Table of Contents:
1: Introduction, Current Project Status
2: Map, Geographic information
3: Races
4: New Monsters, Old Monsters Reflavored
5: Classes, Feats, Spells
6: Equipment, Grafts, Symbionts
7: Religion and Cosmology
8: Reserved
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Classes
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Prestige Classes
Warform Initiate
The shifters are known for there connection to the blood of beasts. A savage animal lurks beneath the face of every shifter. Most shifters live their lives dealing with this bestial nature, suppressing the animal urges and killer instinct. Some embrace it, losing themselves to savage fury. Others seek the root of it, training to unlock their animal heritage and claim the power of their ancestors. Still others choose a new route. Utilizing shaper artifacts, intense training, and agonizing magical treatments, these shifters purify their forms, transforming themselves into living weapons. These devoted warriors sacrifice their bodies to the service of the shifter nation forevermore, becoming living engines of destruction for their people.
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Feats Racial Feats
{table=head]Feat Name | Prerequisites | Effect
Extra Mutation | Chimeran, 1st Level | You gain a third mutation
Magewarped Weapons | Chimeran, Natural Weapon | Allow natural weapons to be enchanted as weapons.
Magewarped Skin | Chimeran, Natural Armor or spell Resistance | Gain DR/Magic
Potent Mutations | Chimeran | Your mutations are more potent than normal
Silencing Blow | Shadow Halfling, Sneack attack +2d6 | Temporarily silence your target.
Split Psionics | Chimeran, Split Mind mutation, Manifester Level 11 | Manifest two powers as a full-round action, hold two psionic focuses|[/table]
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Extra Mutation:
Your body is slightly more warped than most of your peers
Prerequisites: Chimeran
Benefit: Choose an additional mutation from any mutation list. You may not choose a mutation you already possess.
Special: This feat can only be taken at first level.
Magewarped Weapons
The natural weapons granted by your mixed heritage have a bit of magic about them
Prerequisites: Chimeran, Natural Weapons
Benefit: Treat all natural weapons gained through Chimeran mutations as Magic weapons for the purpose of overcoming damage reduction and may be enchanted as a masterwork weapon, though you are required to be present at all times for the enchanting.
Magewarped Skin
The armored hide granted by your mixed heritage retains shreds of the magic that created your race
Prerequisites: Chimeran, Natural Armor Bonus or Spell Resistance
Benefit: You gain 1 point of damage reduction/magic for every point of constitution bonus you possess.
Potent Mutations
Your mutations are stronger than you vitality would suggest
Prerequisites: Chimeran
Benefit: Your constitution bonus is considered to be 2 points higher for the purpose of calculating the effects of Chimeran mutations
Silencing Blow [Ambush]
You can infuse your sneak attacks with the magical essence of silence.
Prerequisites: Shadow Halfling, sneak attack +2d6
Benefit: A sucessful sneak attack surrounds your target with a field of supernatural silence. This area of silence is identical to the effect produced by the shadow halfling's silence ability, and lasts for a number of rounds equal to your character level. You can dismiss this effect as a standard action.
Using this feat reduces your sneak attack damage by 1d6.
Split Psionics
Your duality of mind and long use of psionics let you split your focus
Prerequisites: Chimeran, Split Mind Mutation, Manifester level 11
Benefit: The second side of your mind is capable of focusing on psionic powers on its own. If you take a full round action while manifesting a psionic power you may manifest a second power with a manifester level five levels lower than normal. Both powers may not have a manifesting time longer than a standard action. In addition, you can hold two psionic focuses at once, expending and regaining each focus separately.
General Feats:
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Spells: