Quote Originally Posted by The Linker View Post
I thought I heard that the room being picked up and moved around was exactly what it appeared to be -- the trickery lay in the fact that the player was never in the room. Your character is inside a room with the same hitbox (including bed, desser, etc.), so it limits your movement, but your view is tied to the room rumbling around the facility. As soon as it crashes through the 'loading dock 15m down' wall, you get teleported into the actual room.
Yeah, the room you're actually moving around in terms of navmesh and stuff is tucked away somewhere in a corner of the map, like the Breencast room from HL2.

"Attempting a manual override of the wall."
Great line.