Results 751 to 780 of 1509
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2013-07-29, 03:02 PM (ISO 8601)
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- Sep 2012
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Re: Class and Level Geekery X: deals +1d6 thread damage
first level = 0
second level = 2, Remove Paralysis, Hold Person
third level = 0
fourth level = 2, Divine Power, Poison
fifth level = 5, Slay Living, True Seeing, Flame Strike x 2, Quickened ILW
sixth level = 2, Harm, Dispel Magic Greater, Heal
We also have a Control Winds from a scroll.
And Protection from Daylight X 2 (Level Unknown)
Finally we have Malack casting a spell here, it seems to be a dispel.
New Stuff! According to the Giant, he had a Heal prepared.
So, all of Malack's spells can't be done now. So either his WIS is 20+, or he was a higher level Cleric, because that extra 5th level spell can't be added to a 6th level spell slot.
Since The Giant has confirmed, his highest is 6th level spell slots. (From the final Quote)
That means Malack MUST have had a WIS 20+. RMS you have interpreted that correctly.
Edit:Since Malack is also deceased, this also actually confirms he was a level 12 Cleric. Not 12+.Last edited by Codyage; 2013-07-29 at 03:04 PM.
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2013-07-29, 06:06 PM (ISO 8601)
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- Jun 2007
Re: Class and Level Geekery X: deals +1d6 thread damage
I want to talk about Nale's removal of the staff.
Nale seemed awfully confident that he could just rip the staff away from Malack. Despite Malack's +8 racial Str bonus. Not to mention that I'm not sure you could throw the staff as a move action.
Does Nale have a Disarm feat?
Does Nale have some other feat that lets him steal objects from unsuspecting foes?
Could he throw the staff as an iterative attack?
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2013-07-29, 06:17 PM (ISO 8601)
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- Nov 2010
Re: Class and Level Geekery X: deals +1d6 thread damage
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2013-07-29, 06:21 PM (ISO 8601)
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- Jan 2007
Re: Class and Level Geekery X: deals +1d6 thread damage
Last edited by Porthos; 2013-07-29 at 06:22 PM.
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No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style - Jhereg Proverb
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2013-07-29, 06:37 PM (ISO 8601)
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- Jun 2004
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Re: Class and Level Geekery X: deals +1d6 thread damage
I would suggest Quickened Inflict Moderate Wounds is the likely fourth 6th level spell. He employed it in the first fight with Nale. Inflict Light is not powerful enough to get the certain kill after the Harm.
Harm, Quickened Inflict Moderate, Heal, Greater Dispel Magic.
We are done.I owe Peelee 5 Quatloos. But I am going double or nothing that Durkon will be casting 8th level spells at the big finale.
I bet Goblin_Priest 5 quatloos that Xykon does not know RC has the phylactery at this point in the tale (#1139).
Using my Bardic skills I see the fate of Belkar...so close!
Using my Bardic skills I see the fate of goblinkind!
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2013-07-29, 06:45 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Class and Level Geekery X: deals +1d6 thread damage
Not that it matters greatly, but Rich said that Malack had "at least one Heal spell prepared". Which implies he might have had two memorized.
But an implication is all it is.Last edited by Porthos; 2013-07-29 at 06:46 PM.
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No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style - Jhereg Proverb
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2013-07-29, 06:47 PM (ISO 8601)
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- Sep 2012
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Re: Class and Level Geekery X: deals +1d6 thread damage
But as of right now, Malack being a Level 12 Cleric, and having 20+ Wisdom, is the minimum needed right now.
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2013-07-29, 09:43 PM (ISO 8601)
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- Aug 2009
Re: Class and Level Geekery X: deals +1d6 thread damage
Well, the "Malack's highest spell slot was 6th level" automatically means that he either was exactly level 12, or had a wisdom lower than 17 (impossible, since he must have a wisdom of 20+). So this confirms that he is level 12 with 20+ Wis.
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2013-07-29, 10:52 PM (ISO 8601)
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- Nov 2008
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- Chicago
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Re: Class and Level Geekery X: deals +1d6 thread damage
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2013-07-29, 11:08 PM (ISO 8601)
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- Sep 2008
Re: Class and Level Geekery X: deals +1d6 thread damage
Check out panel number 2. I think we can add Speak Language: Drow Sign Language to Nale's list of skills.
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2013-07-29, 11:11 PM (ISO 8601)
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- Jan 2007
Re: Class and Level Geekery X: deals +1d6 thread damage
I've blown that panel up, and all he's doing is holding a cork in his free hand. The color is exactly the same as the cork in the bottle.
I know it looks like a couple of fingers are next to each other. But that would only make sense if he suddenly grew a fourth finger.Last edited by Porthos; 2013-07-29 at 11:12 PM.
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No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style - Jhereg Proverb
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2013-07-29, 11:12 PM (ISO 8601)
- Join Date
- Jul 2013
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2013-07-29, 11:15 PM (ISO 8601)
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- Sep 2008
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2013-07-29, 11:26 PM (ISO 8601)
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- Mar 2010
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- Lake Wobegon
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2013-07-29, 11:33 PM (ISO 8601)
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- May 2013
- Location
- New Jersey
Re: Class and Level Geekery X: deals +1d6 thread damage
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2013-07-29, 11:43 PM (ISO 8601)
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- Apr 2007
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- Beverly, MA, USA
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Re: Class and Level Geekery X: deals +1d6 thread damage
I'm honestly not even sure Rich has decided what kind of armor Roy wears. I think this may be one of the cases where we let the available evidence, rather than Rich's likely intentions, speak for itself. So I'm not sure the lack of a visible art style change early on would make much of a difference; the only way for Roy to be wearing what is generally referred to as "heavy armor" now and be carrying Durkon in DCF is for him to have changed his gear. Which makes sense, since if, for example, Roy found a +3 breastplate in some treasure hoard at level 6, he would have no reason to buy full plate until he could afford better - which would likely not be until he got out of the Dungeon of Dorukan.
Also, what Zimmerwald said. New-looking armor may very well be new.Last edited by Emanick; 2013-07-29 at 11:44 PM.
Number of Character Appearances VII - To Absent Friends
Currently playing a level 20 aasimar necromancer named Zebulun Salathiel and a level 9 goliath diviner named Lo-Kag.
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2013-07-29, 11:45 PM (ISO 8601)
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- Nov 2008
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- Chicago
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Re: Class and Level Geekery X: deals +1d6 thread damage
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2013-07-30, 12:24 AM (ISO 8601)
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- Mar 2011
Re: Class and Level Geekery X: deals +1d6 thread damage
Maybe he popped his collar when they got to the desert? Does armor even have collars? I guess if the center part of the big undifferentiated patch of blurple is really a surcoat or something it would make more sense... but upon further investigation I see that in #809 the V-neck is clearly on the armor's hinged front panel (and it's a lot larger when Roy's head isn't in the way). Quite an odd question.
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2013-07-30, 12:39 AM (ISO 8601)
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- May 2009
Re: Class and Level Geekery X: deals +1d6 thread damage
Maybe he cut a chunk out of his armor to help deal with the desert heat? I can't think of any better explanation (which of course means there is probably a better one)
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2013-07-30, 05:57 AM (ISO 8601)
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- Mar 2013
Re: Class and Level Geekery X: deals +1d6 thread damage
He would get a surprise round because he attacked an unsuspecting Malack. One round to pull it out of his hand, the other to throw it away. Malack is standing sideways next to Nale, holding his staff with just one hand, concentrated on the battle in the crater, has the idea that Nale is weak and incompetent, and is still operating with the idea in mind that the confrontation between the both of them will only happen after Tarquin gives the green light.
If Nale doesn't have anything built-in to help him do it, he should get a massive circumstance bonus anyway due to the above factors.And once again, Probability proves itself willing to sneak into a back alley and service Drama as would a copper-piece harlot.
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2013-07-30, 10:32 AM (ISO 8601)
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- Jul 2009
Re: Class and Level Geekery X: deals +1d6 thread damage
Pretty sure Roy's armour change is just a redesign/retcon. In the Dragon continuity, Roy gets the armour change in the jump from the magazine strips to Edition Wars, but he doesn't get the belt, nor does Haley get her Book 5 clothes, etc.
Last edited by Gift Jeraff; 2013-07-30 at 11:52 AM.
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2013-07-30, 11:08 AM (ISO 8601)
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- Jan 2007
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- Northern Ireland
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Re: Class and Level Geekery X: deals +1d6 thread damage
Pegged Malack's level as precisely 12, and given a Wisdom of 20+
"They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
- The Flying Kipper
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2013-07-30, 11:32 AM (ISO 8601)
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- Nov 2008
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- Chicago
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Re: Class and Level Geekery X: deals +1d6 thread damage
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2013-07-30, 01:29 PM (ISO 8601)
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- Jul 2009
Re: Class and Level Geekery X: deals +1d6 thread damage
Nale probably has Improved Disarm, according to The Giant, which means he has Combat Expertise and 13+ Int.
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2013-07-31, 08:42 PM (ISO 8601)
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- Sep 2009
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- Some corn field
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Re: Class and Level Geekery X: deals +1d6 thread damage
Spoiler
In the past, I played Sir Theo Roost.
I am soon to begin playing his heir, Dora the Destroya
Avatar by Szilard
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2013-07-31, 09:39 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Class and Level Geekery X: deals +1d6 thread damage
Rich already said Nale was using a disarm feat to remove Malack's cape, so presumably swiping the staff would be the same move.
Originally Posted by The Giant
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2013-07-31, 10:42 PM (ISO 8601)
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- Aug 2009
Re: Class and Level Geekery X: deals +1d6 thread damage
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2013-08-01, 12:12 AM (ISO 8601)
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- Jul 2013
Re: Class and Level Geekery X: deals +1d6 thread damage
If V is really going to be listed as "the same level as his rival Z" (and I don't think he should be), shouldn't he be level 17, to compensate for the +2 level adjustment Drows get? I mean, that's how Haley's level has been used to calculate Sabine's, so it would be consistent. It's also been quite a while since V was pegged to 15. Either V's level should be 17, or they shouldn't be linked at all it seems to me.
Last edited by Ill Made Knight; 2013-08-01 at 12:20 AM.
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2013-08-01, 12:38 AM (ISO 8601)
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- Jan 2012
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2013-08-01, 12:46 AM (ISO 8601)
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- May 2009
Re: Class and Level Geekery X: deals +1d6 thread damage
The personal rival statement says that personal rivals are at least your level, so Z being a higher ECL than V is not a big deal. V's claim that they are the same level was in the context of spell resistance, so Z's level adjustment would be ignored when speaking it. If Z was two levels lower then V could say 'you're two levels lower than me', though if 'you're the same level' was supposed to be an approximation then Z could be level 13