Bane of the Broken Blade [Death]
  • Key Skill: Spellcraft.
  • Time: 1 standard action.
  • Ritual: Magic is a potent force, one that can be used for great good or terrible evil. One of the most dangerous acts of magic involves the breaking of a magical item. The arcane energies unleashed by a magical item’s destruction can wreak havoc upon an area. To take advantage of this devastation, you must damage a magic item until it destroyed. You must then make a Spellcraft check (DC25) within 1 round after the item’s sundering.
  • Effects: If successful, an explosion of negative energy fills a radius equal to the item’s caster level times 10’. All creatures within the area (except you) must make a Fortitude save (DC20) or gain 1 negative level; sentient creatures killed by this rise again the next night as zombies & sometimes wights (5% chance, Humanoid type only). Undead creatures gain 6 temporary hit points, which last no more than 24 hours.
  • Untrained: Possible; all creatures affected by this gain a +5 circumstance bonus on their Fortitude saves, & your Spellcraft check’s DC goes up by +5. Knowledge (Arcana) to learn.
  • Failure: If you fail during the ritual, then you suffer 1 negative level, & are stunned for 1d4 rounds.
  • Removal: GR, LW, MW.