Corpse Flower
Huge Plant (Entity)

Vitality Dice: 9d8+72 (112 VP)
Wound Points: 52
Initiative: -5
Speed: 5 ft.
Defense: 3 (-5 Dexterity, -2 Size)
Base Attack/Grapple: +6 / +23
Attack: Vine whip +9 melee (1d8+5)
Full Attack: 8 vine whips +9 melee (1d8+5)
Space/Reach: 15 ft. by 15 ft. / 15 ft.
Special Attacks: Improved Grab, Vampirism, Create Spawn, Constrict
Special Qualities: Entity traits, Plant traits, Regeneration 10, Electricity Vulnerability, Acid Immunity
Allegiances: The Otherworld
Action Points: -
Reputation: +0
Saves: Fort +14, Reflex -2, Will +2
Abilities: Str 20, Dex 1, Con 26, Int 1, Wis 8, Cha 1
Sanity Drain: 1/1d10
Skills: -
Feats: -
Talents: -
Challenge Rating: 11
The corpse flower is a massive plant with a main body twelve feet wide and equally tall, with a shape vaguely reminiscent of an onion. Every part of the plant, from its massive petals to is bulb and roots, is porcelain white. While this makes the creature look like an elegant white lotus, it makes it difficult to discern the plant's more maligned qualities.

The bottom of the wide, flat bulb that serves as the plant's body possesses hundreds of small, spider-like legs that allow it to slowly move along the ground to find a better hunting spot. When it finds a suitable, dark location, it roots and awaits prey. Any uncorrupted creature who dares stray too close is attacked by thick, thorned vines that rake and grapple the victim. The victim is then pulled into the center of the plant where it is encased in a multitude of thin, silk-like vines. These thin vines are, in fact, roots, and dig deep into the victim like mold in bread to extract nutrients. The victim usually suffocates in the plant's bulb if they were not already killed, but the roots do not release until the body has completely decayed and no further nutrients can be harvested.

The stench of decomposition that constantly swirls around the monster gives the corpse flower its name.

It is believed that the corpse flower has some connection with the similar, but smaller and benign ghost lotus that began to appear in shadowed areas a few weeks before the apocalypse. The nature of this connection is unknown. Some believe that ghost lotuses are simply larval corpse flowers, while others believe they are related species and still others theorize the corpse flower is simply mimicking the appearance of a harmless species to deceive prey.

A radio does not detect the presence of the Corpse Flower under the Welcome to Silent Hill variant.

Combat
A corpse flower is not a creative combatant. It simply grabs at victims and attempts to "eat" them.

Improved Grab: Whenever the corpse flower strikes a creature at least one size category smaller than itself with its vine whip, it can attempt to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it may constrict.

Vampirism: Whenever a corpse flower successfully deals damage with its constrict ability, it recovers half of the damage it deals. The damage must be the same kind (dealing Vitality damage heals Vitality; dealing Wound damage heals Wound).

Create Spawn: Anyone slain and devoured by a corpse flower returns as a floral spectre one month later. The floral spectre retains no statistics from its previous form and possesses only the rudimentary memories and appearance of its dead self.

Constrict: A corpse flower that establishes or maintains a hold in a grapple may deal 1d8+7 points of damage as a free action.

Regeneration 10: The corpse flower counters its immobility with an immense capacity to recover damage. All damage, except Fire and Electric, automatically deal Vitality damage, even on a critical hit. The corpse flower regenerates 10 points of Vitality every round. Fire and Electric damage automatically deal Wound damage regardless of the amount of Vitality the corpse flower has, though the creature is entitled to a Fortitude save (DC 1- + damage dealt) to convert the fire or electric damage to Vitality, which it can heal normally.

Electricity Vulnerability: All electric damage taken by a corpse flower is multiplied by 1.5.

Acid Immunity: Corpse flowers ignore damage from acid, regardless of its source.