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  1. - Top - End - #751
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    first level = 0
    second level = 2, Remove Paralysis, Hold Person
    third level = 0
    fourth level = 2, Divine Power, Poison
    fifth level = 5, Slay Living, True Seeing, Flame Strike x 2, Quickened ILW
    sixth level = 2, Harm, Dispel Magic Greater, Heal

    We also have a Control Winds from a scroll.

    And Protection from Daylight X 2 (Level Unknown)

    Finally we have Malack casting a spell here, it seems to be a dispel.

    New Stuff! According to the Giant, he had a Heal prepared.

    So, all of Malack's spells can't be done now. So either his WIS is 20+, or he was a higher level Cleric, because that extra 5th level spell can't be added to a 6th level spell slot.

    Since The Giant has confirmed, his highest is 6th level spell slots. (From the final Quote)

    That means Malack MUST have had a WIS 20+. RMS you have interpreted that correctly.

    Edit:Since Malack is also deceased, this also actually confirms he was a level 12 Cleric. Not 12+.
    Last edited by Codyage; 2013-07-29 at 03:04 PM.

  2. - Top - End - #752
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    MindFlayer

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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    I want to talk about Nale's removal of the staff.

    Nale seemed awfully confident that he could just rip the staff away from Malack. Despite Malack's +8 racial Str bonus. Not to mention that I'm not sure you could throw the staff as a move action.

    Does Nale have a Disarm feat?
    Does Nale have some other feat that lets him steal objects from unsuspecting foes?
    Could he throw the staff as an iterative attack?

  3. - Top - End - #753
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    SamuraiGuy

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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Codyage View Post
    first level = 0
    second level = 2, Remove Paralysis, Hold Person
    third level = 0
    fourth level = 2, Divine Power, Poison
    fifth level = 5, Slay Living, True Seeing, Flame Strike x 2, Quickened ILW
    sixth level = 2, Harm, Dispel Magic Greater, Heal

    We also have a Control Winds from a scroll.

    And Protection from Daylight X 2 (Level Unknown)

    Finally we have Malack casting a spell here, it seems to be a dispel.

    New Stuff! According to the Giant, he had a Heal prepared.

    So, all of Malack's spells can't be done now. So either his WIS is 20+, or he was a higher level Cleric, because that extra 5th level spell can't be added to a 6th level spell slot.

    Since The Giant has confirmed, his highest is 6th level spell slots. (From the final Quote)

    That means Malack MUST have had a WIS 20+. RMS you have interpreted that correctly.

    Edit:Since Malack is also deceased, this also actually confirms he was a level 12 Cleric. Not 12+.
    I read it somewhere that Malack's Harm spell could be added to his Domain spell slot, leaving two slots for Heal and Greater Dispel Magic
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  4. - Top - End - #754
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    NinjaGuy

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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by M.A.D View Post
    I read it somewhere that Malack's Harm spell could be added to his Domain spell slot, leaving two slots for Heal and Greater Dispel Magic
    Unless he has a 22 WIS it doesn't matter.

    Sixth Level Spell One: Heal
    Sixth Level Spell Two: Greater Dispel Magic
    Domain Slot: Harm.
    Wisdom 22+*: Heal

    * If he has it.

    He only gets that second Heal if he had the 22 Wisdom. Which he very well might.
    Last edited by Porthos; 2013-07-29 at 06:22 PM.
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  5. - Top - End - #755
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Porthos View Post
    Unless he has a 22 WIS it doesn't matter.

    Sixth Level Spell One: Heal
    Sixth Level Spell Two: Greater Dispel Magic
    Domain Slot: Harm.
    Wisdom 22+*: Heal

    * If he has it.

    He only gets that second Heal if he had the 22 Wisdom. Which he very well might.
    I would suggest Quickened Inflict Moderate Wounds is the likely fourth 6th level spell. He employed it in the first fight with Nale. Inflict Light is not powerful enough to get the certain kill after the Harm.

    Harm, Quickened Inflict Moderate, Heal, Greater Dispel Magic.

    We are done.

  6. - Top - End - #756
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    NinjaGuy

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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Snails View Post
    I would suggest Quickened Inflict Moderate Wounds is the likely fourth 6th level spell. He employed it in the first fight with Nale. Inflict Light is not powerful enough to get the certain kill after the Harm.

    Harm, Quickened Inflict Moderate, Heal, Greater Dispel Magic.

    We are done.
    Not that it matters greatly, but Rich said that Malack had "at least one Heal spell prepared". Which implies he might have had two memorized.

    But an implication is all it is.
    Last edited by Porthos; 2013-07-29 at 06:46 PM.
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  7. - Top - End - #757
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    But as of right now, Malack being a Level 12 Cleric, and having 20+ Wisdom, is the minimum needed right now.

