incur an AoO. Switch to the most-bloodied demon if he falls. Use Hawkeye (2/6) for +2 on the first attack.

Attack: -2 Rapid Shot, -1 Deadly Aim, +2 Courage, +1 Point Blank, +1 Haste, +8 base = +9
Damage: +2 Courage, +1 Point Blank, +2 Weapon of Awe, +2 Deadly Aim, +2 base = +9

atk 1 [roll0], cc 1 [roll1] (20/x3), dmg 1 [roll2], cdmg 1 [roll3]

atk 2 [roll4], cc 2 [roll5] (20/x3), dmg 2 [roll6], cdmg 2 [roll7]

atk 3 [roll8], cc 3 [roll9] (20/x3), dmg 3 [roll10], cdmg 3 [roll11]

Ongoing Effects
- Inspire Courage +2 from Filburn
- Haste (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/haste.html#haste) from Elrembriel (round 3/5)
- Weapon of Awe (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/weaponOfAwe.html#weapon-of-awe) (5 min duration)
- Magic Circle Against Evil (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/magicCircleAgainstEvil.html#magic-circle-against-evil) (50 minute duration)

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 5 LG
HP 46 / 50 Speed ft Init 6
AC 22 Fort 7 Ref 8 Will 9
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

Gwynfrid
2018-01-18, 11:09 PM
"Aurora fut son nom!
Pour un de nous qui tombe,
Deux compagnons viendront!
De pierre et d'outre-monde!"

Elrembriel seems to grow in vigor and energy from the spells she casts without interruption, as if the magic were freely flowing from her. She finishes her casting, causing a second elemental to join the fray. This one is made of shiny green-grayish crystal, and attacks the demon opposite Morevek immediately, while the earlier arrived monster walks in to fight Waylan's opponent.

No sooner is the elf done with summoning that she carries on with another type of call, swifter, but with a decidedly icy voice. A ball of snow appears in her hand, and she throws it at the nearest babau's face with magically enhanced speed.

"ΐ coups de boules de neige
Je te rends ΰ l'enfer
Oui, par ce sortilθge
Qui vient droit de l'hiver!"

She finishes her casting from last round, a Summon Monster II for another earth elemental.
No move.
Free action, Prescience [roll0] (if 12 or better, use instead of the roll to throw)
Standard action, cast Snowball at B2. The roll includes +1 for Haste, +2 for Inspire Courage, and -4 for a ranged attack against an opponent who is in melee. I think the babau gets cover from Waylan in front of it.
Ranged touch attack [roll1] + [roll2], damage [roll3] cold; cc(24) [roll4] cd [roll5]
If hit, the demon needs a Fort save DC17 or be staggered for 1 round. This spell, in the version I know of it, isn't subject to SR. It looks like a modified version was recently published by Paizo, though. Let me know.

The first elemental makes a 5-ft step to AH44 and attacks B2, with flanking.
[roll6] damage [roll7] cc(30) [roll8] damage [roll9]

The new elemental appears in AE45 and attacks B4, with flanking.
[roll10] damage [roll11] cc(30) [roll12] damage [roll13]


Blue numbers include Augment Summoning

N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 17 (2d10+4)
Fort +6, Ref –1, Will +3
Immune elemental traits

OFFENSE

Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+6)
Special Attacks earth mastery

STATISTICS

Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +6; CMD 15
Feats Improved Bull Rush, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran
SPECIAL ABILITIES
Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)


the stats include ongoing effects
Elf Wizard 5 N
HP 35 / 35 Speed 60 ft (Haste)Init +5
AC 20 (+4 Mage Armor +3 Dex +2 Deflection +1 Haste) Fort +3 Ref +7 Will +7 (incl 2 resistance, +Haste on Refl)
CMB +4 (below attack numbers include Inspire Courage and Haste) BAB 2
Acid splash +8 (1d3+3 acid, 20/x2)
Dagger, cold iron +4 (1d4+1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)
Spells and effects: Detect Magic, Message, Mage Armor, Mirror Image (I think about 2 of the 4 min must remain now?, 4 images), Resist Cold (cold resistance 30, 190 min), Resist Electricity (electricity resistance 30, 190 min), Haste, Magic Circle against Evil, Haste (1/5 rounds), SMII (3/5 rounds) and SMII (4/5 rounds).
Prescience uses remaining: 2/8
Exposed to Awfulness use remaining: 1/1
Wand of Magic Missile L5: 12/31

DarkOne-Rob
2018-01-20, 10:27 AM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=564423)
Male Neutral Good Half-Elf Bard, Level 5, Init 8, HP 40/55, Speed 60 ft.
AC 20, Touch 12, Flat-footed 17, CMD 20, Fort 4, Ref 7, Will 4 (+2 vs Fear), CMB +8, Base Attack Bonus 3
+1 Falcata +12 (1d8+9, 19-20/x3) (Arcane Strike)
+1 Chain Shirt, +1 Blinding Light Steel Shield, Haste Spell (+5 Armor, +2 Shield, +2 Dex, +1 Haste)
Abilities Str 20, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Condition Arcane Strike
Inspire Courage +2 (5/13 Rounds/Day)
Align Weapon - Good (19 minutes)
Haste 4/5 rounds
"Stand strong, friends - they are nearly done," Filburn says as he strike again, targeting the demon who cut Waylan.

Swift Action to activate Arcane Strike
Free Action to maintain Inspire Courage +2.
Full Attack B2: Falcata +1 [roll0] (counts flanking) attack, [roll1] (19-20/x3), [roll2] slashing magic good damage, [roll3] critical strike damage
Falcata +1 [roll4] attack, [roll5] (19-20/x3), [roll6] slashing magic good damage, [roll7] critical strike damage
5-ft step to AG44 once the babau is dead.

[roll8] added to the second attack if it allows the attack to hit. If not, it doesn't seem to matter...

Farmerbink
2018-01-21, 09:36 PM
Morevek dispatches his first foe, and delivers a solid strike to a second. Waylan earns another gash on his harm for his determination, but delivers the killing blow a moment thereafter (Waylan takes 4 damage).

Finally, Elrembriel's elementals and Filburn combine their efforts. Again, the swordsman's heavy blade strikes with tangible force- even from a dozen feet away. The demon is no match for his skill and the enchantment on his blade.

After a brutal half-minute, the silence that weighs upon the party is unbelievably heavy.

Aurora is gone, ripped to the abyss by one of the queens of the domain. The wardstone is destroyed- only a charred crater remains of the pedestal where it once stood. The bodies of a half-dozen demons lay at your feet, their ichorous blood slowly making pitchy, black lines of the crevices of the stone floor. Irabeth breaks the silence. "Do... " She breathes deeply, overcome by something. Her hands flex, and she focuses her gaze upon them, her expression one of wonder.

"Do you all feel as I do?"

Your very skin crackles with energy.

Congratulations, you're all now mythic heroes! The power fades over a few minutes, but leaves a vestige of itself behind. Please choose your path and your first mythic feat. (http://paizo.com/pathfinderRPG/prd/mythicAdventures/mythicHeroes.html) I would encourage spending some time familiarizing yourself with the applicable rules.

Gwynfrid
2018-01-22, 11:02 AM
"I feel... Er..." Elrembriel finds herself at a loss for words. The physical sensation of magic flowing through her body, even her hair and nails tingling with it, as if she were more alive, in unbelievably exhilarating. It does nothing, however, to soften the pain, despair and sadness from losing Aurora.

The elf girl, her head clutched in her hands, looks up. She closes her eyes, and through the delicate eyelids, tears begin to run, slowly at first, then more and more freely.


Archmage Path
Archmage Arcana: Wild Arcana
Path Ability: Eldritch Breach
Mythic Feat: Mythic Spell Lore (Haste)

MuffinMan
2018-01-22, 11:00 PM
Waylan holds up his arms, staring at the mystic energy crackling up and down them as though seeing them for the first time. His awareness is besieged with a divine presence that he's only felt once before, at his initial calling to Kenabres. "Erastil, Iomedae... I am beginning to understand..." he says softly, as holy revelation after revelation unfolds in mind.

Then there is something else - anger, and the beginnings of a white-hot hatred towards the ones responsible for this destruction. "Deskari, Lord of the Locust Host..." the priest growls, still gazing inwards with a thousand-yard stare. "No more - no more!" his voice rises in fervency and conviction. "I am the watchful hunter! I am the shield of the farmer and the lamb! Where there is pestilence, I will cleanse it. Where there are locusts, I will destroy them. I will be the instrument of their undoing!!!" He falls to his knees in silent prayer, suddenly overcome by the emotion of these events.

Hierophant path (duh :smalltongue:)

Divine surge: Inspired Spell (spend mythic power to cast any cleric spell w/o prep)

Heathen Slayer (+2 bonuses against followers of Deskari)

Feat: Mythic Rapid Shot (gain additional attack or ignore -2 penalty)

JWallyR
2018-01-25, 10:56 AM
Morevek lounges in a strangely relaxed posture against the wall, regarding his companions with an unblinking gaze. "I suspect," he begins in a tone more contemplative than hesitant, "that we each feel... changed, but in very different ways." He turns his appraising stare from the wondering Irabeth to the sorrowful Elrembriel and finally to the defiant Waylan. "I think Iomedae approves of our efforts this day, and... " for a moment the tiefling hesitates, glancing tentatively at the crying elf girl before him. "...I do not doubt that She will receive the unwavering spirit of Her servant Aurora with favor."

With a few silent steps, the tiefling places himself at Elrembriel's side, stooping slightly to gently rest one comforting hand on her shoulder. "We may mourn her loss, but let us also honor her sacrifice by returning to the hold with the news of our success while lives may yet be saved."

Morevek is realigning his campaign trait to match the Trickster path, which he is taking. His first Mythic feat is Weapon Finesse (Dex to damage), his Trickster attack is Fleet Charge, and he will be taking Enhance Magic Items as his first path ability.

There are a number of other changes pending.

DarkOne-Rob
2018-01-25, 11:07 PM
Filburn stands silently for several long moments, watching and listening to the others as they react to...whatever it is that just happened. "How are any of us still alive...?" he mutters as he looks back into the ruined chamber where the wardstone fragment was destroyed. "We should all of us be dead...What? Who said that?" Looking around again, the half-elf brings his blade up to the ready position before nearly dropping his weapon in shock.

