RACE:
Lizardfolk (
Sheqarai) female
CLASS: Druid 17/
Master of the Wastes 10***
ALIGNMENT: Neutral Good
DEITY:
Pashati
SIZE: Medium
AGE: 461 (born 723 IR)
HEIGHT: 5’5”
WEIGHT: 134 lbs.
EYES: Amber
HAIR: N/A (Pine Green scales)
LANGUAGES: Alhaggi, Archaic, Common, Draconic, & Druidic
HIT DICE: 8+16d8+10d12+189 (334HP)
INITIATIVE: +9
SPEED: 30’
ARMOR CLASS: 28 (+5 Dex, +5 natural, +8 armor); touch 15; flat-footed 23
BASE ATTACK BONUS: +22
GRAPPLE BONUS: +28
ATTACK: +32 Disruption Thundering or +31 Merciful Speed Darkwood Quarterstaff (1d6+7/1d6+6, ×2, bludgeoning) (+28 & +23 as a double weapon, respectively) or +32 Distance Shocking Burst Seeking Darkwood Composite Longbow (1d8+11, ×3, 220’ range increment, piercing)
FULL ATTACK: +28/+18 Disruption Thundering & +23/+13 Merciful Speed Darkwood Quarterstaff (1d6+10/1d6+9, ×2, bludgeoning) or +32/+27/+22/+17 Distance Shocking Burst Seeking Darkwood Composite Longbow (1d8+11, ×3, 220’ range increment, piercing)
SPACE/REACH: 5’/5’
SAVING THROWS: Fortitude +30, Reflex +14, Will +29
ABILITIES:
- Strength 22 (+6)
- Dexterity 20 (+5)
- Constitution 25 (+7)
- Intelligence 32 (+11)
- Wisdom 39 (+14)
- Charisma 18 (+4)
SKILLS: 180 points
- Balance +20
- Concentration +22
- Handle Animal +23
- Heal +29
- Jump +16
- Knowledge (Nature) +33
- Listen +33
- Ride +24
- Spot +30
- Survival +48 (+52 in deserts)
- Swim +25
FEATS:
Blessed by Fate**,
Desert Nomad**, Diehard, Endurance, Great Fortitude,
Grim Determination**, Improved Initiative,
Never Say Die**, Self-Sufficiency, Track
WEAPON:
- +4 Disruption Thundering / +3 Merciful Speed Darkwood Quarterstaff (196,620gp, 1d6+10/1d6+9, ×2, 2 lbs., bludgeoning)
- +5 Distance Shocking Burst Seeking Darkwood Composite Longbow (162,420gp, 1d8+11, ×3, 220’ range increment, 1½ lbs., piercing)
ARMOR: +5 Greater Fire Resistance Heavy Fortification Hide (166,165gp, +8, maximum dexterity bonus +4, check penalty -2, 20% AFC, speed 20’, 25lbs.)
