Liberation of the Masses [Martial, Mind-Affecting]
  • Key Skill: Intimidate.
  • Time: 1 round.
  • Ritual: Enchantment is a subtle & potent school of magic, made more so by the fact that it can be used on multiple creatures simultaneously. In order to free the minds & hearts of the masses, one must jar them from their current line of thought. With an obscure yet simple rite, you can break the arcane bindings that coerce others to act as others would wish them to. To do this, you must place a bladed weapon into the ground with your left hand, stare into the sky, & scream. This requires a successful Intimidate check (DC15 + the caster’s level + the enchantment spell’s level).
  • Effects: All creatures within 30’ under the influence of an enchantment must then make an involuntary Will save (DC25) or all effects related to spells of the Enchantment school are suppressed for 1 hour.
  • Untrained: Possible; your targets gain a +5 circumstance bonus on their Will saves, & your Intimidate check’s DC goes up by +5. Knowledge (Arcana) to learn.
  • Failure: If you fail during the Intimidate check, then you suffer a -2 morale penalty on all attack rolls, skill checks, & saving throws for 1d4+1 minutes, due to your impotence.
  • Removal: MW.