The blade that used to be immaculately clean with a razor-sharp edge is now a dull, matte-black that seems to absorb any light shining on it. Filburn holds it up to inspect it and stares incredulously at it. "Do any of the rest of you hear that? What is happening here?" he asks, his eyes never leaving the strange blade. "Is that...you?"

For several more moments the swordsman looks bewildered as he listens to a voice none of the others can hear. Than, with a confused look he takes out a cloth, cleans the blade carefully, and sheathes it. "I don't know what is happening or what I am feeling, but I do know we should have all died in an explosion like that. Aurora is beyond our help now - I just hope her soul is not trapped in the depths of the Abyss..." he says as he stares, unseeing, back towards where the portal took the aasimar.

Filburn is being rebuilt as a Bladebound Arcanist. His weapon is now a Black Blade and is telepathically speaking to him. As I develop its character I will share more - for now it will serve as a catalyst for his changes and the confusion I intend to display as he figures out how to mourn for Aurora.

Gwynfrid
2018-01-27, 11:15 AM
Elrembriel's pale blue eyes, shiny with tears, open to give a grateful look at Morevek. Her smile is van, but she manages a response. "Thank you. It is just so overwhelming..." It takes her a few moments to regain her composure, and when she does, she checks on the puzzled Filburn.

"Something impossible happened here. As if we just were invested in a bit of godly power... It is...so..." She doesn't finish. "Let me look at this sword..." She begins to cast her magic detection cantrip, but as she chants the words, the magic seems to take control of her rather than the other way around, and the incantation turns into something much more forceful and weird. A sharp, golden glow emanates from each of the small elf girl's hair ends in a nimbus of eerie power, and from her eyes a startlingly powerful blue light comes out.

"Rien ne me sera cachι
De ces ιtranges auras
Je connaξtrai tout secret
Qui se prιsente ΰ moi!"

She looks at Filburn with her unsettling, glowing eyes. "This is called... a black blade. It is a sentient object... And it is attached to you alone. Yes, something incredible happened to all of us here. As if Aurora's sacrifice, the opening of a gate to the Abyss, and the destruction of the Wardstone transferred some... energy, energy beyond mortal limits, to us." The thought has her staggered by the enormity of what's she's saying. What have we done? Awe fills her mind, but she realizes this isn't the correct question. More importantly...

"What shall we do with it?"

1 use of mythic power for Wild Arcana, casting Arcane Sight. I'm using this mostly for RP purposes here, but I must say, I couldn't wait to show it off :smallbiggrin:

Farmerbink
2018-01-28, 05:27 PM
Irabeth nods, similarly overwhelmed. She looks askance at Filburn, and her own blade Radiance, though she makes no comments about Iomedae's legendary sword becoming talkative.

"I agree with Morevek, and you Elrembriel. We must start by returning to Defender's Heart. The rest of the crusaders need to know what happened here, and there will surely be additional steps to take."

The party begins to descend, past the dented helmets, the pair of deceased combatants in the erstwhile museum, and finally find themselves at the entrance to the garrison. Just as they're about to leave, passing the deceased and mangled form of the man who until recently was the prelate of Kenabres, Hulrun Shappok, Crel and the others arrive, with Waylan's mount in tow.

Their cautious steps and wide-eyed excitement to see the party all-but announce the reason for their presence, but none the less, Crel opts to explain: "We saw such a brilliant light! It was as if the roof had been torn from the Garrison and all within purged by fire! I was afraid for sure we would find the place overrun with demons-" for the moment, he seems almost ashamed- "and that we might at least die honorably, fighting back against whatever had slain our heroes..." He looks up, locks eyes with Waylan and Irabeth, and his expression lightens. "I'm pleased to see we were mistaken!"


The passage back to Defender's Heart is surprisingly easy. It seems the sudden cessation of whatever communication had been flowing between the demonic forces has put them on the defensive- at least for the moment. You come across almost a dozen refugees, all traveling in groups of 2 or 3, emboldened by the same light that struck fear into Crel, and the sudden lack of roving bands of cultists and demons. Thrilled beyond words to find a (fairly large) group of well-meaning citizens, they follow instructions with gusto and are shepherded away by the quartermaster, when you arrive at the inn-turned-keep.

The sun begins to set as the party arrives at the keep, and Irabeth turns back to you near the entrance. "Keep whatever company you like- I will not ask you to hide nor share what we've seen, at this time. Eat and rest well, you've more than earned it. If you will pardon me, I plan to speak with Master Orlun and Aravashnial."

DarkOne-Rob
2018-01-28, 07:53 PM
Filburn seems distracted, as if barely able to hear Elrembriel over some other voice. He nods as she mentions the phrase 'black blade' and looks at the weapon attentively. "Baerlyon says we are joined in some grand purpose," he replies as they turn to leave. As they meet their allies he listens quietly. He smiles wanly at their exuberance before remembering Aurora. "Unfortunately, they have likely slain one of our member...we must return to Defender's Heart and give the bad news to her mother..." he says with a crestfallen expression.

At Irabeth's release he looks about sadly for a moment. "Would anyone else come with me? We must give the unhappy news..." he trails off, looking at the others for a response. He then walks off, presumably to find the late paladin's mother.

After finding Aurora's mother and telling her of Aurora's heroics and loss Filburn mutely wanders the halls until he finds a vacant room. There he sits in silence, meditating with his new weapon and trying to figure out what is happening to him...

JWallyR
2018-01-29, 12:00 PM
"As if Aurora's sacrifice, the opening of a gate to the Abyss, and the destruction of the Wardstone transferred some... energy, energy beyond mortal limits, to us.

What shall we do with it?"


"If today's events are any indication," muses Morevek, "I imagine that we will not lack for... opportunities to put what power we may possess to good use in the defense of innocent lives, near and far. The power which burst from the wardstones in the visions we saw- I assume you saw what I did?- was their dying breaths, and it will take great power to forge a lasting defense against the demons of the worldwound in their absence." His face is somber at the thought.

"Such thoughts are for another time. Gods willing, we will be fit to the task."



"Would anyone else come with me? We must give the unhappy news..."

"I will come," responds Morevek in a soft but resolute voice. "I will add what weight my voice may to the assurance that her daughter's life was well-spent, even to its untimely end."



After retiring to his chambers, Morevek spends the better part of an hour going through his forms, finding them with greater ease than ever before. Pleased at the revelation, he sits with his spellbook. After several minutes, he brushes aside his alchemist's kit dismissively, and in sudden inspiration takes his quill and ink. With eyes closed but perfect focus, he begins to draw, cutting into his ivory skin with the sharp point. As the skin breaks and swells against the sensation of pain, the ink flows into the grooves left behind by the sharp implement, and the drawing continues.

After several hours, a pair of intricate designs ornament the tiefling's inner forearms. One seems to resemble the delicate web of a spider, though a closer inspection would reveal that the strands are made of almost impossibly small, intricately detailed runic figures. The other is nearer to a stylized humanoid figure, tall and slender, but the dark and distinct lines that form the head and shoulders seem almost to trail off down the rest of its body, with a faded midsection and ink-less legs and feet, though a keen eye might note the raised skin that gives evidence to their presence.

Satisfied with his efforts, the tiefling resumes his cross-legged position, poring through his spellbook. He might be a statue, still as the tiefling sits with his chin resting on folded fingers, aside from the amazingly delicate touch of his clawed tail as it nimbly turns the pages.

Adding Vanish and Web to his spell-scars in the evening. Otherwise, ready to proceed to the next day.

Gwynfrid
2018-01-30, 09:40 PM
"If today's events are any indication," muses Morevek, "I imagine that we will not lack for... opportunities to put what power we may possess to good use in the defense of innocent lives, near and far. The power which burst from the wardstones in the visions we saw- I assume you saw what I did?- was their dying breaths, and it will take great power to forge a lasting defense against the demons of the worldwound in their absence." His face is somber at the thought.

"Such thoughts are for another time. Gods willing, we will be fit to the task."

"Yes, I saw it too. There will be work, and hardship. But I feel stronger, a lot more so... More up to it. Even without, oh! Without Aurora to give me the courage." The feeling startles her, but the young elf realizes the truth of her own words: While the paladin's death pains her immensely, she feels like she can follow into her heroic steps even in her absence.




Their cautious steps and wide-eyed excitement to see the party all-but announce the reason for their presence, but none the less, Crel opts to explain: "We saw such a brilliant light! It was as if the roof had been torn from the Garrison and all within purged by fire! I was afraid for sure we would find the place overrun with demons-" for the moment, he seems almost ashamed- "and that we might at least die honorably, fighting back against whatever had slain our heroes..." He looks up, locks eyes with Waylan and Irabeth, and his expression lightens. "I'm pleased to see we were mistaken!"

"Oh! Crel! I was so terrified this was going to mean you sacrificed your life for us!" The girl throws herself in the big mongrel's open arms. "It was... Incredible... The demons... The Wardstone, the... the energy! I felt invincible for a while!" She calms down, soberly reflecting on the day's losses as well as its victory. "Alas. Aurora... She didn't make it. Ripped out of our sight by some twist of unholy power. So... Hard..." Tears come to the corners of her eyes again. It takes a minute or two until she's able to share more of the group's story details.




"I will come," responds Morevek in a soft but resolute voice. "I will add what weight my voice may to the assurance that her daughter's life was well-spent, even to its untimely end."

"I will join you, as well. She deserves the support, and to know the full story from us, the witnesses of Aurora's valor and her last moments with us."



When all of the evening's stories are recounted, duties accomplished, and plans made, Elrembriel repairs to her room. Wary of forgetting the arcane words that had sprung to her mind when the rift opened, she hastens to copy them into her spell book, until wariness gets the better of her and she finally falls asleep, her head resting on the work table.

MuffinMan
2018-01-30, 09:49 PM
The party begins to descend, past the dented helmets, the pair of deceased combatants in the erstwhile museum, and finally find themselves at the entrance to the garrison. Just as they're about to leave, passing the deceased and mangled form of the man who until recently was the prelate of Kenabres, Hulrun Shappok, Crel and the others arrive, with Waylan's mount in tow.