  8. - Top - End - #758
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Well, the "Malack's highest spell slot was 6th level" automatically means that he either was exactly level 12, or had a wisdom lower than 17 (impossible, since he must have a wisdom of 20+). So this confirms that he is level 12 with 20+ Wis.

  9. - Top - End - #759
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Kurald Galain View Post
    Regarding Roy, I think the most straightforward explanation here is that he wore medium armor in strip 5, and has since switched to heavy armor (e.g. in town around strip 122), because in several later strips it is stated outright that he wears heavy armor.
    I'm not sure about that. When other characters change armor (Elan, Haley) it is a clear artistic difference. But Roy's armor has never changed appearance.
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  10. - Top - End - #760
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Check out panel number 2. I think we can add Speak Language: Drow Sign Language to Nale's list of skills.

  11. - Top - End - #761
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by rgrekejin View Post
    Check out panel number 2. I think we can add Speak Language: Drow Sign Language to Nale's list of skills.
    I've blown that panel up, and all he's doing is holding a cork in his free hand. The color is exactly the same as the cork in the bottle.

    I know it looks like a couple of fingers are next to each other. But that would only make sense if he suddenly grew a fourth finger.
    Last edited by Porthos; 2013-07-29 at 11:12 PM.
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  12. - Top - End - #762

    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by rgrekejin View Post
    Check out panel number 2. I think we can add Speak Language: Drow Sign Language to Nale's list of skills.
    That's the cork.

  13. - Top - End - #763
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Porthos View Post
    I've blown that panel up, and all he's doing is holding a cork in his free hand. The color is exactly the same as the cork in the bottle.

    I know it looks like a couple of fingers are next to each other. But that would only make sense if he suddenly grew a fourth finger.
    Ah. Indeed. Well so it is.

  14. - Top - End - #764
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Flame of Anor View Post
    I'm not sure about that. When other characters change armor (Elan, Haley) it is a clear artistic difference. But Roy's armor has never changed appearance.
    Yes, it has, once. Between the end of Don't Split the Party in strip 672 and the beginning of the current book in strip 673, Roy's armor developed a V-neck. Thor knows why.

  15. - Top - End - #765
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    RedSorcererGirl

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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Snails View Post
    I would suggest Quickened Inflict Moderate Wounds is the likely fourth 6th level spell. He employed it in the first fight with Nale. Inflict Light is not powerful enough to get the certain kill after the Harm.

    Harm, Quickened Inflict Moderate, Heal, Greater Dispel Magic.

    We are done.
    The fight with Nale was on a different day than the later battles in the pyramid. He got a chance to memorize new spells for the day. The Quickened Inflict Moderate Wounds is therefore irrelevant to a discussion of the number of spells in one day Malack gets.

  16. - Top - End - #766
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    Flumph

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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Flame of Anor View Post
    I'm not sure about that. When other characters change armor (Elan, Haley) it is a clear artistic difference. But Roy's armor has never changed appearance.
    I'm honestly not even sure Rich has decided what kind of armor Roy wears. I think this may be one of the cases where we let the available evidence, rather than Rich's likely intentions, speak for itself. So I'm not sure the lack of a visible art style change early on would make much of a difference; the only way for Roy to be wearing what is generally referred to as "heavy armor" now and be carrying Durkon in DCF is for him to have changed his gear. Which makes sense, since if, for example, Roy found a +3 breastplate in some treasure hoard at level 6, he would have no reason to buy full plate until he could afford better - which would likely not be until he got out of the Dungeon of Dorukan.

    Also, what Zimmerwald said. New-looking armor may very well be new.
    Last edited by Emanick; 2013-07-29 at 11:44 PM.
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    DM: Why would you think that?
    Player: Well, Bob thinks it. And since Bob has high Int and Wis, and a lot of points in Dungeoneering, he would probably know a thing or two about how to open vault doors.
    Ah yes, the Dungeon-Kruger effect.

  17. - Top - End - #767
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by zimmerwald1915 View Post
    Yes, it has, once. Between the end of Don't Split the Party in strip 672 and the beginning of the current book in strip 673, Roy's armor developed a V-neck. Thor knows why.
    Huh, interesting. Significant, or just an art update?
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  18. - Top - End - #768
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Flame of Anor View Post
    Huh, interesting. Significant, or just an art update?
    Maybe he popped his collar when they got to the desert? Does armor even have collars? I guess if the center part of the big undifferentiated patch of blurple is really a surcoat or something it would make more sense... but upon further investigation I see that in #809 the V-neck is clearly on the armor's hinged front panel (and it's a lot larger when Roy's head isn't in the way). Quite an odd question.

