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2011-07-11, 10:10 PM (ISO 8601)
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#30
Re: [Hourglass of Zihaja] Chapter 11: Bonus Material
Honeyed Words [Language-Dependent]
- Key Skill: Bluff.
- Time: 1 standard action.
- Ritual: A few kind words can open doors that swords cannot breach. To prove this to your intended target, you can perform a small rite that will compel them to say only good things. You must knowingly tell a lie to the target, such as convincing them that you are fond of them & that you wish them well. This requires a successful Bluff check (DC25), & only works in the hours of sunrise or sunset.
- Effects: If successful, your target must make a Will save (DC20) or be compelled to only utter pleasant words & phrases. Everything that they say is positive & nice, regardless of intent. The target gains a +5 bonus on all Diplomacy checks, but can never say anything negative; they also automatically fail all Intimidate checks. All attempts to speak unkind words come out changed to pleasantries against their will.
- Untrained: Possible; your target gains a +5 circumstance bonus on their Will save, & your Bluff check’s DC goes up by +5. Knowledge (Nature) to learn.
- Failure: If you fail during the ritual, then all that is lost is time & the materials. But if your target makes their Will save, then the ritual affects you instead (no save).
- Removal: BE, DM, GD, LW, MW.