Name: Propitious Projector of Peaks
Exalt Type and Caste: Sidereal Chosen of Journeys
Anima: A hovering yellow mountain
Lifting ability, so you don't have to wait for it:
5 Strength + 5 Athletics + 3 Specialties + 5 Virtue channel + 5 Cooperation + 2 Stunt + 2 Second Excellency +3 Eye of the First Goat +2 Jewel of Youthful Suppleness = 32, multiplied by The Mast for a final
320 Feat of Strength.
Motivation: To free Creation from the Primordials by moving large objects to more auspicious locations.
Background: Projector was born in midair, as a Solar hurled a field hospital out of a First Circle Demon's reach to save the civilians inside. He was recruited to run messages for the military as soon as he learned to walk, at first in a succession of Sidereal field headquarters and later through active battlefields. At maturity, Projector was assigned to a counter-intelligence unit and rescued tremendous amounts of valuable information from the enemy with remarkable strength and timing, heaving bookcases onto passing yeddim and hurling data crystals onto low-flying airships.
Still, it was only in the minutes after his Exaltation that Projector truly came into his own. There is no need to recount that exploit here; everyone knows how the behemoth Gozmal the Flat got its name. Projector has begun to rearrange mountain ranges across the North in defense of the world, and confidently predicts that demonic forces will retreat from this Direction by the time Gozmal's tail stops twitching. Whether leading a detachment of Sidereal mountain-hurlers or rallying a Talon of adoring Dragon-Bloods, he has become one of the most prominent Celestials in the North mere months since his Exaltation.
Several have asked Mercury if Projector was supposed to Exalt as a Solar, noting his awesomeness and virtue and tendency to shine yellow light everywhere. She always smiles and says she would never steal from the UCS, and certainly not alter Fate to deprive His Perfection of a soul that deserved a more powerful Exaltation than what she can provide. Jupiter always starts giggling around then, for some reason.
Attributes
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Physical:
Strength ●●●●●
Dexterity ●●●●●
Stamina ●
Social:
Charisma ●●●●●
Manipulation ●●
Appearance ●●
Mental
Perception ●●
Intelligence ●●
Wits ●●●
Abilities (Specializations +)
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Journeys
Resistance •••
Ride: 0
Sail: ••• (airborne mountains +●●)
Survival ••
Thrown ••••• (mountains +•••)
Favored:
Athletics ••••• (Feats of Strength +•••)
Performance ••
Martial Arts •••••
Melee ••
Other:
Awareness ••, Bureaucracy ••, Linguistics (Old Realm [native], Skytongue, Army Code) ••, Lore •••, Occult ••, Socialize •, Stealth •
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds: Manse ••, Manse •, Familiar •••, Familiar •••, Artifact ••, Artifact ••, Artifact •, Followers •
Artifacts and Equipment:
Artifacts: Dragon Tear Tiara, Hearthstone Amulet, Hearthstone Bracers
Followers: Five groupies who help him lift, selected from families with Earth Aspect lineages. (He can totally have followers, it's the First Age so Arcane Fate hasn't happened yet).
Familiars: A couple of bears with an unusually good understanding of lifting and leverage.
Manse: Goathouse, an Earth-aspected manse on the peak of a very tall mountain. Only those capable of climbing up are worthy to attend the parties there.
Stone: Eye of the First Goat
Manse: Jointhold, a Wood-aspected hunting lodge located in a pine forest.
Stone: Jewel of Youthful Suppleness
Charms
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Athletics
2nd Excellency
Martial Arts
Fluttering Cry of Warning
Empowering Justice Redirection
Crane Form
Melee
Impeding the Flow
Harmony of Blows
Occult
Mark of Exaltation
Resistance
Optimistic Security Practice
Water and Fire Treaty
Thrown
2nd Excellency
Willful Weapon Method
Life Gets Worse Approach
Virtues:
Compassion ●●●●●
Conviction ●
Temperance ●●●●●
Valor ●●
Colleges:
The Mast ●●●●●
The Ship's Wheel ●●
Intimacies:
Mercury (loyalty)
Solars (loyalty)
Pasiap (apologetic devotion)
Earth Aspect Terrestrials (reflexive lust)
Gaia (all of the above)
Willpower: ●●●●●●●●●●
Essence:
Permanent: ●●
Personal: Current 12 (Max 12)
Peripheral: Current 26 (Max 33) (7 Attuned)
Bonus Points:
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6 to raise Compassion to 5
5 to raise Willpower to 10
5 on Favored and Caste Abilities
1 on Thrown specialties
1 on Sail specialties
Total: 18/18