Their cautious steps and wide-eyed excitement to see the party all-but announce the reason for their presence, but none the less, Crel opts to explain: "We saw such a brilliant light! It was as if the roof had been torn from the Garrison and all within purged by fire! I was afraid for sure we would find the place overrun with demons-" for the moment, he seems almost ashamed- "and that we might at least die honorably, fighting back against whatever had slain our heroes..." He looks up, locks eyes with Waylan and Irabeth, and his expression lightens. "I'm pleased to see we were mistaken!"


Waylan is in a somber mood as the group exits the Garrison, his thoughts directed inward and ruminating on divine mysteries. The sudden appearance of Crel and, especially, Auspice cause his face to break in a smile for the first time since the incident. He goes to the horse and soothes it with a series of whispers and strokes, before answering the mongrelman. "We are..." he struggles a moment to find the right word, "alive. The gods have willed it so, and they have also struck a mighty blow against demonkind throughout the region. But we are... changed. I can't put it into words, yet. Tell me how you fared outside while we walk..."



On returning to Defender's Heart, Waylan first busies himself with stabling Auspice and ensuring that Kestros has access to food and water. That done, he declines the invitations of Irabeth and Filburn in the interest of helping the outpost deal with the sudden influx of new inhabitants - some wounded, others ill, and all hungry. For several hours the former woodsman helps minister to the general populace: conjuring water, cleaning wounds, and channeling a bit of divine energy here and there to staunch the deadliest wounds. By the time night has fallen he is exhausted himself, but any thought of sleep is far from his mind. Dragging his resistant body to the chapel, he lights a few candles and begins a long recitation of prayers directed towards both Erastil and Iomedae. He also intends to keep vigil all night in prayer for Aurora's soul, if the gods will grant him the perseverance to stay awake...

MuffinMan
2018-01-31, 10:26 PM
Waylan awakens in the gray hour just before daybreak - awakens, and begins chastising himself for failing at his vigil. He is interrupted by the sudden remembrance of a dream - or was it a dream? - that came to him amidst his prayers. Hurrying through his morning genuflections, he goes back to the living quarters in a rush to find the others.

"My friends," he begins once he has gathered them all, "I have had a vision, or a visitation - it was as though Erastil himself was speaking to me, or maybe it was Iomedae, I don't know... - this vision, it struck me with the sudden imperative of a work left unfinished. The Gray Garrison, Iomedae's sanctum - we have driven out the demons befouling it, but their taint lingers on. Now that the immediate threat is vanquished, we should return and finish the job of cleansing the temple and rededicating it anew. Some of those who joined us yesterday can lend their efforts, and the work will go quickly. For the rebirth of Kenabres, and the dawn of a new era in the war against the demons, I can think of no act more fitting than this!" After finishing his unusually-impassioned speech he takes a long drink of water, giving him an excuse to remain silent while he waits to hear the response to his suggestion.

JWallyR
2018-02-01, 09:51 AM
Morevek's black-pool eyes widen at Waylan's reminder before narrowing in a flash of sudden irritation. "Of course," he begins, "we owe the Inheritor much for Her favor, and had Her servant not been taken from us, surely she too would have reminded us." A thoughtful look passes over the tiefling's face. "Demons are not well-known for their organization in the absence of strong arms to force compliance, so the site may remain abandoned, but we should not expect to find it unguarded. Those who choose to join us must be prepared to aid in their own defense, though our recent... experiences may prove that question moot."

The tiefling stretches, his arms spreading languidly and inadvertently placing the sigils that now adorn his bare forearms on display. "Daylight burns. Shall we?"

Gwynfrid
2018-02-01, 10:01 AM
Elrembriel is bleary-eyed after a short night. Much of the evening she spent talking, and a good deal of the night scripting new spells in her book. But she rises, and her voice is determined. "We were in no shape to do that last night, but of course we owe it to the Inheritor and to Aurora, to restore this place to reverence. I'm ready to move."

DarkOne-Rob
2018-02-01, 05:08 PM
Filburn listens with a distracted expression, sometimes twitching and brushing his ear with his hand in irritation. "Hush! It's a good idea," he mutters finally before speaking up for all to hear. "We will help with this task," he says as he unconsciously refers to both himself and his weapon in the same breath. "I will need to study some, however, and would like to ensure that I can at least speak with Aravashnial nightly. Will we need to camp at the temple, or can we set guards there instead?"

Mechanically Filburn needs to create a spellbook. He will probably start working with Elrembriel and Morevek in addition to Aravashnial as he begins this process.

JWallyR
2018-02-02, 10:39 PM
"I do not think we will be there overlong," muses Morevek, "the deeper damage would take craftsmen weeks to repair, were we even able to commission such an effort. What we can do, meanwhile, is remove the slain to whatever disposition they may warrant and right the most offensive of the desecration to the garrison's holy spaces."

Farmerbink
2018-02-04, 02:57 PM
With the head of the snake severed, travel around Kenabres quickly begins to grow safer. Scattered pockets of demonic forces remain in the city, many wandering randomly- some not even aware that they've been cut off, as communication has been sparse for some time. The heroes are able to return to the Garrison with little trouble.

Immediately crossing the open square between the Garrison and what used to be the Cathedral of Saint Clydwell, the heroes discover signs of passage- The doors left closed hang ajar, and the bodies left just outside the gates have been removed in some capacity.

A half-dozen courageous and pious craftsmen wait behind the party, eager to begin the work necessary to reconsecrate the garrison.

DarkOne-Rob
2018-02-04, 04:19 PM
Filburn looks at the gathered craftsmen and says, "Give us a moment to ensure it is safe to begin working - someone else has been here." As the half-elf begins to move he tilts his head as if listening to something the others cannot hear. Nodding in agreement he says, "Baerlyon suspects that whatever moved the corpses might still be around. Everyone stay on your guard." Then he begins to try and move around the outside of the building but inexplicably trips, making a great deal more noise than usual. "Will you stop that? It's very distracting..." he mutters before shaking his head angrily. "I mean it! You are going to get me seen or heard...what? Use magic? We talked about this already...alright, fine!" With an angry gesture the half-elf disappears from view and continues around the outside of the building, scouting as before but relying more on magical trickery than he previously did.

JWallyR
2018-02-06, 10:08 PM
Morevek watches Filburn's nearly schizophrenic behavior with a raised eyebrow, and a hint of amusement on his face. Without voicing his thoughts, the tiefling moves to circle the building, moving the direction not taken by his fellow swordsman.

Stealth: [roll0]
Perception: [roll1]

MuffinMan
2018-02-07, 09:25 AM
Waylan wordlessly dismounts and passes Auspice's reins to one of the craftsmen standing behind the party. Nocking an arrow, he nods his readiness to the others.

Gwynfrid
2018-02-07, 09:55 AM
The words of her detection cantrip on her lips, Elrembriel scans the area for anything untoward.

Detect Magic, looking at the door and vicinity.

Farmerbink
2018-02-07, 07:17 PM
Filburn is a hair startled to see Morevek coming towards him, but the two reconvene behind the Garrison, having traversed a fair amount of rubble from the wreckage surrounding it. They return to the front of the building (as the rear shows no signs of meddling nor opportunity for ingress), to find Elrembriel shaking her head to the negative. There are no apparent mystical signs of passage to accompany the obvious presence of someone.

Waylan looks into the entrance cautiously, Auspice nickering quietly in the care of one of the workers. Filburn steps in front of the cleric, using his invisibility to scope out the building's interior in relative safety. Immediately, he notes the distended form of Lord Hulrun, slumped in the corner- more of his abdomen missing than before. It shows no signs of life (nor unlife), so he presses on.

In the small shrine, Filburn first hears them. Words echo from the direction of the stairs- uttered in guttural tones. Two unseen figures argue somewhere. From here, he can piece together the occasional word in Abyssal, though their exasperation and displeasure is clear, even from here.

Gwynfrid
2018-02-09, 02:02 PM
At Filburn's warning, Elrembriel cautiously steps in, to stop at the entrance of the shrine room, Scruech'ul perched on her shoulder. She strains her ears, trying to hear the words of the conversation upstairs.


As standard, please assume Elrembriel has the Message spell active at most times during such an exploration. Also, Mage Armor has been cast (also available to Morevek if required). And she speaks Abyssal.
Perception [roll0]
If needed, Stealth [roll1]

DarkOne-Rob
2018-02-09, 08:22 PM
Filburn creeps invisibly up towards the speakers, intent on seeing what might threaten the reclamation effort before they see the craftsmen waiting outside.

With Stealth at +20 for Invisibility I am hoping to get close enough to really see what is happening. Filburn also speaks Abyssal.

Farmerbink
2018-02-13, 07:55 PM
Bolstered by his invisibility, Filburn is able to approach without much trouble. He follows the voices to the stairs, gaining greater clarity of their words with every step. They're looking for something. He climbs the flight. They're not finding it- and unhappy about it.

In the upper landing, cultists lie mostly where they were left. The voices come from the war room and barracks to the east. Carefully, he moves to approach the doorway, when one of the voices asks "Did you hear something?"

DarkOne-Rob
2018-02-14, 02:22 PM
Stopping utterly Filburn reports back to the party using the spell to pass the word silently. He watches for signs of enemies to appear as he tries to not even breath...

Stealth: [roll0]

Gwynfrid
2018-02-15, 01:51 PM
On hearing Filburn's alert, Elrembriel stops in her tracks. "Can you hear what they're saying?" she whispers over the Message channel.

Note she used Mythic power to cast Message, since that spell is her standard procedure for such a situation, but she hadn't memorized it today.

JWallyR
2018-02-15, 01:56 PM
Morevek raises one ebony eyebrow at Elrembriel's sudden advance, and with a flourish of his blade moves to follow. Listening carefully, he prowls through the garrison.

Stealth: [roll0] rerolled in OOC to 25 *if* this is a failure.
Perception: [roll1]

Farmerbink
2018-02-15, 07:34 PM
Filburn gets the distinct impression that the figures he was spying on are doing exactly what he is. For several long moments, no sounds emanate from the war room, though the distinct sound of rummaging can be heard in the barracks. Whoever or whatever is in there didn't hear the warning, or didn't pay it any heed.

