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Thread: Shadow Theory (d20 Modern Horror)

  1. - Top - End - #255
    Bugbear in the Playground
    Join Date
    Jul 2009
    Location
    Ohio, USA
    Gender
    Male

    Default Utterance : Shock Therapy

    Shock Therapy
    Halot-Labo + Yghaz-legh
    Corruption Cost: 6 Dexterity damage and 1d4 Sanity
    Casting Time: 1 standard action
    Range: Touch
    Target, Area, or Effect: One ally
    Duration: Instantaneous
    Saving Throw: Fortitude resists; see text
    Spell Resistance: Yes

    For those consumed with madness, a risky treatment can be the Saint, the hero that saves you when no one else can. For others, it is the rapist of the soul that comes in the night and steals what little you have left.

    This incantation uses electrical power to rewire the target's brain, potentially restoring their Sanity. When cast, you absorb EP from nearby batteries and devices and channel it into your touched ally. The EP must be in your possession and within 5 feet at the time of casting.

    To succeed, you must make a caster level check, to which you add your Intelligence modifier. The DC for this check is 20. For every 2,000 EP you spend, you gain a +1 bonus on this check.

    Success indicates that your ally recovers 1 point of Sanity per 2,000 EP spent, up to their Starting Sanity. Any extra EP spent is lost. If you fail, the treatment does not restore Sanity, but you spend the EP and risk causing permanent damage, regardless.

    Electrocuting your allies to rewire their psyche is a very dangerous game; if your ally fails a Fortitude save (DC 12 + your Intelligence modifier), his or her brain is permanently harmed by the treatment, resulting in a loss of 1 point of Intelligence, Wisdom, and Charisma. This loss is permanent, and cannot be healed by any means. This saving throw must be made even if the target recovers Sanity.

    Echelon 1: This spell works as above.
    Echelon 2: The bonus and recovered Sanity is 1 per 1,500 EP. The base DC to avoid damage is 14.
    Echelon 3: The bonus and recovered Sanity is 1 per 1,000 EP. The base DC to avoid damage is 16.
    Echelon 4: The bonus and recovered Sanity is 1 per 800 EP. The base DC to avoid damage is 18.
    Echelon 5: The bonus and recovered Sanity is 1 per 600 EP. The base DC to avoid damage is 20.
    Last edited by Kuma Kode; 2011-11-05 at 11:56 AM.