Tasked Genie

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A genie forced into indenture by another of its kind, employed to serve in its stead based on its clan or to fulfill a contract. Sometimes called a Taq-Sim (“Slave-Genie”), a tasked genie loses many of its normal abilities & attributes, gaining others in their place. They are considered a lesser caste in the world of the genies.

Slaves of their own kind for so long that they have become manifestations of the task they long labored at, tasked genies are the menial servants of genie-kind. Hired or enslaved by mortal magicians, this broad caste of genies are the laborers, assistants & slaves of the great genie races & share an uneasy peerage with the nominally-free janni.

Bound Subtype
There are powerful spells that are able to entrap the souls of certain creatures, binding them to magical containers. There are also some magical contracts which can involve bondage to a container for a preset duration or as a conditional state as a clause. While bound to a container, the creature is under the command of the container’s possessor. A creature that is trapped in this manner becomes a Bound creature, & possesses the following traits (unless otherwise noted in a creature’s entry):

Bound Traits
  • A Bound creature is of the Elemental or Outsider type only; other creature types cannot become Bound.
  • A Bound Outsider is always considered to be Native to the plane that it is currently in.
  • Servitude (Ex): A Bound creature must follow the commands given to it by the possessor of the binding item. This quality acts like a dominate monster spell, except the Bound creature is not allowed a saving throw. This remains in effect until the container is broken, the container’s possessor releases the Bound creature, or any magical contract binding it is fulfilled or nullified.
  • Container: A Bound creature spends much of its existence within a timeless transdimensional pocket, which in turn is within the magical container. While in this pocket dimension, the Bound creature cannot be harmed, & can be contacted only by summoning it into the real world. The container’s size is irrelevant; when the possessor summons the Bound creature, it exits the pocket & grows to its normal size; when the possessor dismisses the Bound creature, it shrinks again to fit within the container & re-enters the timeless pocket.
  • Elemental Heritage: A Bound creature manifests some of the elemental traits that it had before it was bound. It retains any element-based subtype (such as [Air], [Earth], [Fire], or [Water]); in addition, the creature will have the following abilities, based on their subtype:
    • Air: Fly 40’ (perfect maneuverability); gaseous form as an at-will spell-like ability
    • Earth: Burrow 20’; soften earth & stone as an at-will spell-like ability
    • Fire: produce flame as an at-will spell-like ability
    • Water: Swim 30’; water breathing as an at-will spell-like ability
  • A Bound creature cannot be dismissed (except by its possessor), but can be temporarily banished by a successful banishment spell.