Quote Originally Posted by Rawhide View Post
What is up with good games becoming absolutely terrible (the correct words to use here can't exactly be used in polite company) and absolutely insanely frustrating right at the end? It's much more common and worse on console-esque games (generally with limited saving ability), even if released on PC only. It's not even a gradual thing, it's almost like a, "Oh no, the players are almost finished! What will we do? I know, let's suddenly throw this insane curveball out of nowhere just to frustrate them and artificially keep the game length going!"

I was playing Psychonauts, finished now (Rank 96), and one section in one level in the final world almost completely removed and undid the enjoyment from the entire rest of the game.

Non console-esque games are not immune either, i.e. Half-Life and its Xen levels.
Don't worry Rawhide, MoonCat feels your pain. Even if her pain is only at the Brain Tank fight

I do agree. Some games just don't know what the hell they are doing sometimes.