DarkOne-Rob
2018-02-16, 10:31 AM
Filburn settles himself down to wait in silence, content to rely on his magic to sustain his stealth long enough for the intruders to either lose interest or reveal themselves...

At 1 minute per level and Caster Level 6, I am not sure how long we have, but Filburn will at least wait until some sign of the enemy is visible or those who think they heard something move along.

I did not expect combat this soon, so Filburn is not 100% prepared (spells and preparation haven't been something I have had him role-play so far). That said, if he is seen because the spell ends he won't hesitate to attack!

MuffinMan
2018-02-16, 06:43 PM
Stopping utterly Filburn reports back to the party using the spell to pass the word silently. He watches for signs of enemies to appear as he tries to not even breath...

From his position at the foot of the steps leading to the garrison, Waylan quickly casts a spell to augment his eyesight and accuracy. Then he waits with baited breath for Filburn's next update, or the sounds of a fight breaking out...

Cast Aspect of the Falcon (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/aspectOfTheFalcon.html#aspect-of-the-falcon) on self (5 min duration)

Gwynfrid
2018-02-17, 11:19 AM
The below no longer applies. I'll eventually delete the post if that makes sense.

"I'm going to make them stir, hopefully."

Elrembriel moves in towards the central stairwell and begins to cast.

Moving to M8 and casting Monster Summoning II. If we're round to round, she will actually cast in the next round since it's a 1 round casting.

Farmerbink
2018-02-17, 03:34 PM
The same guttural voice grunts. "Keep it down in there, will ya?" irritably chastising the creatures rummaging in the barracks. Filburn sighs, reminded impolitely by his blade that they can't see him. No really.

He prowls forward, resisting the urge to announce himself by snapping back a retort, and peers into the rooms...

In the war room, a Babau directs two grossly obese humans in inspecting the documents that remain. Filburn recalls the demons that wore human bodies at the entrance- these look similar. In the barracks, one of the goat-headed shir demons roots around in the barrels- consuming the rotting food within, while tearing apart the room.



At the entrance, some of the craftsmen become visibly agitated. "I thought you said it was already safe!" one whimpers, as the heroes clearly begin to prepare for combat.

Given D.O.s recollection (and decision to inform the DM) of his new mythic power, and the undetectability that comes with it, there's no need for additional preparations, immediately. Their constant "see invisibility" effects won't penetrate, unless I read something that suggests otherwise.

This would be a great time to let me know if you have any more huge, qualitative differences in how your characters work now, lol. I'll let you either finish casting, Gwyn, or chose to do something else, in light of this new info.

DarkOne-Rob
2018-02-17, 04:10 PM
Filburn nods irritably at his blade, as invisible as he is. This will take some time for me to get really comfortable...I will tell the others, he telepathically informs his weapon. Then, over the Message spell he whispers, "Get the craftsmen back - there are at least three demons here! Two of the fat ones that wear human bodies and one of the shir-demons that look like minotaurs. I will need help fighting them off, but can get into a good position to surprise them if you all can draw them downstairs...set up an ambush and I will get them from this side!"

He then positions himself to let the demons pass him if they walk towards the stairs and readies himself for a vicious strike at an opportune moment...

Not sure of an exact position on the map, but Filburn will ready an attack against the Shir (first choice) or another demon if they begin to make their way downstairs to engage the rest of the party.

Gwynfrid
2018-02-18, 06:07 PM
Elrembriel turns back as quickly as she can, to warn the workers away. "There's some more fighting to do, don't go in. You should turn back until the area is clear."

She huddles with Morevek and Waylan. "Filburn says we try to ambush them downstairs. What's a good place? Just outside the stairwell?"

Not sure Irabeth is with us?

MuffinMan
2018-02-18, 09:56 PM
At the entrance, some of the craftsmen become visibly agitated. "I thought you said it was already safe!" one whimpers, as the heroes clearly begin to prepare for combat.

"Fear not, my friends, the gods are with us. Say a quick prayer with me and then stand back - we will send their souls back to the Abyss." He leads the group in a quick, quiet prayer for protection as he finishes casting an array of spells for battle.


She huddles with Morevek and Waylan. "Filburn says we try to ambush them downstairs. What's a good place? Just outside the stairwell?"

"Yes, that sounds wise to me. Give Filburn the signal - we will be ready."

Waylan will additionally cast bless (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/bless.html#bless), weapon of awe (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/weaponOfAwe.html#weapon-of-awe) on himself, and also bull's strength (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/bullSStrength.html#bull-s-strength) on Irabeth if she's with the party.

EDIT: also casting protection from evil on Morevek

As soon as we intentionally grab the demons' attention, he will also cast divine favor (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/divineFavor.html#divine-favor).

Fluff-wise, I'm hoping the morale bonus from the bless spell helps the craftsmen to stay calm and follow instructions :smallwink:

JWallyR
2018-02-20, 12:56 PM
Morevek waits as Waylan pronounces his deity's blessings on the party before advancing up the stairs. "Now, I expect very little from you vermin," he calls to the as-yet-unseen foes, "but we haven't all day to bother with your antics. Must I chastise you where you stand, or have you the spine to come meet your fate?"

My intent is for Morevek to approach earshot, and then use a Standard action to demoralize an opponent using Intimidate: [roll0]

Additionally, I'm happy to accept a Protection from Evil from Waylan, if such is applicable.

Farmerbink
2018-02-21, 09:36 AM
At Morevek's call, the rummaging ceases. The Babau looks up at the pair of flesh-bags. For a few moments, they don't seem to respond, but shortly thereafter, they start prowling forward.

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

WalkingTheShade
2018-02-21, 11:32 AM
Irabeth has been following the crusaders in sullen silence. Something seems to be on her mind. Ever since their last fight, Irabeth appears akward and uneasy with her companions. She's been avoiding eye contact. If she has to answer, she does so only in afterthought, with a nod or a grunt. She seems to be elsewhere.

Waylan's blessing finally gets her to break her silence. "Thank you, Father," she says in a barely audible whisper, accompanied by a small bow of the head.

Irabeth mutters her own prayer to the Inheritor: "Guide my sword. May my hand not falter." Yet, even as she feels her godess' intercetion, Irabeth can't help but taste something bitter in her mouth.

She draws Radiance and waits at the bottom of the stairs for what is to come, trying to focus back to the task at hand.

Casting Divine favor (http://www.d20pfsrd.com/magic/all-spells/d/divine-favor/), duration 1 minute.

DarkOne-Rob
2018-02-24, 11:18 PM
Filburn continues to wait patiently. "I see a fourth demon - one of the babaus I think. A total of four enemies, all up on this floor. Be ready to hold your ground and I will surprise them from behind," he murmurs over the message spell. Then he remains out of the demons' way as they begin making their way to the stairs, waiting for the opportune moment to strike...

Farmerbink
2018-02-25, 06:18 PM
The upper floor is cast into darkness as the first of the Vermleks files past Filburn's hiding place. It presses on towards the stairs, stopping for a moment at the top of them to glare malevolently at Morevek. The Schir joins its unlikely companion, stepping out of the darkness with a wicked halberd in hand. The second Vermlek and Babau don't appear at the top of the stairs... yet.

If you have dark vision, or a means of piercing it otherwise, you might see the second Vermlek attempting to summon allies (right beside Filburn- it provokes an AOO and could end badly for him, if our swordsman cares to take it). The Babau conjured the darkness and is close behind the second Vermlek.

You can respond as if entering combat, or not. Filburn will get a bonus action on the first round (for the surprise round that is difficult to adjudicate).
Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

WalkingTheShade
2018-02-26, 05:59 AM
Irabeth concentrates on the foosteps above their heads. "Come on already..." she mumbles between gritted teeth. She flexes on her knees, relaxes the grip on her sword, stretches her shield arm and keeps her breathing steady.

Ready a partial charge on the surprise round, if she gets one. Through the (open) doorway towards the bottom of the stairs.

If no surprise round, then, well, I'll just post a full round worth of actions when time comes.

MuffinMan
2018-02-26, 10:02 AM
Waylan says nothing, but aims his bow at the base of the staircase where the demons will soon descend. He suppresses the temptation to draw until he has sight of the foe...

Gwynfrid
2018-02-26, 11:06 AM
Silently, Elrembriel steps back, so that she leaves more open space for Waylan to pick the best shooting position. She whispers over the Message channel, "this thing with a worm-like head Filburn described is a Vermlek. It can invade and use a dead person's body. Healing energy harms it."

Step to T27.

DarkOne-Rob
2018-02-26, 09:11 PM
"They seem to be trying to summon reinforcements - I am waiting for more to head downstairs before I attack," mutters Filburn into the message spell as he continues to watch, his half-elven eyes having no trouble seeing in the abyssal darkness.

JWallyR
2018-03-01, 11:17 AM
Morevek affects a deliberately bored tone. "Must you tarry so? The daylight wanes." He nonchalantly paces away from the stairway, free hand making tiny gestures before the swordsman begins suddenly shrinking.

Move to N,28
Cast Reduce Person, 5 minute duration

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai), VMC Rogue, Level 5, Init 5, HP 51/51, Speed 30
AC 27, Touch 22, Flat-footed 17, CMD 21, Fort 6, Ref 7, Will 6, CMB 0, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +5 Dex, +1 Size, +1 Natural, +1 Deflect)
Abilities Str 6, Dex 20, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor, ~5 hours?
Reduce Person: +2 Dex, -2 Str, Small size (+1 atk/AC)

Farmerbink
2018-03-01, 12:53 PM
With a snarl, the angry voice of the Babau pierces the darkness (in infernal). "Stupid oaf! You try, then!" The frontmost Vermlek, rather than follow after Morevek's taunting, begins its own summoning ritual. The distinct lack of additional foes seems to suggest that the first demon's attempt was not successful. The Schir and other Vermlek, however, hurriy down the stairs, to confront Morevek- prompted no doubt by the Babau's displeasure.

