Half-Red Bronze Dragon. I've done it before. Why not? It's fun.
Mainly for balance. Remember that these are innate abilities gained from heritage, not training, so 2+int skill points is justified. Also, most classes entering it will have 2+int skill points, so it keeps things nice and uncomplicated.-Except in extremely dull or simplistic monsters, 2 skill points per level never feels right. It doesn't even feel right on fighters, and it definitely never felt right on Duskblades, who this class appears to be modeled after (I'm playing a Duskblade in a RL campaign, the Int focus does NOT make up for the low skill points, contrary to popular belief).
Nnnnno... Just other races. I don't want it to stack with stuff that doesn't stack with racial armor bonuses.-Natural armor should stack with natural armor from other "sources" not just other "races."
Ah. I have deleted 1 'o' from the ability's description. I meant to write "chose", not "choose".-Breath Weapon Heritage: Energy resistance equal to HD of the same type as breath weapon. As it is they can just choose an energy type.
Ah, right. Will do. A holdover from my previous iteration.-Breath weapon DCs are almost always con-based. Seems odd to make it cha-based, especially if they weren't a cha-based caster before they entered the PrC.
Or you could mix it with something like a metamagick'd wings of flurry and dish out some serious damage. In actuality, though, it's more meant to be used on lower level spells you wouldn't otherwise use: for example, for more conservative combat, using it with a colour spray. And remember, for higher level spells, you already have an extra spell slot per day.First breath weapon admixture: Not good at all for what it costs. You throw some energy damage on top of your spell? I suppose that's neat if you cast a non-damaging BFC spell, but it's never going to be worth two uses of the same spell.
Thing is, NORMALLY it's not going to be too powerful, but there are a few pretty potent combinations possible there. What blaster mage would mind tying a bit of extra damage to their nova?
Not really. It's casting a full-round action spell that costs 2 spell slots instead of one.Full-round action + 2 spells lost + provokes AoO + can be interrupted + you're not doing it again this encounter (That's what double cooldown does) = way too high a price AND a lot of unnecessary complexity.
Intentional. Yes, it's an area, but it also allows a save to negate. Orb of fire isn't a higher level than fireball because it adds dazing.You can: Turn touch-ranged spells into area effects.
THAT I will restrict. Good call.Turn personal-range spells into area-effects.
Not hard to get a rod of chain spell that does the same thing. And that's WBL as opposed to a caster level, which thou shalt not lose.Later on you can buff your entire party by breathing on them, which is AWESOME, but it should come LATER.
Right now, I'm not going to change anything there. Not that I necessarily don't think it should be changed- you certainly bring up some valid points, but I want to wait for a second or third opinion on this one.
Oh, you still get all that, just in a different package.P.S. I really like that you included an adaptation section. I may never have had a problem with sorcerer dragons, but other people did, and just because I never had a problem with it doesn't mean it's not nice to see something DIFFERENT. There's so much dragon material out there it's sickening, because it's ALL THE SAME. Scales, claws, bite, breath weapon, two immunities, frightful presence, over and over and over again. As I said in an earlier post, maybe I'm just dragon'd out, so anything NEW is a breath of fresh air.
(Okay, granted, each one has a little more to it- like the breath channeling- though the mundane is pretty much just that, as I have nothing else to work with.)