Originally Posted by
Swordguy
If what you have in D&D after it's ported over don't match what a lightsabre should be able to do, then you don't have a lightsabre. You have a glowing longsword. OP asked for a lightsabre - that's about what it needs to do (translated over to D&D rules) to be considered one. As for their danger, you can hold a blade of a sword in your hand, of place the blade against your body given certain techniques. Try that with a lightsabre, and it'll end poorly for you - thus the requirement for a fumble rule. Lightsabres are explicitly fluffed as being potentially dangerous to their wielders, especially if they aren't highly-trained force-users.
If you just want a glowing longsword, then put a +1 enchantment on it and have have it glow.