We kind of eased into this combat oddly, though I don't disapprove. Ultimately, I think this quasi-organic approach was the best way to resolve it. Because they are unaware of Filburn (and mostly because I said earlier that I would), Filburn gets an extra standard action this round (equivalent of a surprise round- taken while the demons were passing). Otherwise, we can call this round 1 and move on with life.

For simplicity and consistency, Shades, I've opted to not allow readied actions prior to the true start of combat (it gets stupid fugly when trying to adjudicate two enemies that know of each other's presence). Please take round 1 as normal.
Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

DarkOne-Rob
2018-03-01, 05:25 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=1469604)
Male Neutral Good Half-Elf Bladed Arcanist, Level 5, Init 8, HP 50/50, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 19, Fort 3, Ref 3, Will 4, CMB +7, Base Attack Bonus 2
Black Blade +2 Falcata "Baerlyon, Demon-Foe" +9 (1d8+9, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 12, Wis 10, Cha 10
Condition Arcane Strike
Black Blade Strike
Arcane Reservoir 5/8 Uses Available
Black Blade Arcane Pool 1/2 Available
Mythic Powers 5/5 Available
Filburn silently follows the demons as they approach the stairs, striking twice as the enormous outsider begins its ritual to summon more enemies. As he appears, as if from thin air, he cries in a strange, harsh tongue, unaware that he is speaking in a different language...

"Now! Attack!"
Initiative [roll0]

Free action to use Black Blade Strike to add +1 Damage to my attacks for one minute.
Swift action to activate Arcane Strike for another +1 to damage (this round)
Move to R43.
Standard Action to attack: Baerlyon, Demon-Foe [roll1] attack, [roll2] (19-20/x3), [roll3] magical slashing damage, [roll4] critical strike damage (enemy doesn't get their Dexterity bonus against this attack, regardless of initiative)

Surprise Round Standard Action to attack: Baerlyon, Demon-Foe: [roll5] attack, [roll6] (19-20/x3), [roll7] magical slashing damage, [roll8] critical strike damage (enemy might get their Dexterity bonus against this attack, depending upon their initiative roll)

If either attack misses, I will probably use a Mythic Surge to increase the dice roll.

JWallyR
2018-03-01, 06:27 PM
Amid the enemies' rush and the sudden clamor of battle up the stairs, Morevek remains oddly relaxed. Anticipating Irabeth's sudden, swift charge, the swordsman sidles around to a position opposite the paladin, fingers gesturing in harsh, angular movements. As he reaches his goal, he suddenly spins, his blade lashing out faster than eyes can follow!

Mythic Surge, if necessary: [roll0]

Delaying action until Irabeth's charge. If she charges the Vermlek but does not kill it, Morevek will 5ft step to M27 and begin Spell Combat by attempting to cast Chill Touch (http://www.d20pfsrd.com/magic/all-spells/c/chill-touch/) defensively: [roll1] vs DC 17. If this concentration check would fail, he will use the Mythic Surge rolled earlier.

If she charges and kills the Vermlek, Morevek will cast Chill Touch as the beginning of spell combat while out of reach, and then 5ft step into range of the Schir to begin attacks.

Rolls do not include flanking. Please apply as appropriate.

"Free" attack from Chill Touch:
Attack: [roll2]
CC: [roll3] for x2 on 27+
Damage: [roll4] magic/cold iron/slashing plus [roll5] negative energy damage and Fort Save vs DC 16 else 1 Str damage.
Crit damage: [roll6] magic/cold iron/slashing plus [roll7] negative energy damage and Fort Save vs DC 16 else 1 Str damage.

Normal attack:
Attack: [roll8]
CC: [roll9] for x2 on 27+
Damage: [roll10] magic/cold iron/slashing plus [roll11] negative energy damage and Fort Save vs DC 16 else 1 Str damage.
Crit damage: [roll12] magic/cold iron/slashing plus [roll13] negative energy damage and Fort Save vs DC 16 else 1 Str damage.

AoO, if applicable:
Attack: [roll14]
CC: [roll15] for x2 on 27+
Damage: [roll16] magic/cold iron/slashing plus [roll17] negative energy damage and Fort Save vs DC 16 else 1 Str damage.
Crit damage: [roll18] magic/cold iron/slashing plus [roll19] negative energy damage and Fort Save vs DC 16 else 1 Str damage.

If any of these attacks are non-confirmed crits but the natural modified roll is above 18 and the Mythic Surge was not used on concentration, Morevek will use the Mythic Surge to attempt to confirm a crit.
Should he confirm a crit, he will also expend 2 Arcane Points to increase his weapon's damage multiplier to x3, dealing the following additional damage:

Damage: [roll20] magic/cold iron/slashing

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai), VMC Rogue, Level 5, Init 5, HP 51/51, Speed 30
AC 27, Touch 22, Flat-footed 17, CMD 21, Fort 6, Ref 7, Will 6, CMB 0, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +5 Dex, +1 Size, +1 Natural, +1 Deflect)
Abilities Str 6, Dex 20, Con 12, Int 20, Wis 12, Cha 8
Condition Mage Armor: +4 Armor, ~5 hours?
Reduce Person: +2 Dex, -2 Str, Small size (+1 atk/AC), 48 rds remaining

WalkingTheShade
2018-03-02, 04:37 AM
In the half-light, Irabeth gives just the slightest nod to Morevek as he comes down the stairs.

Seeing the fiends approach, her feet kick the ground behind her and she rushes into contact with a guttural war cry.

EDIT: Messed up the rolls. They are here (http://www.giantitp.com/forums/showthread.php?442475-Bink-s-Wrath-of-the-Righteous-OOC&p=22886006#post22886006).

Charge V1, into O27.

Spending Inspiring Rush (http://www.d20pfsrd.com/traits/combat-traits/inspiring-rush/) on that charge, for +1 attack and +1 damage.

Charge mitigates Power Attack penalty.

[roll0] (Threat on 31+, [roll1])
[roll2] ([roll3])

As far as DR goes, Radiance is both magical and Cold Iron.

If total attack result is 18 or more and doesn't hit, spend Mythic Surge to add to attack, [roll4].
Irabeth (http://www.myth-weavers.com/sheet.html#id=1500565)
Half-Orc Paladin 5 LG
HP 60 / 60 Speed ft Init 1
AC 21 Fort 8 Ref 4 Will 6
CMB +10 BAB 5
Radiance +11 (1d8+6, 19-20)
Radiance (PA) +9 (1d8+12, 19-20)
Heavy crossbow +7 (1d10, 19-20)
Str 20 (5) Dex 12 (1) Con 14 (2) Wis 10 (0) Int 10 (0) Cha 14 (2)

Gwynfrid
2018-03-02, 08:18 AM
Elrembriel hears Filburn's voice upstairs, wondering what this strange language is that he speaks. Leaving questions for later, she gets to work. Her soft voice calls an incantation, for extraplanar help.

Casting Summon Monster II (1 round).

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 5 N
HP 35 / 35 Speed ft Init +5
AC 17 (armor +4, Dex +3) Fort +1 Ref +4 Will +5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Mage Armor.

MuffinMan
2018-03-02, 09:24 PM
Waylan rushes into the next room behind Irabeth, takes aim, and fires at the nearest demon!

Move to Q/28 and shoot at V1 or S, whichever is still up. Swift action to use Hawkeye (1/6) for +2 attack, and apply Deadly Aim.

atk [roll0] (+1 PBS, -1 DA, +2 HE, +1 Bless, +1 DF), cc [roll1] (20/x3)
dmg [roll2] (+1 PBS, +2 DA, +2 WoA, +1 DF)

Ongoing spell effects from Waylan:
Bull's Strength (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/bullSStrength.html#bull-s-strength) on Irabeth
Protection from Evil (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/protectionFromEvil.html#protection-from-evil) on Morevek.
Bless (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/bless.html#bless) on the party
Weapon of Awe (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/weaponOfAwe.html#weapon-of-awe) on self
Divine favor (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/divineFavor.html#divine-favor) on self

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 5 LG
HP 50 / 50 Speed ft Init 6
AC 22 Fort 7 Ref 8 Will 9
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

Farmerbink
2018-03-03, 02:34 PM
Filburn appears from practically nowhere, his blade embedded hilt-deep in the obscene creature. In a heartbeat, he's struck again, leaving it bleeding and dazed. It loses all ability to focus on its summons, drawing a snarl of surprise and anger from the Babau. The Vermlek lashes out awkwardly with its blade, but Filburn's defenses fail him (Filburn takes 10 damage). The Babau, for it's part, promptly disappears.

... only to appear on the previous floor, standing in front of Elrembriel. The spear-wielding demon grins wickedly as it circles the wizard, leaving her between itself and the rest of the party.

Irabeth and Morevek join forces to dispatch the other Vermlek, both cutting deep into the fleshy corpse to destroy the demon within. Waylan steps into the room, and finds his mark on the halberd-wielding Schir.

The oddly goat-headed demon takes the rest of the stairs in stride, and turns its halberd on Morevek, who dodges the swipe with the practiced ease of a competent swordsman.

Map update (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

DarkOne-Rob
2018-03-03, 07:35 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=1469604)
Male Neutral Good Half-Elf Bladed Arcanist, Level 5, Init 8, HP 40/50, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 19, Fort 3, Ref 3, Will 4, CMB +7, Base Attack Bonus 2
Black Blade +2 Falcata "Baerlyon, Demon-Foe" +9 (1d8+10, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 12, Wis 10, Cha 10
Condition Tongues Curse (Aklo)
Arcane Strike
Black Blade Strike (Round 2/10)
Mythic Powers 5/5 Available
Legendary Item Power (1/2 Available)
Arcane Reservoir 5/8 Uses Available
Black Blade Arcane Pool 1/2 Available
Filburn follows his previous strike with another at the demon wrapped in a baggy pile of flesh!

"Back to the Abyss with you fiend!"
Swift action to activate Arcane Strike.
Standard Action to attack V2: Baerlyon, Demon-Foe [roll0] attack, [roll1] (19-20/x3), [roll2] magical slashing damage, [roll3] critical strike damage

Legendary Power (if the attack roll fails to hit) +[roll4]

If V2 is downed, Filburn will move to O26.

