Originally Posted by
Zaq
I did go into a brief discussion of the Marshal under Multiclassing. Basically, it depends on just how good your CHA is, how desperate you are for bonuses, and what, if anything, you're giving up by losing a level of Truenamer progression. If you do decide to dip into Marshal, remember that you get armor proficiency out of it, and utterances don't have ASF or anything like that.
As for gestalt, that's a thorny subject, since I've never actually played a gestalt game, Truenamer or no Truenamer. My thought is that Truenamer is a very attention-demanding class (definitely the "active" side of the gestalt), so you'd definitely need to pair it with a nice passive class that won't demand too many actions. It's a toss-up as to whether you want to spend more than a level or two directly improving your Truespeak check . . . as I've shown, it's entirely possible to get your Truespeak check up to where you want it with just Truenamer 20 . . . there's just an opportunity cost for doing so. Whether that opportunity cost stays equally worth it in gestalt really depends on what you're trying to do. My gut says that it might be more worthwhile to just use standard Truenamer tricks and not interrupt your other side's progression with Marshal dips here and Exemplar dips there, but I freely admit that I have not yet delved into the specifics of the subject. I guess it depends on whether you want gestalt to make you a "Truenamer-plus" . . . or a "Truenamer, plus something else," if you catch the distinction. Off the cuff, I'd say that Factotum, Incarnate, Warlock, and Artificer would be good pairings.