-
2011-07-09, 11:20 PM (ISO 8601)
-
Top
-
End
-
#13
Re: [Hourglass of Zihaja] Chapter 11: Bonus Material
A Change in Perspective [Mind-Affecting]
- Key Skill: Diplomacy.
- Time: 1 minute.
- Ritual: The worlds of the Kamala are deeply tied to cosmic balance of all things. If this balance is upset, then strange & terrible things can happen. This simple rite is but one small example of what can go awry when such balance is disturbed. To perform this ritual, you must convince a creature to do something totally & completely against their moral &/or ethical code. This requires a Diplomacy check (DC30); if successful, then the intended target must make a Will save (DC15).
- Effects: A creature that fails this saving throw goes through a massive personality shift; its alignment becomes the polar opposite of what it normally is: a LG creature becomes CE, a CN creature becomes LN, etc. A truly neutral creature (N) becomes an extreme alignment of your choice (LG, CG, LE, or CE).
- Untrained: Possible; your target gains a +5 circumstance bonus on their Will save, & your Diplomacy check’s DC goes up by +5. Knowledge (Arcana) to learn.
- Failure: If you fail during the ritual, then all that is lost is time & the materials. But if your target makes their Will save, then the ritual affects you instead (no save), & you are shaken for 1 hour.
- Removal: BE, GR, LW, MW.