MuffinMan
2018-03-03, 09:42 PM
Waylan steps forward just in time to see Elrembriel dodge a blow from pair of hulking demons that somehow made it down without the stairs. Calling upon his newfound abilities he sends not two but three arrows flying through the air towards the foes!

5ft step to Q/27, then Mythic Rapid Shot to pew pew pew (w/Deadly Aim and cold iron arrows). Prioritize the most injured target of V2 and B until it's dead. EDIT: just target B since it's the only one downstairs.

atk1 [roll0] (+1 Bless, +1 PBS, +1 DF, -1 DA, -2 RS), cc1 [roll1] (20/x3), dmg1 [roll2] (+1 PBS, +1 DF, +2 WoA), cdmg 1 [roll3]
atk2 [roll4] (+1 Bless, +1 PBS, +1 DF, -1 DA, -2 RS), cc2 [roll5] (20/x3), dmg2 [roll6] (+1 PBS, +1 DF, +2 WoA), cdmg 2 [roll7]
atk3 [roll8] (+1 Bless, +1 PBS, +1 DF, -1 DA, -2 RS), cc3 [roll9] (20/x3), dmg3 [roll10] (+1 PBS, +1 DF, +2 WoA), cdmg 3 [roll11]

Ongoing spell effects from Waylan:
Bull's Strength (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/bullSStrength.html#bull-s-strength) on Irabeth
Protection from Evil (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/protectionFromEvil.html#protection-from-evil) on Morevek.
Bless (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/bless.html#bless) on the party
Weapon of Awe (http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/weaponOfAwe.html#weapon-of-awe) on self
Divine favor (http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/divineFavor.html#divine-favor) on self

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 5 LG
HP 50 / 50 Speed ft Init 6
AC 22 Fort 7 Ref 8 Will 9
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

Gwynfrid
2018-03-04, 06:37 PM
Out of nowhere, a disgusting, horrible babau demon appears, poised to cut the young elf girl down! She nearly loses her mind at the sight, but catches herself just in time, and, with a supreme mental effort, pursues her incantation with just enough precaution to dodge any retaliatory strike.

"Lors que j'appelle la terre,
Qu'est cette apparition?
Renvoie dans son enfer
Cet ignoble dιmon!"

Springing from the floor, a creature appears, seemingly made of argile and stones. Its body is heavyset and mostly shapeless, but the stones in some precise locations over it irresistibly evoke eyes, nose, mouth, shoulders, feet - and fists. It slams at the demon, but fails to connect.

Shaking in fear in spite of this modest success, Elrembriel nearly bolts away from the terrifying demon. She hesitates, no more than a second, but instead steps back, with a side glance at Irabeth in the next room, to immediately follow with a faster spell:

"Voilΰ une boule de glace
Au parfum de caillou!
Prends-la en pleine face
Et repars dans ton trou!"

She throws a tiny bit of white snow, which accelerates fast, and on the way grows into a fist-sized block of ice, directed at the babau's hateful face.

EDITED below following changes on the map. This means Elrembriel is now in R26 and the elemental in T28.

She finishes her casting from last round (roll for defensive casting done in OOC), a Summon Monster II for an earth elemental that appears in T28.
5-ft step to R26.
Free action, Prescience [roll]1d20[roll] (if 10 or better, use instead of the roll to throw) - EDIT botched roll, but wasn't necessary.
Standard action, cast Snowball at the babau.
Ranged touch attack [roll0], damage [roll1] cold; cc(25) [roll2], cd [roll3] (EDIT - need to account for -4 penalty for firing into melee)
If hit, the demon needs a Fort save DC17 or be staggered for 1 round (no SR).

The new elemental appears in T28 and attacks the babau (stats includes earth mastery for standing on the ground, and Power Attack)
[roll4] damage [roll5] cc(28) [roll6] cd [roll7]

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 5 N
HP 35 / 35 Speed ft Init +5
AC 17 (armor +4, Dex +3) Fort +1 Ref +4 Will +5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Mage Armor, Message.
Power left today: Mythic 4/5, Prescience 7/8.



Blue numbers include Augment Summoning

N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 17 (2d10+4)
Fort +6, Ref –1, Will +3
Immune elemental traits

OFFENSE

Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+6)
Special Attacks earth mastery

STATISTICS

Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +6; CMD 15
Feats Improved Bull Rush, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran
SPECIAL ABILITIES
Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

WalkingTheShade
2018-03-05, 05:09 AM
Radiance slices through the demon's late victim to find the monster animating it. With Morevek's assitance, the thing stands no chance. She turns, following her blade, to face the one on the stair, foot kicking the floor to regain her balance. From the corner of her eye, she notices Elembriel signaling her. No words are necessary. She rushes back.

Irabeth charges the Babau in T27, moving into S27.

AoO? If she gets cover (thanks to stairs and/or railing) from the bad guy in N26, she doesn't incur an AoO. If she does inccur an AoO, well, I'll suck it up.

Charge? Can she charge the Babau by moving into R27? I'd say yes, but I'd understand if it's not considered a "straight line". If no charge, it's move+attack. I'll forgot the charge bonus from the post below. With updated positions, it's clearly a straight line. However, no flank is possible anymore.

[roll0], +2 for charge (threat on 30+, [roll1])
[roll2] ([roll3])
If roll is 16+ but misses, add: [roll4].

Then, if the surge above is not expended, I'll spend it to trigger Fleet Charge.
If the Babau is still standing, Irabeth attacks it, staying in place.
If not, Irabeth moves back to O27, and attacks the guy in N26.

[roll5] (threat on 30+, [roll6])
[roll7] ([roll8])

Irabeth (http://www.myth-weavers.com/sheet.html#id=1500565)
Half-Orc Paladin 5 LG
HP 60 / 60 Speed ft Init 1
AC 23 (21 if charge applies) Fort 8 Ref 4 Will 6
CMB +13 BAB 5
Radiance +13 (1d8+8, 19-20)
Radiance (PA) +11 (1d8+14, 19-20)
Heavy crossbow +7 (1d10, 19-20)
Str 20 (7) Dex 12 (1) Con 14 (2) Wis 10 (0) Int 10 (0) Cha 14 (2)

JWallyR
2018-03-12, 04:26 PM
Morevek's dodge continues, the slender swordsman leaning into a spin that sends his blade sweeping at the goat-headed foe before him.

5ft step into melee with the goat demon and initiate Spell Combat with a normal attack:

Attack: [roll0]
CC: [roll1] for x2 on 28+
Damage: [roll2] cold iron/slashing plus [roll3] negative energy damage from Chill Touch (http://www.d20pfsrd.com/magic/all-spells/c/chill-touch/) and Fort save vs DC 16 else 1 Str damage.
Crit damage: [roll4] cold iron/slashing plus [roll5] negative energy damage and 1 Str damage with above save.

Concentration Check to cast Touch of Fatigue defensively: [roll6] vs DC 15

If successful, attack to deliver:
Attack: [roll7]
CC: [roll8] for x2 on 28+
Damage: [roll9] cold iron/slashing plus Touch of Fatigue (http://www.d20pfsrd.com/magic/all-spells/t/touch-of-fatigue/): Fort save vs DC 15 else Fatigued, 5 rds
Crit damage: [roll10] cold iron/slashing

AoO, if applicable:
Attack: [roll11]
CC: [roll12] for x2 on 28+
Damage: [roll13] cold iron/slashing plus Touch of Fatigue (http://www.d20pfsrd.com/magic/all-spells/t/touch-of-fatigue/) if not spent earlier: Fort save vs DC 15 else Fatigued, 5 rds Chill Touch instead, maybe? Unlikely to hit with a 17 in the first place.
Crit damage: [roll14] cold iron/slashing


Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai), VMC Rogue, Level 5, Init 5, HP 51/51, Speed 30
AC 28, Touch 23, Flat-footed 18, CMD 22, Fort 7, Ref 8, Will 7, CMB +1, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +5 Dex, +1 Size, +1 Natural, +1 Deflect, +1 Misc)
Abilities Str 6, Dex 20, Con 12, Int 20, Wis 12, Cha 8
Condition Canny Defense: + 5 Dodge AC while armed with Katana and unarmored
Mage Armor: +4 Armor, ~5 hours?
Reduce Person: +2 Dex, -2 Str, Small size (+1 atk/AC), 47 rds remaining
Protection from Evil: +1 Deflection (net) and Saves (net), ~5 minutes?
Bless: +1 attack, +1 saves vs fear
3 charges of Chill Touch remaining

Farmerbink
2018-03-22, 05:36 PM
The party delivers a series of blows, and the upstairs Vermlek falls. The other two demons remain standing, despite their injuries. With a wicked grin, the Babau closes the distance once more with Elrembriel. It lashes out several times, catching the wizard with a pair of claws (Elrembriel takes 16 damage). The Schir, for it's part tries to navigate past Morevek, and barely manages. It turns its halberd on Waylan, and delivers a solid blow (Rolled a modified 21 for 10 damage).

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)
I apologize for being such a ****ty DM. I'm not sure if it's more a motivation problem or a time problem, but I hope to keep things rolling again. We will shortly wrap up the first chapter of our story, and move on to greater things!

Gwynfrid
2018-03-23, 08:44 AM
"Aieeeeee!" Elrembriel cries out, and tears well in her eyes under the pain as the demon's cruel claws tear through her skin. She ducks, and takes advantage of Irabeth's swings to dodge the murderous attacks and move to a safer place behind the half-orc's broad frame. Meanwhile, the elemental steps forward to pound the babau with a hard, ponderous arm swing.

Elrembriel withdraws to S28.

The elemental steps to T27 and attacks (stats include earth mastery for standing on the ground, and Power Attack)
[roll0] damage [roll1] cc(28) [roll2] cd [roll3]

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 5 N
HP 19 / 35 Speed ft Init +5
AC 17 (armor +4, Dex +3) Fort +1 Ref +4 Will +5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Mage Armor, Message, Bless.
Power left today: Mythic 4/5, Prescience 7/8.



