Consort, Tasked Genie

3E Material
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Medium Outsider (Bound, Native)
Hit Dice: 6d8+6 (33HP)
Initiative: +5
Speed: 40’ (8 squares)
Armor Class: 20 (+5 Dex, +5 natural); touch 15; flat-footed 15
Base Attack/Grapple: +6/+9
Attack: Katar +9 melee (1d4+3/×3) or Shortbow +11 melee (1d6+3/×3)
Full Attack: Katar +9/+4 melee (1d4+3/×3) or Shortbow +11/+6/+1 melee (1d6+3/×3)
Space/Reach: 5’/5’
Special Attacks: Spell-Like Abilities
Special Qualities: Alternate Form, Bound traits, Darkvision 60’, Native traits, Outsider traits, Telepathy 100’
Saves: Fort +6, Ref +10, Will +8
Abilities: Str 16 (+3), Dex 21 (+5), Con 13 (+1), Int 14 (+2), Wis 17 (+3), Cha 24 (+7)
Skills: Bluff +13, Concentration +7, Diplomacy +18, Gather Information +13, Listen +11, Perform (any) +13, Sense Motive +11, Spellcraft +8, Spot +11, Swim +9
Feats: Alertness, Negotiator, Skill Focus (Diplomacy)
Environment: any (Najmah)
Organization: any
Challenge Rating: 5
Treasure: ˝ standard
Alignment: usually Chaotic Neutral
Advancement: N/A
Level Adjustment: N/A

Combat
Consorts are not suited for the battlefield, a fact that they are perfectly aware of. They are better served in other arenas, those of the mind & the senses. They are skilled at changing people’s minds, defusing a fight before it even starts. If pressed into a skirmish, they will use their magic to confuse & distract their opponents, using their normal weapons once they’ve confounded the enemies. They will surrender or flee at the first opportunity, even if they are winning a battle, so averse are they to warfare.

Spell-Like Abilities
  • At Will: charm person (DC18), color spray (DC18), hypnotism (DC18), message
  • 3/Day: detect thoughts (DC19), suggestion (DC20), touch of idiocy
  • 1/Day: modify memory (DC21), persistent image (DC22), rainbow pattern (DC21)
  • Caster level 10th. The save DCs are Charisma-based.

Alternate Form (Su): A consort can assume any Humanoid or Monstrous Humanoid form of Medium size or smaller as a standard action 3 times per day. The consort can remain in its Humanoid or Monstrous Humanoid form until it chooses to assume a new one or return to its natural form.

Outsider traits: All creatures with the Outsider type possess the following traits:
  • Darkvision out to 60’.
  • An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
  • Proficient with all simple & martial weapons & any weapons mentioned in its entry.
  • Outsiders not indicated as wearing armor are not proficient with armor or shields.
  • Native outsiders breathe, eat, & sleep.

Consort Lore
Characters that have ranks in Knowledge (The Planes) can learn more about consorts. When a character makes a successful skill check, the following lore is revealed, including the information from lower DC’s.
  • DC15: “Some creatures from other realms are forced into indenture by strange magic, employed to serve in outright enslavement, or merely to fulfill a contract.” A character making this check recalls all bound native outsider traits.
  • DC20: “Some of the Bound serve as consorts, transforming constantly to please their masters while listening to all of their secrets & concerns.” A character making this check knows the workings of the Alternate Form ability.
  • DC25: “Consorts have many powers to sway the thoughts of others, & they use them to great advantage.” A character making this check remembers the mechanics of a consort’s spell-like abilities.

4E Material
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{4E Stats/Combat/Abilities/Lore}


A stunningly-handsome creature must be one of the genies, although it is nearly-human in size. A head taller than a man, one would guess from its pale indigo skin & violet eyes that it was some sort of marid. Closer inspection reveals a pattern of lustrous scales are visible on its lean body. The gorgeous being is dressed in scanty sheer robes, & adorned with jewelry that would make an efreet jealous. Most striking of all, though, is the mane of brightly-colored feathers that frame its exquisite face.

Consorts are descended from enslaved marids; of peerless beauty, they can entice & tantalize minds with ease. Consorts bring companionship & pleasure to those they serve, but may exploit the secrets of those who would keep them. Their words can move nations, & many of their former masters have been utterly ruined by the secrets that they have revealed. Still, their services are in great demand, as the delightful experiences they can create are legendary. The children of consorts are half-genies or sabi of any elemental bloodline.

A consort is about 6˝’-7˝’ tall & weighs around 250-350 pounds. They speak Aquan & Common.

Plot Hooks
  • A nearby slave market has a special piece of merchandise for sale: a genuine Consort.
  • A beautiful woman with dark blue hair has been captivating men all over town with her charms, leaving them delirious & penniless.
  • An embarrassing scandal has sullied the sultan’s name, & someone in his harem is suspected of being responsible.