An exalted neutral good rogue in a (thankfully) short lived 3.5 edition campaign. Coupled with a "paladin" (really arrogant and self centered player, eternally thankful that we ditched him) and a DM that thought that by locking the doors the baddies were going to open and attack us (thus giving us additional preparation time) was "metagaming".
But the most annoying thing is that in actual play a rogue can be shut down in a variety of ways. High strength melees? Rogue paste. Vs spellcasters? Dominated.