Blue numbers include Augment Summoning

N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 17 (2d10+4)
Fort +6, Ref –1, Will +3
Immune elemental traits

OFFENSE

Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+6)
Special Attacks earth mastery

STATISTICS

Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +6; CMD 15
Feats Improved Bull Rush, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran
SPECIAL ABILITIES
Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

MuffinMan
2018-03-24, 10:16 AM
"Ughn!" A grunt of pain escapes Waylan's clenched jaw as the schir's halberd finds purchase beneath his chainmail. Stepping back, he retaliates with a volley of three arrows from point-blank range.

5ft step back to R/27 and then full-attack the schir (this may incur an AoO from the babau - I'll take that risk!)


atk1 [roll0] (+1 Bless, +1 PBS, +1 DF, -1 DA, -2 RS), cc1 [roll1] (20/x3)
dmg1 [roll2] (+1 PBS, +1 DF, +2 WoA), cdmg 1 [roll3]

atk2 [roll4] (+1 Bless, +1 PBS, +1 DF, -1 DA, -2 RS), cc2 [roll5] (20/x3)
dmg2 [roll6] (+1 PBS, +1 DF, +2 WoA), cdmg 2 [roll7]

atk3 [roll8] (+1 Bless, +1 PBS, +1 DF, -1 DA, -2 RS), cc3 [roll9] (20/x3)
dmg3 [roll10] (+1 PBS, +1 DF, +2 WoA), cdmg 3 [roll11]

Ongoing spell effects from Waylan:
Bull's Strength on Irabeth
Protection from Evil on Morevek.
Bless on the party
Weapon of Awe on self
Divine favor on self

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 5 LG
HP 40 / 50 Speed ft Init 6
AC 19 Fort 7 Ref 8 Will 9
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

DarkOne-Rob
2018-03-28, 11:29 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=1469604)
Male Neutral Good Half-Elf Bladed Arcanist, Level 5, Init 8, HP 40/50, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 19, Fort 3, Ref 3, Will 4, CMB +7, Base Attack Bonus 2
Black Blade +2 Falcata "Baerlyon, Demon-Foe" +9 (1d8+10, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 12, Wis 10, Cha 10
Condition Tongues Curse (Aklo)
Arcane Strike
Black Blade Strike (Round 3/10)
Mythic Powers 5/5 Available
Legendary Item Power (1/2 Available)
Arcane Reservoir 5/8 Uses Available
Black Blade Arcane Pool 1/2 Available
Filburn cries out as if giving direction in the strange new language as he moves to flank and attack the nearest of the demons.

"Careful! They are teleporting to our back line! Stop them! Protect the wizard!"
Swift action to activate Arcane Strike.
Move to the nearest position to attack the schist demon. If this flanks, great, if not the above description can be more or less figurative and not mechanical.
Standard Action to attack S (rolls do not include a flanking bonus if one applies): Baerlyon, Demon-Foe [roll0] attack, [roll1] (19-20/x3), [roll2] magical slashing damage, [roll3] critical strike damage

Legendary Power (if the attack roll fails to hit) +[roll4]

JWallyR
2018-04-02, 10:12 AM
Morevek scowls at his fingers, giving them a quick shake as though to clear them of dusty and debris. With a few more sharp, precise gestures, the tiefling throws himself into a sudden, swift dive, tumbling past the feet of friends and foes alike to spring up on the side of the schir opposite Filburn. Springing to his full height, his blade darts out at the grotesque demon!

Assuming Filburn doesn't kill the Schir:
1) Begin Spell Combat by casting Chill Touch (http://www.d20pfsrd.com/magic/all-spells/c/chill-touch/) while safely out of range of AoO.
2) Free action: click heels using Daredevil Boots (https://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/daredevil-softpaws/) for +5 to Acrobatics
3) Swift Action: Activate Fleet Charge (http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths-paizo-inc/champion/champion-path-abilities/fleet-charge-e/); use Acrobatics: [roll0] to move through the Schir's space.
4) Make 3 attacks (one from Fleet Charge, another from Spellstrike, and the third is a normal attack) until/unless the Schir is dead.

Rolls do not include +2 from Daredevil Boots or +2 from Flanking. Please apply as appropriate. In addition, if either of these bonuses is present, consider Morevek to be using Piranha Strike (http://www.d20pfsrd.com/feats/combat-feats/piranha-strike-combat/), and therefore gaining a -1 to attack for +2 to weapon damage.

Fleet Charge attack: (bypasses DR)
Attack: [roll1] (Includes +1 tier, -2 Spell Combat)
Attack: [roll2] for x2 on 29+
Damage: [roll3] cold iron/slashing + [roll4] negative energy damage and Fort save vs DC 16 else 1 Strength damage
Crit damage: [roll5] cold iron/slashing + [roll6] negative energy damage (and 1 strength damage if save failed)

Spellstrike attack:
Attack: [roll7] (Includes -2 Spell Combat)
Attack: [roll8] for x2 on 28+
Damage: [roll9] cold iron/slashing + [roll10] negative energy damage and Fort save vs DC 16 else 1 Strength damage
Crit damage: [roll11] cold iron/slashing + [roll12] negative energy damage (and 1 strength damage if save failed)

Normal attack:
Attack: [roll13] (Includes -2 Spell Combat)
Attack: [roll14] for x2 on 28+
Damage: [roll15] cold iron/slashing + [roll16] negative energy damage and Fort save vs DC 16 else 1 Strength damage
Crit damage: [roll17] cold iron/slashing + [roll18] negative energy damage (and 1 strength damage if save failed)

Daredevil bonus does not apply, as the AoO occurs after Morevek's turn ends.

Attack: [roll19] (Includes -2 Spell Combat)
Attack: [roll20] for x2 on 28+
Damage: [roll21] cold iron/slashing + [roll22] negative energy damage and Fort save vs DC 16 else 1 Strength damage
Crit damage: [roll23] cold iron/slashing + [roll24] negative energy damage (and 1 strength damage if save failed)


If the Schir is dead before Morevek's turn, he will.... cast Touch of Fatigue and move at full speed toward the Babau.

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai), VMC Rogue, Level 5, Init 5, HP 51/51, Speed 30
AC 28, Touch 23, Flat-footed 18, CMD 22, Fort 7, Ref 8, Will 7, CMB +1, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +5 Dex, +1 Size, +1 Natural, +1 Deflect, +1 Misc)
Abilities Str 6, Dex 20, Con 12, Int 20, Wis 12, Cha 8
Condition Canny Defense: + 5 Dodge AC while armed with Katana and unarmored
Mage Armor: +4 Armor, ~5 hours?
Reduce Person: +2 Dex, -2 Str, Small size (+1 atk/AC), 46 rds remaining
Protection from Evil: +1 Deflection (net) and Saves (net), ~5 minutes?
Bless: +1 attack, +1 saves vs fear, Duration ???
Daredevil Boots: +5 Acrobatics
Chill Touch: ~2 attacks remaining

WalkingTheShade
2018-04-03, 04:32 AM
Irabeth yells as she brings Radiance down on the babau again: "Begone!"

Yet, her unleashed anger is to strong. She's loosing her focus, putting all her will into the strength of her blows, forgetting their enemies' unnatural swiftness.

Attack the Babau.
[roll0] (threat on 30+, [roll1])
[roll2], [roll3].
If attack roll between 18 and 20 included: [roll4].

If Babau goes down with that first attack, and surge was not necessary, use Mythic power to activate fleet charge, to move into P28 (potentially taking an AoO) and attack the Schir:
[roll5] (threat on 30+, [roll6])
[roll7], [roll8].
EDIT: There's no saving those rolls.
Irabeth (http://www.myth-weavers.com/sheet.html#id=1500565)
Half-Orc Paladin 5 LG
HP 60 / 60 Speed ft Init 1
AC 23 Fort 8 Ref 4 Will 6
CMB +13 BAB 5
Radiance +13 (1d8+8, 19-20)
Radiance (PA) +11 (1d8+14, 19-20)
Heavy crossbow +7 (1d10, 19-20)
Str 20 (7) Dex 12 (1) Con 14 (2) Wis 10 (0) Int 10 (0) Cha 14 (2)

Farmerbink
2018-04-14, 07:02 PM
Elrembriel dashes away from the worst of the fray. Thanks in part to her elemental's devastating blow, the Babau is left off-balance. It lashes out at the arcanist as she ducks behind Irabeth, but is unable to connect. Waylan steps into the room, trying to navigate his own dangers. One arrow strikes true, despite his unease, and the Babau is too distracted to even lash out.

Filburn and Morevek have mixed success, as only one stroke of their blades manages to penetrate the demon's defenses. It's bleeding heavily, and its blows are beginning to slow, but it remains upright. Irabeth, likewise, underestimates her foe's vigilance. Her blade swings out twice, and twice the Babau avoids the blow.

The Schir, responding no-doubt to some silent communication, steps away from Filburn, putting itself Waylan between a halberd and a hard place. Working in tandem, the demons lash out, drawing blood from no less than three impacts. It's the Babau's vile precision that proves devastating. Taking advantage of the distraction provided by the Schir, its clawed hands tear into Waylan's shoulder, just below the neck. Waylan falls atop a pool of blood, that quickly begins to spread (Waylan takes 3 hits (two sneak attacks) for 46 damage).

Map updated (https://docs.google.com/spreadsheets/d/1tF7Vh2TiASNVD9j6F5tDjhaespfaqSsP-vvYc6mSWYk/edit#gid=1760977325)

Gwynfrid
2018-04-15, 10:44 AM
The high-pitched elf's cry betrays her shock and near-panic, "Waylan! Nooo!" Her face decomposed, tears rolling freely over her delicate cheeks, she falters for an instant. She barely notices the earth elemental as her ally continues its unrelenting assault on the babau.

Seek my blessing against the demons, girl...
The fantastic vision of the armored woman flashes in her mind. And you shall have it...

Her roiling mind suddenly swells with overpowering arcane light, and the demon in front of her can see actual blueish light coming out of her eyes, mouth, and the tips of her hair. Leaving the protective shield of Irabeth standing in front of her, she deliberately steps to the side to face the monster, and utters an incantation in a startlingly powerful voice:

"Qu'en toi se fiche ce clou,
Rejeton des abysses!
C'est le moment pour nous
De punir ta malice!"

