Saithis Bladewing
2008-11-09, 04:43 PM
To add to the fast-growing multiplication of 40k threads...
I'm working on a project in my spare time to create a variant mod of 40k tabletop for my own entertainment. No fluff changes, non-commercial, just an adjustment of the rules. Rules changes are minor, mostly geared towards making shooty armies a little more powerful. (Yes! I dare to invoke realism! Soon I'll bring physics in and catgirls will tremble before me!)
The main modification, though, is the rules of Space Marines (and by extension their Chaos brethren), which I'm seeking to completely rebuild from the ground up. All races will be re-evaluated in light of my personal interpretation of the fluff behind the game, but Space Marines will see the most drastic change under the system I'm working on. They would, in essence, become an army of heroes, as opposed to an army of very tough heavy infantry. A single space marine would be worth more than entire squad of guardsmen, equippable from the armoury, and able to pick targets independently of its squad.
Where I fall a little bit is assigning points costs to equipment and units, and as that's the main feature of balance, I may need a little help with it...
The other, larger aim of this is that, once I have it in a playable state, I'm interested in running something similar to a Let's Play! with it. A series of battle reports and writing from a campaign run and played out by me, but with limited input from readers as to how to it will progress. While the battles would be played out primarily by me, a number of decisions would be left for the readers to put sway on, such as the general tactic to use during a battle, or what people would rather see the army gain as reinforcements. The 'protagonist' army would likely see development and change from battle to battle, growing and shrinking based on their performance in previous missions and finding opportunities to pick up allies, unique equipment, follow a variety of campaign paths and pick and choose their tactical and strategic decisions in a system-wide battle for dominance. So like the Dawn of War campaign, but I envision it as being far better due to the increased flexibility.
What I want to know is, if I decide to run this in the PbP section, will I be wasting my time, or will people actually be interested? And if so, can I expect any help from some of our veterans in determining 'fair' points costs? I expect plenty of criticism from players concerning some of my choices concerning Space Marine power levels, but it's my interpretation of the fluff, so nyah to people who disagree. :smallwink:
I'm working on a project in my spare time to create a variant mod of 40k tabletop for my own entertainment. No fluff changes, non-commercial, just an adjustment of the rules. Rules changes are minor, mostly geared towards making shooty armies a little more powerful. (Yes! I dare to invoke realism! Soon I'll bring physics in and catgirls will tremble before me!)
The main modification, though, is the rules of Space Marines (and by extension their Chaos brethren), which I'm seeking to completely rebuild from the ground up. All races will be re-evaluated in light of my personal interpretation of the fluff behind the game, but Space Marines will see the most drastic change under the system I'm working on. They would, in essence, become an army of heroes, as opposed to an army of very tough heavy infantry. A single space marine would be worth more than entire squad of guardsmen, equippable from the armoury, and able to pick targets independently of its squad.
Where I fall a little bit is assigning points costs to equipment and units, and as that's the main feature of balance, I may need a little help with it...
The other, larger aim of this is that, once I have it in a playable state, I'm interested in running something similar to a Let's Play! with it. A series of battle reports and writing from a campaign run and played out by me, but with limited input from readers as to how to it will progress. While the battles would be played out primarily by me, a number of decisions would be left for the readers to put sway on, such as the general tactic to use during a battle, or what people would rather see the army gain as reinforcements. The 'protagonist' army would likely see development and change from battle to battle, growing and shrinking based on their performance in previous missions and finding opportunities to pick up allies, unique equipment, follow a variety of campaign paths and pick and choose their tactical and strategic decisions in a system-wide battle for dominance. So like the Dawn of War campaign, but I envision it as being far better due to the increased flexibility.
What I want to know is, if I decide to run this in the PbP section, will I be wasting my time, or will people actually be interested? And if so, can I expect any help from some of our veterans in determining 'fair' points costs? I expect plenty of criticism from players concerning some of my choices concerning Space Marine power levels, but it's my interpretation of the fluff, so nyah to people who disagree. :smallwink: