Human

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3E Material
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Warrior 1
Medium Humanoid (Human)
Hit Dice: 1d8+1 (5HP)
Initiative: +1
Speed: 30’ (6 squares)
Armor Class: 15 (+1 Dex, +3 studded leather armor, +1 light steel shield); touch 11; flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Scimitar +3 melee (1d6+2, 18-20/×2) or shortbow +2 ranged (1d6+2/×3)
Full Attack: Scimitar +3 melee (1d6+2, 18-20/×2) or shortbow +2 ranged (1d6+2/×3)
Space/Reach: 5’/5’
Special Attacks: N/A
Special Qualities: Humanoid traits
Saves: Fort +3, Ref +1, Will -1
Abilities: Str 14 (+2), Dex 12 (+1), Con 13 (+1), Int 10 (+0), Wis 8 (-1), Cha 11 (+0)
Skills: Craft (any) +4, Diplomacy +5, Listen +3, Spot +4
Feats: Cleave, Power Attack
Environment: any land (Siraaj)
Organization: solitary, pair, squad (2-4), company (11-20 plus 2 3rd-level sergeants & 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, & 3 7th-level captains)
Challenge Rating: ˝
Treasure: standard
Alignment: any
Advancement: by character class
Level Adjustment: +0

Combat
Humans are not the strongest of creatures, nor are they the toughest, the most agile, the smartest, the wisest, or the most charismatic. Their main advantage in battle is their unpredictability; they are often able to snatch victory from the jaws of defeat by doing what their enemies do not expect. Opponents often underestimate these tenacious creatures, & have come to regret it. Despite their lack of directly-offensive abilities, humans often put their extra feat & skill points to good use, investing in talents that could save their lives in the right circumstances.

Humanoid traits: All creatures with the Humanoid type possess the following traits:
  • Proficient with all simple weapons, or by character class.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class & wears armor, it is proficient with that type of armor & all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
  • Humanoids breathe, eat, & sleep.

Abilities & Racial Features
Human characters possess the following racial traits:
  • Humanoid (Human): Humans are subject to spells or effects that affect humanoids only, such as charm person or dominate person.
  • Medium Size: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • A human’s base land speed is 30 feet.
  • 1 extra feat at 1st level.
  • 4 extra skill points at 1st level & 1 extra skill point at each additional level.
  • Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
  • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
  • Level Adjustment: +0.

4E Material
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Please see Human in the Monster Manual 1, pages 162-163, & Monster Manual 2, pages 144-149.


The person before you looks like a human. They might even be one. But in this world, who can really tell?

Like a virus that has spread out of control, humans are everywhere in the world, & their influence has only grown over the years. Humans occupy any niche that they can, living in the valleys & the hills, in the mountains & the plains, in the deserts & the tundra. No other race has proved as versatile, ambitious, & persistent as they, for good or ill.

About half of the world’s sentient population is made up of humans, also known as the Alqanasi (sing. Alaqanas, from the Admajai word for “people, group, or population”). No other race has taken so well to city life; the kobolds may have been the first race to urbanize, but humans have outdone them in their drive to gather together in metropolitan communities. This strength-in-numbers strategy has served them even better than the development of agriculture before it; they are better able to defend themselves & their territory from these municipal centers than they were ever able to before. Many other races have followed their lead, founding larger & more concentrated settlements in a bid to remain competitive.

A human is about 5-6’ tall & weighs around 105-210 pounds. They speak Common, although some of the brighter ones speak another language, such as Alhaggi, Archaic, or Gnoll.

Plot Hooks
  • A human noble is looking to expand his territory by building a new frontier village.
  • A group of xenophobes is trying to start a race war as an excuse to exterminate the non-humans in town.
  • A band of humans is fleeing the destructive fury of a desert dragon that has suddenly appeared nearby.