Out of her extended hand, bathed in bright blue light, a long nail of shining metal emerges and flies towards the demon's chest at tremendous speed.

Then, she pulls her wand out of her belt, and sends the familiar arrows of white light straight into the babau's hateful face.

The elemental steps to T27 and attacks (stats include earth mastery for standing on the ground, and Power Attack)
[roll0] damage [roll1] cc(28) [roll2] cd [roll3]

Elrembriel:

Free action, Prescience [roll4]; if result is 13 or better, use it instead of the d20 roll in the attack below. - EDIT : Just the right time for a critical threat!

5-ft step to R28.

Swift action, activate Wild Arcana to cast Iron Stake (https://www.d20pfsrd.com/magic/all-spells/i/iron-stake) at caster level 7 against the babau.
Attack roll counting -4 penalty for firing in melee and +1 for Bless. The babau has at least partial cover from Irabeth, unfortunately.
Ranged touch attack [roll5] damage [roll6] (piercing, cold iron, magic - no SR) cc(21) [roll7] cd [roll8]
If the babau takes damage: sickened 1 round + Fort DC18 (EDIT - in fact DC19 since Spell Focus(Conjuration) applies) or must pass concentration checks to cast spells or spell-like abilities for 7 rounds.

Move action, retrieve wand

Standard action, Magic Missile [roll9] CL check vs SR [roll10]

Elrembriel (http://www.myth-weavers.com/sheet.html#id=586193)
Elf Wizard 5 N
HP 19 / 35 Speed ft Init +5
AC 17 (armor +4, Dex +3) Fort +1 Ref +4 Will +5
CMB +1 BAB 2
Acid splash +5 (1d3+1 acid, 20/x2)
Dagger, cold iron +1 (1d4-1, 19-20/x2)
Str 8 (-1) Dex 16 (3) Con 11 (0) Wis 12 (1) Int 21 (5) Cha 10 (0)

Spells in effect: Mage Armor, Message, Bless.
Power left today: Mythic 3/5, Prescience 6/8.
Wand of Magic Missile: 11 charges left.



Blue numbers include Augment Summoning

N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 17 (2d10+4)
Fort +6, Ref –1, Will +3
Immune elemental traits

OFFENSE

Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+6)
Special Attacks earth mastery

STATISTICS

Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +6; CMD 15
Feats Improved Bull Rush, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran
SPECIAL ABILITIES
Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

MuffinMan
2018-04-15, 02:56 PM
Unprepared for the demons' suddenly coordinated assault, Waylan topples to the ground. His bow clatters from his grasp to land a few feet away.

Currently at -6HP. Attempt to stabilize using
Constitutions [roll0] vs DC 10 or else tick to -7HP.

Waylan Henrickson (http://www.myth-weavers.com/sheet.html#id=167246)
Human Cleric 5 LG
HP -6 / 50 Speed ft Init 6
AC 19 Fort 7 Ref 8 Will 9
CMB +4 BAB 3
+1 Composite Longbow +8 (1d8 + 2, x3)
MW cold iron heavy mace +5 (1d8 + 1, x2)
Cold Iron Arrows (, )
Blunted Arrows (, )
Dagger +4 (1d4 + 1, 19-20/x2)
+1 Arrows +9 (+11) (1d8+3 (1d8+2d6+5) , )
Str 12 (1) Dex 18 (4) Con 12 (1) Wis 16 (3) Int 12 (1) Cha 10 (0)

DarkOne-Rob
2018-04-15, 06:03 PM
Filburn Crow (http://www.myth-weavers.com/sheet.html#id=1469604)
Male Neutral Good Half-Elf Bladed Arcanist, Level 5, Init 8, HP 40/50, Speed 30 ft. base
AC 19, Touch 12, Flat-footed 17, CMD 19, Fort 3, Ref 3, Will 4, CMB +7, Base Attack Bonus 2
Black Blade +2 Falcata "Baerlyon, Demon-Foe" +9 (1d8+10, 19-20/x3)
+1 Chain Shirt, +1 Blinding Light Steel Shield (+5 Armor, +2 Shield, +2 Dex)
Abilities Str 20, Dex 14, Con 14, Int 12, Wis 10, Cha 10
Condition Tongues Curse (Aklo)
Arcane Strike
Black Blade Strike (Round 4/10)
Mythic Powers 5/5 Available
Legendary Item Power (1/2 Available)
Arcane Reservoir 5/8 Uses Available
Black Blade Arcane Pool 1/2 Available
As he sees Waylan drop Filburn cries out, the only recognizable word being the archer's name. Then he moves to attack the remaining demons and clear a way to the cleric.

"Waylan! Someone get the demons off him!"
Swift action to activate Arcane Strike.
Move to P27.
Standard Action to attack S: Baerlyon, Demon-Foe [roll0] attack, [roll1] (19-20/x3), [roll2] magical slashing damage, [roll3] critical strike damage

Legendary Power (if the attack roll fails to hit) +[roll4]

WalkingTheShade
2018-04-16, 05:19 AM
It is not the first friend Irabeth sees cut down. She stays focused on her enemy, jabbing with the tip of her blade.

5ft step into R26 to give Elrembriel a clear shot.

Attack the Babau.
[roll0] (threat on 30+, [roll1])
[roll2], [roll3].
If attack roll between 18 and 20 included: [roll4].
If Babau goes down with that first attack, and surge was not necessary, use Mythic power to activate fleet charge, to move into I27 and attack the Schir:
[roll5] (threat on 30+, [roll6])
[roll7], [roll8].
Irabeth (http://www.myth-weavers.com/sheet.html#id=1500565)
Half-Orc Paladin 5 LG
HP 60 / 60 Speed ft Init 1
AC 23 Fort 8 Ref 4 Will 6
CMB +13 BAB 5
Radiance +13 (1d8+8, 19-20)
Radiance (PA) +11 (1d8+14, 19-20)
Heavy crossbow +7 (1d10, 19-20)
Str 20 (7) Dex 12 (1) Con 14 (2) Wis 10 (0) Int 10 (0) Cha 14 (2)

JWallyR
2018-04-17, 03:02 PM
For a heartbeat, Morevek's face reflects his abyssal heritage in its display of rage at the failure of his blade to find greater purchase; the next moment his icy calm returns. With a deliberate focus, the swordsman sends his blade darting toward the Schir before him once more.

Pretty sure Morevek can't get in position to do an awful lot right this second, so... plain ol' attack (plus Piranha Strike) on the Schir.

If the Schir dies, Morevek will maneuver for position against the Babau. If he has sufficient movement to attempt Acrobatics to move through its square, he will do so (using his boots for +5) with roll: [roll0]

Attack: [roll1]
CC: [roll2] for x2 on 29+
Damage: [roll3] cold iron/slashing plus [roll4] negative energy damage plus Fort save vs DC 16 else 1 Str damage
Crit damage: [roll5] cold iron/slashing plus [roll6] negative energy damage plus 1 Str damage if fort save failed above.

AoO, if applicable:
Attack: [roll7]
CC: [roll8] for x2 on 29+
Damage: [roll9] cold iron/slashing plus [roll10] negative energy damage plus Fort save vs DC 16 else 1 Str damage
Crit damage: [roll11] cold iron/slashing plus [roll12] negative energy damage plus 1 Str damage if fort save failed above.

Morevek Balthissar (http://www.myth-weavers.com/sheet.html#id=562872)
M CG Tiefling Magus (Fiend Flayer, Kensai), VMC Rogue, Level 5, Init 5, HP 51/51, Speed 30
AC 28, Touch 23, Flat-footed 18, CMD 22, Fort 7, Ref 8, Will 7, CMB +1, Base Attack Bonus 3
Deadly, Masterwork, Cold Iron Katana Ranged+2 (1d8+Dex, 18-20/x2)
Shortbow (Arrows, 20; Cold Iron Arrows, 20) Ranged (1d6-1, x3)
(+4 Armor, +5 Dex, +1 Size, +1 Natural, +1 Deflect, +1 Misc)
Abilities Str 6, Dex 20, Con 12, Int 20, Wis 12, Cha 8
Condition Canny Defense: + 5 Dodge AC while armed with Katana and unarmored
Mage Armor: +4 Armor, ~5 hours?
Reduce Person: +2 Dex, -2 Str, Small size (+1 atk/AC), 45 rds remaining
Protection from Evil: +1 Deflection (net) and Saves (net), ~5 minutes?
Bless: +1 attack, +1 saves vs fear, Duration ???
Daredevil Boots: +5 Acrobatics (if applicable)
Chill Touch: ~4 attacks remaining
Piranha Strike: -1 attack, +2 damage until next turn

Farmerbink
2018-04-21, 11:13 AM
In a flurry of uncharacteristic violence, Elrembriel unleashes a pair of devastating spells, leaving visible damage on the wall behind the Babau, and not an awful lot left of the demon standing. Nonetheless, it is Irabeths's strike that finally well-and-truly does the demon in. With a final, shuddering breath, the infiltrator falls to the floor, its now mangled body lies still.

Thanks to Filburn's matte-black blade, the Schir's blood begins to mingle with Waylan. Despite its best efforts, the demon is hopelessly outnumbered and surrounded. With a spiteful sneer, it turns to finish what it helped begin with Waylan. For a heart-stopping instant, it seems the fallen cleric is doomed, before Morevek is able to step in and intercede. His thin blade pierces through the Schir's heart, just before its halberd would likely have removed Waylan's head. The long-hafted blade clatters to the floor as the horned demon joins its companions in the void.

I'm unsure it's immediately relevant for your purposes, but these demons actually died. They were not summoned, but called, and as such have been destroyed rather than banished. Of course, the end result is messier, but it's much more final. Also, mechanically, the Schir planned to Coup-de-Grace Waylan. Morevek's AoO was the final blow that both sealed its fate and saved MuffinMan from having to roll a new character.

The rest of the Garrison is still as you left it the day before- empty of additional threats, but full of work needing the attention of craftsmen and laborers. There remains no sign of the portal through which the first 6 Babau emerged and into which Aurora was taken. Feel free to RP as much of the cleanup as you are able. I will post the return journey to Defender's Heart once you're all ready.