  19. - Top - End - #769
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Maybe he cut a chunk out of his armor to help deal with the desert heat? I can't think of any better explanation (which of course means there is probably a better one)

  20. - Top - End - #770
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by SavageWombat View Post
    I want to talk about Nale's removal of the staff.

    Nale seemed awfully confident that he could just rip the staff away from Malack. Despite Malack's +8 racial Str bonus. Not to mention that I'm not sure you could throw the staff as a move action.

    Does Nale have a Disarm feat?
    Does Nale have some other feat that lets him steal objects from unsuspecting foes?
    Could he throw the staff as an iterative attack?
    He would get a surprise round because he attacked an unsuspecting Malack. One round to pull it out of his hand, the other to throw it away. Malack is standing sideways next to Nale, holding his staff with just one hand, concentrated on the battle in the crater, has the idea that Nale is weak and incompetent, and is still operating with the idea in mind that the confrontation between the both of them will only happen after Tarquin gives the green light.
    If Nale doesn't have anything built-in to help him do it, he should get a massive circumstance bonus anyway due to the above factors.
    And once again, Probability proves itself willing to sneak into a back alley and service Drama as would a copper-piece harlot.

  21. - Top - End - #771
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Pretty sure Roy's armour change is just a redesign/retcon. In the Dragon continuity, Roy gets the armour change in the jump from the magazine strips to Edition Wars, but he doesn't get the belt, nor does Haley get her Book 5 clothes, etc.
    Last edited by Gift Jeraff; 2013-07-30 at 11:52 AM.
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  22. - Top - End - #772
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Pegged Malack's level as precisely 12, and given a Wisdom of 20+
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  23. - Top - End - #773
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Gift Jeraff View Post
    Pretty sure Roy's armour change is just a redesign/retcon. In the Dragon continuity, Roy gets the armour change in the jump from the magazine change to Edition Wars, but he doesn't get the belt, nor does Haley get her Book 5 clothes, etc.
    Ah, interesting. In that case, I still think it's probably a breastplate.
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  24. - Top - End - #774
    Ettin in the Playground
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Nale probably has Improved Disarm, according to The Giant, which means he has Combat Expertise and 13+ Int.
    THE SCRYING EYE AT THE END OF STRIP #698 WAS ZZ'DTRI'S (SOURCE)

  25. - Top - End - #775
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by SavageWombat View Post
    I want to talk about Nale's removal of the staff.

    Nale seemed awfully confident that he could just rip the staff away from Malack. Despite Malack's +8 racial Str bonus. Not to mention that I'm not sure you could throw the staff as a move action.

    Does Nale have a Disarm feat?
    Does Nale have some other feat that lets him steal objects from unsuspecting foes?
    Could he throw the staff as an iterative attack?
    Who needs to have a disarm feat when you can invest in Sleight of Hand?
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  26. - Top - End - #776
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    GnomePirate

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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Rich already said Nale was using a disarm feat to remove Malack's cape, so presumably swiping the staff would be the same move.
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  27. - Top - End - #777
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by gallagher View Post
    Who needs to have a disarm feat when you can invest in Sleight of Hand?
    Who needs Sleight of Hand when you are a sorcerer and can negate anything done by a rogue or fighter?

    Regardless, the giant confirmed that Nale has improved disarm, so he does, whether he needs it or not.

  28. - Top - End - #778

    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    If V is really going to be listed as "the same level as his rival Z" (and I don't think he should be), shouldn't he be level 17, to compensate for the +2 level adjustment Drows get? I mean, that's how Haley's level has been used to calculate Sabine's, so it would be consistent. It's also been quite a while since V was pegged to 15. Either V's level should be 17, or they shouldn't be linked at all it seems to me.
    Last edited by Ill Made Knight; 2013-08-01 at 12:20 AM.

  29. - Top - End - #779
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    Quote Originally Posted by Ill Made Knight View Post
    If V is really going to be listed as "the same level as his rival Z" (and I don't think he should be), shouldn't he be level 17, to compensate for the +2 level adjustment Drows get? I mean, that's how Haley's level has been used to calculate Sabine's, so it would be consistent. It's also been quite a while since V was pegged to 15. Either V's level should be 17, or they shouldn't be linked at all it seems to me.
    Actually, it seems like the logical conclusion from that would be that Z is level 13 - which could fit, as I don't remember ever seeing him cast an 8th-level spell.

  30. - Top - End - #780
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    Default Re: Class and Level Geekery X: deals +1d6 thread damage

    The personal rival statement says that personal rivals are at least your level, so Z being a higher ECL than V is not a big deal. V's claim that they are the same level was in the context of spell resistance, so Z's level adjustment would be ignored when speaking it. If Z was two levels lower then V could say 'you're two levels lower than me', though if 'you're the same level' was supposed to be an approximation then Z could be level 13

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