Artist, Tasked Genie

3E Material
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Medium Outsider (Bound, Native)
Hit Dice: 7d8+14 (45HP)
Initiative: +4
Speed: 30’ (6 squares)
Armor Class: 19 (+4 Dex, +5 natural); touch 14; flat-footed 15
Base Attack/Grapple: +7/+10
Attack: Light Pick +10 melee (1d6+3/×4)
Full Attack: Light Pick +10/+5 melee (1d6+3/×4)
Space/Reach: 5’/5’
Special Attacks: Spell-Like Abilities
Special Qualities: Bound traits, Darkvision 60’, Native traits, Outsider traits, Tool Dependence
Saves: Fort +7, Ref +9, Will +9
Abilities: Str 16 (+3), Dex 19 (+4), Con 14 (+2), Int 14 (+2), Wis 15 (+2), Cha 17 (+3)
Skills: Appraise +12, Concentration +12, Craft (any two) +16/+12, Perform (any) +16, Profession (any artistic) +12, Spellcraft +12
Feats: Iron Will, Skill Focus (Craft #1), Skill Focus (Perform)
Environment: any (Najmah)
Organization: any
Challenge Rating: 5
Treasure: ½ standard
Alignment: usually Chaotic Neutral
Advancement: N/A
Level Adjustment: N/A

Combat
Artists are averse to fighting, for fear of injuring their hands or tools. They will usually opt to avoid a battle by using illusion magic to hide or mind-altering magic to deflect attackers. If pressed into combat, they will use melee attacks, supplemented with whatever magic they have remaining. They are quick to surrender or flee, though, if a fight does not go their way.

Spell-Like Abilities
  • At Will: detect thoughts (DC15), eagle’s splendor (DC15), fox’s cunning (DC15)
  • 3/Day: enthrall (usable by crafting or performing, DC15), glitterdust (DC15), mirror image
  • 1/Day: permanent image (DC19), shadow conjuration (DC17)
  • Caster level 13th. The save DCs are Charisma-based.

Outsider traits: All creatures with the Outsider type possess the following traits:
  • Darkvision out to 60’.
  • An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
  • Proficient with all simple & martial weapons & any weapons mentioned in its entry.
  • Outsiders not indicated as wearing armor are not proficient with armor or shields.
  • Native outsiders breathe, eat, & sleep.

Tool Dependence (Ex): An artist is only as good as the tools that they work with. Artists always carry a set of masterwork artisan’s tools (55gp, 5 lbs.) or a masterwork musical instrument (100gp, 3 lbs., hereinafter referred to as a tool); the +2 circumstance bonus to Craft checks is included in the statistics block. It their tools are ever lost, stolen, or destroyed, then they will suffer a -8 circumstance penalty to all Craft & Profession checks, as well as a -1 morale penalty on all attack rolls & saving throws, until the tools are replaced.

Artist Lore
Characters that have ranks in Knowledge (The Planes) can learn more about artists. When a character makes a successful skill check, the following lore is revealed, including the information from lower DC’s.
  • DC15: “Some creatures from other realms are forced into indenture by strange magic, employed to serve in outright enslavement, or merely to fulfill a contract.” A character making this check recalls all bound native outsider traits.
  • DC20: “Some of the Bound serve as artists, using magic & muscle to make works of art in every conceivable size & form.” A character making this check knows the workings of an artist’s spell-like abilities.
  • DC25: “Artists are very dependent of their crafting tools, & are nearly lost without them.” A character making this check remembers the mechanics of the Tool Dependence abilities.

4E Material
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{4E Stats/Combat/Abilities/Lore}


This strange figure appears to be a small djinn. A breeze seems to rustle its silvery hair, & its eyes glow an intense shade of blue. Not nearly as tall or as muscular as a normal djinn, the creature is dressed in fine white robes, & sports a runic scar on its pale smooth skin.

Artists are masterful craftsmen, composers, painters & the like, with an intuitive understanding of the process of creativity. Possibly the most respected among greater genie culture, these tasked servants hold personal respect & political clout as providers of the finest works available. Originally djinni, their natures force masters to treat them well lest their inherent temperament lessen the quality of their art.

An artist is about 6½’-7½’ tall & weighs around 650-750 pounds. They speak Auran & Common.

Plot Hooks
  • A silver-haired djinn is tearing apart the area, desperately searching for some stolen items.
  • A disheveled magical being with shining eyes & an odd tattoo is on the run, & is hiding in town.
  • A djinn lord is in a state of despair because her artists are unable to create anything for her.