We have a really fun system.

You get an 18 and a 14, or a 17 and a 15 or a 16 and a 16, your choice.

Use a dice to assign the abilities that get these numbers.

Roll 3d6 for all other abilities in order.


This makes characters that can always fulfill their roll but often have weaknesses or strengths.

My current character is Freddy Mercury, human wizard.

str 5
con 7
dex 14
int 20
wis 12
cha 10

The low strength and con make her challenging to play, but she is still playable. OUr characters are actually fairly balanced for the dm, but they have some weakness that are tied into the backstory.

GM