Warrior 1
Small Humanoid (Reptilian)
Hit Dice: 1d8 (4HP)
Initiative: +1
Speed: 30’ (6 squares)
Armor Class: 15 (+1 size, +1 Dex, +1 natural, +2 leather); touch 12; flat-footed 14
Base Attack/Grapple: +1/-3
Attack: Spear +2 melee (1d6/×3) or Sling +3 ranged (1d3+1)
Full Attack: Spear +2 melee (1d6/×3) or Sling +3 ranged (1d3+1)
Space/Reach: 5’/5’
Special Attacks: N/A
Special Qualities: Darkvision 60’, Humanoid traits
Saves: Fort +2, Ref +2, Will -2
Abilities: Str 11 (+0), Dex 13 (+1), Con 10 (+0), Int 12 (+1), Wis 9 (-1), Cha 8 (-1)
Skills: Appraise +5, Craft (trapmaking) +7, Hide +7, Listen +3, Spot +3, Tumble +5
Feats: Alertness
Environment: any land (Siraaj)
Organization: solitary, pair, gang (3-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults & 1 leader of 4th-6th level), warband (10-24 plus 2-4 shocker lizards), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th-5th level, 1 leader of 6th-8th level, & 5-8 shocker lizards)
Challenge Rating: 1
Treasure: standard
Alignment: often Lawful Neutral
Advancement: by character class
Level Adjustment: +0
Combat
Kobolds are at a disadvantage in a fair fight against other races, so they will not fight fair unless they are forced to. They will instead use their wits to even the field, setting traps, laying ambushes, & using hit-&-run tactics to prevail. Of course, it is said that the wisest fighter is the one who doesn’t need to fight at all, so a wise kobold will avoid battle altogether, preferring instead to flee or surrender if it is advantageous to do so.
Humanoid traits: All creatures with the Humanoid type possess the following traits:
- Proficient with all simple weapons, or by character class.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class & wears armor, it is proficient with that type of armor & all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
- Humanoids breathe, eat, & sleep.
Kobold Lore
Characters that have ranks in Knowledge (Local) can learn more about kobolds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DC’s.
- DC11: “Shrewd little reptilian beings, kobolds are known for their cunning & gift for entrepenurial endeavors.” A character making this check recalls all reptilian humanoid traits.
- DC16: “They are naturally adept at crafting & learning, among other talents.” A character making this check knows the workings of the kobolds’ statistical bonuses & penalties.
- DC21: “Kobolds were among the first creatures to make a written language, & it was their tongue that evolved into the Common Speech.” A character making this check remembers the kobolds’ history & habits.
- DC26: “Kobolds once ruled the kingdom of Haz-Hurad, & stories of its greatness (combined with those of ancient kobold pharaohs) inspire them to this day.” A character making this check is familiar with the nearest kobold-majority settlement.
Abilities & Racial Features
Kobold characters possess the following racial traits:
- Strength -2, Dexterity +2, Constitution -2, Intelligence +2.
- Humanoid (Reptilian): Kobolds are scaly & coldblooded, but are still subject to spells or effects that affect humanoids only, such as charm person or dominate person.
- Small Size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting & carrying limits ¾ those of Medium characters.
- A kobold’s base land speed is 30 feet.
- Darkvision out to 60 feet.
- Racial Skills: A kobold character has a +2 racial bonus on Appraise & Tumble checks. They also receive 4 bonus skill points at 1st level. These points may only be allocated to Craft (any) or Knowledge (any).
- Kobolds have a +1 racial bonus to Reflex saves & a -1 racial penalty to Will saves.
- +1 natural armor bonus.
- Automatic Languages: Common. Bonus Languages: Alhaggi, Archaic, & Draconic.
- Favored Class: Rogue.
- Level Adjustment: +0.