Quote Originally Posted by Wolfgang Hype View Post
Well if buffing is more effective, what's a good build for that?
Be a cleric and worship The Holy Trinity: Divine Favor, Divine Power and Righteous Might

Seriously; if the party needs a healer, go with a cleric and remember the two most important rules of healing:

Rule one: Unless you absolutely, positively need to save someone from certain death right now, healing is best done after combat ends.

Rule two: The most important function of a healer is not restoring lost HP, but removing detrimental effects - ability damage, blindness, insanity, curses, death and so on.

Clerics have all the nescessary spells for that on their spell list so they are fine. Favored Souls have them too and still room for a couple of buff spells known, but the class itself is a lot weaker. No heavy armor, no Turn Undead, fewer knowledge skills (bye bye PrC), delayed casting progression and not really much more spells per day than a cleric.

I'd recommend a human cleric; start with the feats Healing Devotion and Extra Turning. Even with a mere 10 CHA (and a cleric should have more), thats 8 packages of 10 HP each without even touching your spells. So use your spells to buff yourself and your party and heal up afterwards with Healing Devotion. At third level, take Touch of Healing which allows you to heal everyone up to 50% HP for free.

This should cover all your low-to-mid-level healing needs (Healing Devotion scales somewhat with level and beats all HP-restoring spells weaker than (Mass) Heal) and leave enough room for spells to actually contribute to your party's goals.

Just my two €-cents;
Darastin