![Quote](images/sand/misc/quote_icon.png)
Originally Posted by
The Linker
I thought I heard that the room being picked up and moved around was exactly what it appeared to be -- the trickery lay in the fact that the player was never in the room. Your character is inside a room with the same hitbox (including bed, desser, etc.), so it limits your movement, but your view is tied to the room rumbling around the facility. As soon as it crashes through the 'loading dock 15m down' wall, you get teleported into the actual room.