Voiceless
Template

Naked, shriveled, doll-like forms with every bodily orifice stitched shut with crude, black thread, Voiceless are disturbing monsters created through the application of black magick. These near-mindless creatures follow the commands of their masters to the letter, never questioning why. They stumble through the darkness until they "see" their victims, glowing like a lamp in an otherwise featureless void, and seek to extinguish their light.

Though they are consumed with destructive desires, they scream and beg in muffled voices as they claw at their victims in a frenzy, like a drowning man would claw at those who try to save him, ultimately condemning them as well.

“Voiceless” is an acquired template that can be added to any living corporeal creature (referred to hereafter as the base creature). A voiceless uses all the base creature’s statistics except as noted here.

Challenge Rating: As base creature.

Size and Type: The creature's size remains unchanged, but it becomes a Construct (Entity).

Hit Dice: The voiceless has as many hit die as it did when it was alive, but they all become Construct hit die.

Defense: The body of a voiceless is a mostly useless and redundant shell, granting it a +2 natural armor bonus to Defense.

Attacks: A voiceless retains all the natural attacks of the base creature, except those that rely on openings like eyes or mouths. A creature with hands gains one claw attack per hand; the voiceless can strike with all of them at its full attack bonus. (If the base creature already had claw attacks, it can use the voiceless claw attack and damage, if they’re better.)

Damage: Natural and manufactured weapons deal damage normally. A claw attack deals damage depending on the voiceless' size (use the base creature’s claw damage if it’s greater): Diminutive or Fine 1, Tiny 1d2, Small 1d3, Medium-size 1d4, Large 1d6, Huge 1d8, Gargantuan 2d6, Colossal 2d8.

Special Qualities: A voiceless retains none of the special qualities of its former self, and instead gains the following:

Critical Vulnerability: A voiceless is animated by the dark energy contained within its body. If the body cavity is pierced, this energy can seep out like water from a damaged bag. If a critical hit is scored, such as through a lucky attack roll or a coupe de grace, the voiceless is instantly slain. If killed in this way, it does not reanimate.

Voiceless: As the name implies, a voiceless cannot speak, though it understands the words of its creator.

Sense Life: Voiceless cannot see, due to their stitched-shut eyes. However, they can "see" life force as if the living beings were light sources. Living beings with ¼ Hit Die or more, but less than 1 HIt Die, glow as if they were a candle. Beings 1 Hit Die or more glow as if they were a torch. This illumination is also cast on nearby terrain.

Daywalker: Voiceless are unharmed by light, including sunlight, as long as their orifices remain sealed.

Allegiances: A voiceless loses any previous allegiances and adopts a new allegiance to its master. This allegiance cannot be broken.

Action Points: A voiceless does not acquire or amass action points. It loses any action points possessed by the base creature.

Reputation Bonus: A voiceless has a +0 Reputation bonus.

Ability Scores: A voiceless gains the following ability score increase: Str +4, Dexterity +4. In addition, the voiceless has an Intelligence of 2, a Wisdom of 2, and a Charisma of 1. it does not have a Constitution modifier.

Skills: A voiceless loses all skills acquired during its former life.

Feats: A voiceless loses all feats.

Sanity Drain: A human voiceless' Sanity drain becomes 0/1d4.