rferries
2018-04-28, 05:21 AM
A fighter may select all of the following feats as fighter bonus feats. At the DM's option, a wizard may also select them as wizard bonus feats.
Planetouched Heritage [Planetouched]
You are descended from humans who interbred with outsiders.
Prerequisites
Human, must be selected at character creation.
Benefits
Your blood (or ichor) is infused with powerful metaphysical forces. You gain darkvision out to 60 feet, your type changes to outsider, and you gain the [Native] subtype. You gain additional subtypes according to your alignment when you select this feat, as described below.
Alignment
Subtypes1
Chaotic evil
[Chaotic], [Evil]
Chaotic good
[Chaotic], [Good]
Chaotic neutral
[Chaotic]
Lawful evil
[Evil], [Lawful]
Lawful good
[Good], [Lawful]
Lawful neutral
[Lawful]
Neutral evil
[Evil]
Neutral good
[Good]
Neutral (true)
-
1Your natural weapons (including unarmed strikes) and any weapons you wield are treated as weapons of this alignment (or as magic weapons, if you are true neutral).
Special
If your alignment changes, the effects of this feat (and all other [Planetouched] feats) are still determined by your original alignment rather than your new alignment. If you receive an atonement spell, you lose the effects of your original alignment but gain the effects of your new alignment.
When you select this feat, you must select another [Planetouched] feat as your bonus human feat.
Planetouched Armour [Planetouched]
Most mortal weapons cannot harm you.
Prerequisites
Human, Planetouched.
Benefits
You gain damage reduction according to your alignment, as described below.
Alignment
Damage Reduction
Chaotic evil
2/cold iron or good
Chaotic good
2/cold iron or evil
Chaotic neutral
2/cold iron or lawful
Lawful evil
2/good or silver
Lawful good
2/evil or silver
Lawful neutral
2/chaotic or silver
Neutral evil
2/adamantine or good
Neutral good
2/adamantine or evil
Neutral (true)
2/adamantine or magic
Special
You may select this feat up to three times. The second time you choose it, your damage reduction increases to one-half your character level. The third time you choose it, your damage reduction increases to three-quarters of your character level, and can only be overcome by weapons with both of the listed properties (rather than weapons with either of the listed properties).
Planetouched Energy Resistances [Planetouched]
Just as your ancestors endured the celestial thunder, the flames of the depths, or the alien energies of the planes of madness, so too do you endure those elements..
Prerequisites
Human, Planetouched.
Benefits
If you are evil-aligned, you gain resistance 5 to acid, cold, and fire damage.
If you are good-aligned, you gain resistance 5 to cold, electricity, and sonic damage.
If you are neither evil- nor good-aligned, you gain resistance 5 to acid, electricity, and sonic damage.
At 3rd level, each of the energy resistances increases to 10. At 7th level, each of the resistances increases to 20. At 11th level, each of the resistances increases to 30.
Planetouched Immunities [Planetouched]
Your divine heritage protects you from certain ills.
Prerequisites
Human, Planetouched.
Benefits
If you are chaotic-aligned, you are immune to daze, slow , and stunningeffects.
If you are evil-aligned, you are immune to all poisons and ability damage (except self-inflicted ability damage).
If you are good-aligned, you are immune to all diseases and cannot be sickened or nauseated.
If you are lawful-aligned, you are immune to confusion and fear effects, as well as all forms of insanity.
Planetouched Mind [Planetouched]
Your ancestry makes you particularly charming, insightful, or mighty.
Prerequisites
Human, Planetouched, must be selected at character creation.
Benefits
You gain bonuses to your ability scores according to your alignment, as follows.
Alignment
Ability Modifiers
Chaotic evil
+2 Cha, +2 Str
Chaotic good
+2 Cha, +2 Dex
Chaotic neutral
+2 Cha, +2 Con, +2 Dex, -2 Wis
Lawful evil
+2 Cha, +2 Int
Lawful good
+2 Cha, +2 Wis
Lawful neutral
+2 Con, +2 Int, +2 Wis, -2 Cha
Neutral evil
+2 Cha, +2 Dex
Neutral good
+2 Cha, +2 Wis
Neutral (true)
+2 Str, +2 Wis
Planetouched Resistance [Planetouched]
You are as agile, healthy, or strong-willed as a divine being.
Prerequisites
Human, Planetouched.
