Quote Originally Posted by Razaele View Post
Hmm. Would Grey Knight Terminators be better suited to ride around in a Storm Raven than Strike Squads?
Now that is a very interesting question.

Generally speaking, the Stormraven, if you're using it as a transport instead of a straight gunship, has the capacity to unload your nastiest assault unit right where it needs to be, with all the advantages that having the charge means. If the Terminators are that unit then I'd put them in it rather than deep strike them or have them footslog.

On the other hand, in a list where everyone has power weapons as standard, I personally feel it comes down to this.

GKT's will be more durable, especially against enemies with few power weapons, ordinary GK's have the advantage of numbers. Without access to the codex, I couldn't tell you whether the extra numbers make up for a poorer individual statline, or improve on the number of attacks or whether the PAGK's get an invulnerable save (They get everything else though) but, applying a little logic and assumptions, I can come up with this.

Obviously, please see this for the work of assumption and best guess hypothesis that it is, as there's no way most people would fit out a GK's squad like this.

Unless Matt Ward had an aneurysm immediately before statting GKT's, they have 2 attacks base, as per Terminators. A Stormraven can carry 6 at the most, 5 if you have an IC with them. Best casing it and assuming a squad of 6, that means 12 attacks base, 18 on the charge, 24 if they all have 2 Close combat weapons.

PAGK's have 1 attack base, but a Stormraven can carry full squad of 10 plus an Independent character, who'll I'll leave out of the equation for now. Each marine will therefore get 2 attacks on the charge, 3 if they have 2 CC weapons and charge. That means 10 attacks base, 20 charging and 30 if they charge and have 2 CC weapons for each and every marine which I believe they can do.

With identical strength and WS, I'd say you're more likely to nuke the unit straight off the map with the PAGK's but that is assuming you go first, everything hits and wounds and no saves are made.

Assuming normal tabletop events occur, you'll be at least 2 turns killing the unit and then the extra durability of the Terminators will begin to swing the pendulum their way, especially if PAGK's don't get an invulnerable save. If the combat goes on longer than a single round, you have more attacks and way better saves with the Terminators.

I'd say go for them.