EQUIPMENT:
- 526,588gp
- 40 Arrows (2gp)
- Amulet of Health +6 (36,000gp)
- Bag of Holding IV (10,000gp)
- Bag of Tricks, tan (6,300gp)
- Belt of Giant Strength +6 (36,000gp)
- Boots of Striding & Springing (5,500gp)
- Bottle of Air (7,250gp)
- Candle of Calm (14,410gp)**
- Candle of Truth (2,500gp)
- Cloak of Resistance +5 (25,000gp)
- Decanter of Endless Water (9,000gp)
- Dust of Dryness (850gp)
- Earth Medallion (28,250gp)**
- Efficient Quiver (1,800gp)
- Efreeti Bottle (145,000gp)
- Gem of Seeing (75,000gp)
- Gloves of Dexterity +6 (36,000gp)
- Golem’s Heart: Sandstone (53,000gp)**
- Headband of Intellect +6 (36,000gp)
- 4 Incenses of Meditation (19,600gp)
- 4 Jewels of Light (11,000gp)**
- Keffiyeh of Understanding (29,000gp)**
- Key of All Locks (24,000gp)**
- Latching Rod (22,850gp)**
- 2 Marvelous Pigments (8,000gp)
- Necklace of Adaptation (9,000gp)
- Orb of Twilight (36,000gp)**
- Pearl of Power: Two Spells (70,000gp)
- Periapt of Wisdom +6 (36,000gp)
- Potion of barkskin +5 (1,200gp)
- 5 Potions of cure serious wounds (3,750gp)
- 2 Potions of protection from arrows 15/magic (3,000gp)
- 3 Potions of resist energy (acid) 30 (3,300gp)
- 3 Potions of resist energy (cold) 30 (3,300gp)
- 3 Potions of resist energy (electricity) 30 (3,300gp)
- 3 Potions of resist energy (sonic) 30 (3,300gp)
- Ring of Elemental Command: Earth (200,000gp)
- Ring of Djinni Calling (125,000gp)
- Rod of Absorption (50,000gp)
- Scroll of astral projection (4,870gp)
- Scroll of energy drain (3,825gp)
- 2 Scrolls of gate (17,650gp)
- Scroll of summon monster IX (3,825gp)
- 3 Scrolls of true resurrection (86,475gp)
- Staff of the Sudden Dream (41,600gp)**
- Stone of Good Luck (20,000gp)
- Sustaining Spoon (5,400gp)
- Tome of Clear Thought +5 (137,500gp)
- Tome of Leadership & Influence +5 (137,500gp)
- Tome of Understanding +5 (137,500gp)
- 2 Universal Solvents (100gp)
- Vestments, Druid’s (10,000gp)
- Wand of restoration (26,000gp)
- Wand of wall of ice (21,000gp)
- Wind Fan (5,500gp)
RACIAL FEATURES:
- +2 on saves to resist the effects of poison.
- Natural Weapons: Bite (1d4 + Strength).
- Cold-Blooded: Lizardfolk are mesothermic, meaning that they can only partially regulate their internal body temperature. For them, the ambient temperature is considered one category colder than it actually is. However, they only suffer from cold exposure in temperatures below 40°F.
- Hold Breath (Ex): A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
- Musk: A lizardfolk exudes certain oils from its skin that have a faint but distinct odor. This allows them to be more easily tracked, granting a +4 circumstance bonus to such checks.
- Water Dependence: A lizardfolk must ingest a minimum one gallon of water a day or suffer a cumulative -1 Con penalty. A full day of rest with complete hydration is necessary to eliminate this penalty. NOTE: This is negated by the Fasting class feature.
SPELLS:
- Druid Spells: 6/8/7/7/7/6/5/4/3/2 (Caster Level 27th, save DC19 + spell level)
- Master of the Waste Spells: 8/8/4 (Caster Level 27th, save DC25 + spell level)
CLASS FEATURES:
- Nature Sense.
- Wild Empathy.
- Woodland Stride.
- Trackless Step.
- Resist Nature’s Lure.
- Wild Shape (T/S/M/L/H, 5/day, Elemental 1/day, Plant).
- Venom Immunity.
- A Thousand Faces.
- Timeless Body (frozen at Old).
- Hardiness.
- Survival.
- Commune with Nature.
- Command of the Wastes.
- Improved Survival.
- Thermal Extremist.
- Powerful Fortitude (3/day).
- Preternatural Fortitude.
- Scoured Skin (SR30).
ANIMAL COMPANION: Jurthi, a roc (18HD, 207HP, AC17 (-4 size, +2 Dexterity, +9 Natural Armor), BAB+13, 2 Talons +21 melee (2d6+12) & Bite +19 melee (2d8+6), Fortitude +18, Reflex +13, Will +9, Intelligence 2 (-4), Link, Share Spells, Trick: Defend, Low-Light Vision, Alertness, Flyby Attack, Iron Will, Multiattack, Power Attack, Snatch, Wingover, Hide -3, Listen +10, Spot +14).