Tiny Fey
Hit Dice: 2d6 (7HP)
Initiative: +6
Speed: 10’ (2 squares), Fly 30’ (6 squares, perfect maneuverability)
Armor Class: 19 (+2 size, +6 Dex, +1 natural); touch 18; flat-footed 13
Base Attack/Grapple: +1/-5
Attack: Claw +1 melee (1d4-2)
Full Attack: 2 Claws +1 melee (1d4-2) & Bite -4 melee (1d6-2 & Stun)
Space/Reach: 2˝’/0’
Special Attacks: Stun, Sundering Blast
Special Qualities: Fey traits, Low-Light Vision, Spell-Like Abilities
Saves: Fort +0, Ref +9, Will +3
Abilities: Str 7 (-2), Dex 22 (+6), Con 10 (+0), Int 12 (+1), Wis 11 (+0), Cha 15 (+3)
Skills: Disable Device +4, Hide +10, Spot +7
Feats: Flyby Attack
Environment: any (Siraaj)
Organization: solitary, mess (2-5), or riot (6-30)
Challenge Rating: 2
Treasure: 50% coins; no goods; 50% items
Alignment: usually Chaotic Neutral
Advancement: 3-4HD (Tiny), 5-8HD (Small)
Level Adjustment: N/A
Combat
A peri will not assail a creature except in retaliation. They will, however, break any item that they are able to, paying special attention to mechanical objects. If attacked, they with respond with violence, opening up a fight with
glitterdust & opting for full attacks so that they can employ their stunning bites. They are not known for their bravery or conviction, so they will use
dimension door whenever they are in serious danger.
Stun (Ex): A peri can shock & bewilder creatures with their bites. Upon a successful Bite attack from a peri, an opponent must make a successful Will save (DC14) or be dazed for 1 round. The save DC is Charisma-based.
Sundering Blast (Su): Peris have the ability to magically break things around them. Once per day, a peri can unleash a supernatural blast of destructive, chaotic energy. Every non-magical object within 10’ takes 1d12 points of non-specified damage, minus its hardness.
Fey traits: All creatures with the Fey type possess the following traits:
- Low-light vision.
- Proficient with all simple weapons & any weapons mentioned in its entry.
- Fey not indicated as wearing armor are not proficient with armor or shields.
- Fey eat, sleep, & breathe.
Spell-Like Abilities
- 3/Day: glitterdust (DC12)
- 1/Day: dimension door (DC17)
- Caster level 8th. The save DCs are Charisma-based.
Peri Lore
Characters that have ranks in Knowledge (Nature) can learn more about peris. When a character makes a successful skill check, the following lore is revealed, including the information from lower DC’s.
- DC12: “The bane of all who guard their possessions, there are some creatures that seem to embody destruction.” A character making this check recalls all fey traits.
- DC17: “A prime example would be the peri, a being with a knack for being where they are unwanted & a bite that can leave a grown man dazed.” A character making this check knows the workings of the Stun ability.
- DC22: “They have inquisitive, kind souls, which contrasts with their natural urge to break things.” A character making this check remembers the mechanics of Sundering Blast.
- DC27: “It is said that a peri will not harm that which you cherish most.” A character making this check is familiar with a peri’s spell-like abilities.