Benefits
Choose a saving throw (Fortitude, Reflex, or Will). Your base save for that saving throw increases to one-half your character level +2.
Special
You may select this feat more than once, choosing a different saving throw each time.
Planetouched Skills [Planetouched]
You are as wise as a spirit.
Prerequisites
Human, Planetouched.
Benefits
You gain 2 bonus skill points per level (to a maximum of 8 + your Intelligence modifier + your human bonus skill points), with quadruple skill points at first level.
Depending on your alignment, certain skills are always considered class skills for you as shown below. Regain one skill point for each cross-class skill rank you have invested in those skills when you take this feat.
Alignment
Skills
Any
Knowledge (religion), Knowledge (the planes)
Chaotic
Bluff
Evil
Intimidate
Good
Diplomacy
Lawful
Sense Motive
Special
You may select this feat more than once. Its effects stack (for the purpose of skill points).
Planetouched Spell Resistance [Planetouched]
Your divine heritage protects you from harmful magic.
Prerequisites
Human, Planetouched.
Benefits
You gain spell resistance equal to your character level +5.
Special
You may select this feat up to four times. Each time you select it, your spell resistance increases by an additional +5 (to a maximum of your character level +20).
Planetouched Toughness [Planetouched]
You are as durable as an outsider.
Prerequisites
Human, Planetouched.
Benefits
Each of your Hit Dice increases one step (to a maximum of d8).
Special
You may select this feat more than once. Its effects stack.
Planetouched Ward [Planetouched]
Your aura repels attacks of an opposing alignment.
Prerequisites
Human, Planetouched.
Benefits
You gain constant, inherent protection from chaos, evil, good, and/or law effects as appropriate to your alignment. If you are true neutral, the effects apply against creatures of any extreme alignment (i.e. chaotic evil, chaotic good, lawful evil, and lawful good). You cannot suppress these effects. This is a supernatural ability.
Special
You may select this feat up to four times. The second time you choose it, the protection effects increase into magic circle against chaos/evil/good/law effects. The third time you choose it, you gain constant dispel chaos, evil, good, and/or law effects as appropriate (whenever the effects would be discharged they are instantly recreated). The fourth time you take it, you gain constant cloak of chaos, holy aura, shield or law, and/or unholy aura effects (on yourself only) as appropriate.
Planetouched Heritage [Planetouched]
You are descended from humans who interbred with outsiders.
Prerequisites
Human, must be selected at character creation.
Benefits
Your blood (or ichor) is infused with powerful metaphysical forces. You gain darkvision out to 60 feet, your type changes to outsider, and you gain the [Native] subtype. You gain additional subtypes according to your alignment when you select this feat, as described below.
Alignment
Subtypes1
Chaotic evil
[Chaotic], [Evil]
Chaotic good
[Chaotic], [Good]
Chaotic neutral
[Chaotic]
Lawful evil
[Evil], [Lawful]
Lawful good
[Good], [Lawful]
Lawful neutral
[Lawful]
Neutral evil
[Evil]
Neutral good
[Good]
Neutral (true)
-
1Your natural weapons (including unarmed strikes) and any weapons you wield are treated as weapons of this alignment (or as magic weapons, if you are true neutral).
Special
If your alignment changes, the effects of this feat (and all other [Planetouched] feats) are still determined by your original alignment rather than your new alignment. If you receive an atonement spell, you lose the effects of your original alignment but gain the effects of your new alignment.
When you select this feat, you must select another [Planetouched] feat as your bonus human feat.
Planetouched Armour [Planetouched]
Most mortal weapons cannot harm you.
Prerequisites
Human, Planetouched.
Benefits
You gain damage reduction according to your alignment, as described below.
Alignment
Damage Reduction
Chaotic evil
2/cold iron or good
Chaotic good
2/cold iron or evil
Chaotic neutral
2/cold iron or lawful
Lawful evil
2/good or silver
Lawful good
2/evil or silver
Lawful neutral
2/chaotic or silver
Neutral evil
2/adamantine or good
Neutral good
2/adamantine or evil
Neutral (true)
2/adamantine or magic
Special
You may select this feat up to three times. The second time you choose it, your damage reduction increases to one-half your character level. The third time you choose it, your damage reduction increases to three-quarters of your character level, and can only be overcome by weapons with both of the listed properties (rather than weapons with either of the listed properties).
