Honeyed Words [Language-Dependent]
  • Key Skill: Bluff.
  • Time: 1 standard action.
  • Ritual: A few kind words can open doors that swords cannot breach. To prove this to your intended target, you can perform a small rite that will compel them to say only good things. You must knowingly tell a lie to the target, such as convincing them that you are fond of them & that you wish them well. This requires a successful Bluff check (DC25), & only works in the hours of sunrise or sunset.
  • Effects: If successful, your target must make a Will save (DC20) or be compelled to only utter pleasant words & phrases. Everything that they say is positive & nice, regardless of intent. The target gains a +5 bonus on all Diplomacy checks, but can never say anything negative; they also automatically fail all Intimidate checks. All attempts to speak unkind words come out changed to pleasantries against their will.
  • Untrained: Possible; your target gains a +5 circumstance bonus on their Will save, & your Bluff check’s DC goes up by +5. Knowledge (Nature) to learn.
  • Failure: If you fail during the ritual, then all that is lost is time & the materials. But if your target makes their Will save, then the ritual affects you instead (no save).
  • Removal: BE, DM, GD, LW, MW.