Warrior 1
Medium Humanoid (Human)
Hit Dice: 1d8+1 (5HP)
Initiative: +1
Speed: 30’ (6 squares)
Armor Class: 15 (+1 Dex, +3 studded leather armor, +1 light steel shield); touch 11; flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Scimitar +3 melee (1d6+2, 18-20/×2) or shortbow +2 ranged (1d6+2/×3)
Full Attack: Scimitar +3 melee (1d6+2, 18-20/×2) or shortbow +2 ranged (1d6+2/×3)
Space/Reach: 5’/5’
Special Attacks: N/A
Special Qualities: Humanoid traits
Saves: Fort +3, Ref +1, Will -1
Abilities: Str 14 (+2), Dex 12 (+1), Con 13 (+1), Int 10 (+0), Wis 8 (-1), Cha 11 (+0)
Skills: Craft (any) +4, Diplomacy +5, Listen +3, Spot +4
Feats: Cleave, Power Attack
Environment: any land (Siraaj)
Organization: solitary, pair, squad (2-4), company (11-20 plus 2 3rd-level sergeants & 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, & 3 7th-level captains)
Challenge Rating: ˝
Treasure: standard
Alignment: any
Advancement: by character class
Level Adjustment: +0
Combat
Humans are not the strongest of creatures, nor are they the toughest, the most agile, the smartest, the wisest, or the most charismatic. Their main advantage in battle is their unpredictability; they are often able to snatch victory from the jaws of defeat by doing what their enemies do not expect. Opponents often underestimate these tenacious creatures, & have come to regret it. Despite their lack of directly-offensive abilities, humans often put their extra feat & skill points to good use, investing in talents that could save their lives in the right circumstances.
Humanoid traits: All creatures with the Humanoid type possess the following traits:
- Proficient with all simple weapons, or by character class.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class & wears armor, it is proficient with that type of armor & all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
- Humanoids breathe, eat, & sleep.
Abilities & Racial Features
Human characters possess the following racial traits:
- Humanoid (Human): Humans are subject to spells or effects that affect humanoids only, such as charm person or dominate person.
- Medium Size: As Medium creatures, humans have no special bonuses or penalties due to their size.
- A human’s base land speed is 30 feet.
- 1 extra feat at 1st level.
- 4 extra skill points at 1st level & 1 extra skill point at each additional level.
- Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
- Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
- Level Adjustment: +0.