This is interesting and I'm going to pick it apart.

Quote Originally Posted by Cybren
The Idea
please use the bold tags it makes things important without being obnoxious

1) Anyone can try to use magic, wizards are just the best at it.
2) Magic is cast spontaniously, but you can continue to add spells to your repitoire.
Make it hard to add spells indefinately, probably something like:
Code:
Easy learned spells=(caster level+ability mod)*2
This will benefit characters with high casting ability mods throught the levels, please note this would be the total amount of spells before a significant jump in the learning DCs for spells occur.

3) all magic is arcane. (I'm still in the process of revising how divine 'magic' will work in conjunction to this).
Make most magic arcane, there are still divine spells just not as many. This works well in campaign setting where there are no established gods or where there are no gods.

To accomplsih this, I axed all the full casters 'cept Wizard- Sorry, cleric, druid, bard, or sorcerer, fans.
You can sill keep most of theose classes just strip them of their casting abilities, and give them something else to compensate for that lack of casting.

Who's good at magic

The Magic Rating is split up thusly- Fighter, Rogue, Barbarian, and Monk have the low (1/4th) magic rating.

Paladin and Ranger have the medium magic rating (1/2), and use their wisdom, rather than int, for casting (they apply their wisdom where a normal caster would his int).

Wizard has the full magic rating.
Just like bab but reversed.

How to cast Spells

In order to be able to learn and cast spells, a character must have this feat

Arcane Talent [general]

Benefit: You may cast and learn spells as if you were a wizard of caster level equal to your magic rating. If your magic rating is 0, you can cast 3 cantrips per day.

Normal: You can not cast or learn spells.

Special: Wizards recieve this feat for free at 1st level.
I would like to point out that you gave no core class a 0 magic rating. Maybe give the Fighter and Barbarian the 0 magic rating.

All spells have a DC = 10+(3x Spell Level). To learn a spell, you must make a spell craft check against the spells DC. Attempting to learn a spell requires one hour of uninterrupted study.
Refering back to my number of easilly learned spells formula changes to learning to DC=15+(3*Spell level). Also one hour of uninterupted study? Per spell level maybe, then you would have epic level spells taking days (almost). One hour flat allows a wizard, with a full day, really high int and spellcraft, to lean 24 spells a day! So the acrhmagi of your world having a few years to just study (and the magical equivilent to cafine), know tens of thousands of spells. With one hour a spell level the above archmagi could still learn the above rediculous number studying for a number of years, but that would be 1st level spells only. Higher level spells would take more time because they are (logically) more complex (including the Power word spells) then their lower level cousins.

In order to learn a spell you must have a scroll, spellbook, or teacher than knows the spell.

Casting a spell require a DC 5+(3x Spell Level) magic rating check (+ int mod) check.

Using a spell book that contains the spell, or a scroll of the spell gives you a +4 equipment bonus to this check.
Wait, you need the spell book to learn spells and using a spell book gives an equipment bonus! I'm confused, can somebody explain this?
Using a scroll or magic item does not require this check, however.
Why not? If casting the spell normally does what makes scrolls so special?

If you target a creature with spell resistence, and the SR applies, their spell resistence is applied as a penalty to this roll.

Armor with arcane spellfailure applies a penalty of 2 for every 5% of arcane spellfailure the armor would have.
Okay, seems like a good-ish conversion, not sure about the Arcane penalty thing but there are always kinks

The wizard remains the same, and receives the standard number of spell points as they would in the varient as normal. Wizards are now the only class that can have a familiar.

The Spell Mastery feat would give you the +4 equipment bonus to your spells as if you had a spellbook.
All good

-The analyisis-

Balance issues- unlimted spells known, AND spontanious magic? I'm not sure if this is over powered.
On the other hand, everyone learns magic. Regardles, I think characters should have a limit on their spells known.
Yes unlimited spells known and spontainious magic is rather overpowered, name one class that gives both. In this setting the only limits should be the limits the caster has, his ability to comprehend the spells.


I still think sorcerers should be included