Planetouched Energy Resistances [Planetouched]
Just as your ancestors endured the celestial thunder, the flames of the depths, or the alien energies of the planes of madness, so too do you endure those elements..
Prerequisites
Human, Planetouched.
Benefits
If you are evil-aligned, you gain resistance 5 to acid, cold, and fire damage.
If you are good-aligned, you gain resistance 5 to cold, electricity, and sonic damage.
If you are neither evil- nor good-aligned, you gain resistance 5 to acid, electricity, and sonic damage.
At 3rd level, each of the energy resistances increases to 10. At 7th level, each of the resistances increases to 20. At 11th level, each of the resistances increases to 30.
Planetouched Immunities [Planetouched]
Your divine heritage protects you from certain ills.
Prerequisites
Human, Planetouched.
Benefits
If you are chaotic-aligned, you are immune to daze, slow , and stunningeffects.
If you are evil-aligned, you are immune to all poisons and ability damage (except self-inflicted ability damage).
If you are good-aligned, you are immune to all diseases and cannot be sickened or nauseated.
If you are lawful-aligned, you are immune to confusion and fear effects, as well as all forms of insanity.
Planetouched Mind [Planetouched]
Your ancestry makes you particularly charming, insightful, or mighty.
Prerequisites
Human, Planetouched, must be selected at character creation.
Benefits
You gain bonuses to your ability scores according to your alignment, as follows.
Alignment
Ability Modifiers
Chaotic evil
+2 Cha, +2 Str
Chaotic good
+2 Cha, +2 Dex
Chaotic neutral
+2 Cha, +2 Con, +2 Dex, -2 Wis
Lawful evil
+2 Cha, +2 Int
Lawful good
+2 Cha, +2 Wis
Lawful neutral
+2 Con, +2 Int, +2 Wis, -2 Cha
Neutral evil
+2 Cha, +2 Dex
Neutral good
+2 Cha, +2 Wis
Neutral (true)
+2 Str, +2 Wis
Planetouched Resistance [Planetouched]
You are as agile, healthy, or strong-willed as a divine being.
Prerequisites
Human, Planetouched.
Benefits
Choose a saving throw (Fortitude, Reflex, or Will). Your base save for that saving throw increases to one-half your character level +2.
Special
You may select this feat more than once, choosing a different saving throw each time.
Planetouched Skills [Planetouched]
You are as wise as a spirit.
Prerequisites
Human, Planetouched.
Benefits
You gain 2 bonus skill points per level (to a maximum of 8 + your Intelligence modifier + your human bonus skill points), with quadruple skill points at first level.
Depending on your alignment, certain skills are always considered class skills for you as shown below. Regain one skill point for each cross-class skill rank you have invested in those skills when you take this feat.
Alignment
Skills
Any
Knowledge (religion), Knowledge (the planes)
Chaotic
Bluff
Evil
Intimidate
Good
Diplomacy
Lawful
Sense Motive
Special
You may select this feat more than once. Its effects stack (for the purpose of skill points).
Planetouched Spell Resistance [Planetouched]
Your divine heritage protects you from harmful magic.
Prerequisites
Human, Planetouched.
Benefits
You gain spell resistance equal to your character level +5.
Special
You may select this feat up to four times. Each time you select it, your spell resistance increases by an additional +5 (to a maximum of your character level +20).
Planetouched Toughness [Planetouched]
You are as durable as an outsider.
Prerequisites
Human, Planetouched.
Benefits
Each of your Hit Dice increases one step (to a maximum of d8).
Special
You may select this feat more than once. Its effects stack.
Planetouched Ward [Planetouched]
Your aura repels attacks of an opposing alignment.
Prerequisites
Human, Planetouched.
Benefits
You gain constant, inherent protection from chaos, evil, good, and/or law effects as appropriate to your alignment. If you are true neutral, the effects apply against creatures of any extreme alignment (i.e. chaotic evil, chaotic good, lawful evil, and lawful good). You cannot suppress these effects. This is a supernatural ability.
Special
You may select this feat up to four times. The second time you choose it, the protection effects increase into magic circle against chaos/evil/good/law effects. The third time you choose it, you gain constant dispel chaos, evil, good, and/or law effects as appropriate (whenever the effects would be discharged they are instantly recreated). The fourth time you take it, you gain constant cloak of chaos, holy aura, shield or law, and/or unholy aura effects (on yourself only) as appropriate.