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    Ogre in the Playground
     
    flabort's Avatar

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    Default Re: Werewolf Central VIII: Important WW information goes here - READ OPENING POSTS!

    Alright, so the Matrix WW isn't going to be an Open WW. But, here are the roles and win conditions I've figured out so far:

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    Team Citizenry
    Win Condition: Eliminate all Rebels and Agents, without The One being found
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    Citizen (Villiager)
    You are just a normal citizen. No special Night Actions.

    Police (Mason)
    The squad of police works together in a group. They know each other well, and are told each others identities.

    S.W.A.T. (seer + Fool)
    The SWAT team is made of elite infiltration specialists, and are able to get onto the scene of conflict rapidly.
    The SWAT members may Scry one target each, each night. They PM their Scry action, and which player to scry. They are told the member either belongs to the rebel team, Agent team, or if it belongs to team citizenry, their exact role (with the exception of The One).
    One SWAT member is always told the truth. The other, has a 50% chance of being wrong.

    The One (Secret - Vigilante)
    Is told it's a Citizen.
    Upon being Unplugged, is not removed from the game, but is recruited, meaning it switches teams to Team Rebel. It then gets the ability to Night kill.
    The One (after being recruited) PMs a target, and that target is killed, and turns up dead the next morning. This is the only ability that can kill an agent.
    If The One has been recruited, it must be targeted for killing twice within three phases (two nights and a day, or two days and a night), without interference by the Hacker.


    Team Rebels
    Win Condition: Recruit The One, and kill all Agents
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    Captain (Alpha)
    Capable of coordinating the rest of the rebels in his group, the Captain gets to choose his own team. Before play begins, he PMs a list of players, who then get randomly assigned roles within this team.
    You get to Unplug people with the help of your crew members. See thier description as to how it works.
    Since you pick your team, you know of all of them. You are informed which one is your Hacker. You think the Oracle is another crewman.

    Crewman (Wolf-ish)
    Nothing special about you. Oh, yeah, you work with the captain to unplug people, which is pretty much a night kill.
    They decide together, and PM a target, who is removed from the Matrix. They go on to live happy lives in Xion, rather than dieing, though. They are still removed from the game.
    The one exception is The One, who is recruited to the Rebel's cause instead of being removed from the game.
    You know the identities of all the other crewmen, the hacker, and the Captain. You also know of the Oracle, but think she's a crewman.

    Oracle (Devil-ish)
    You may or may not be able to see the future. Anyways, you serve as a guide to the rebels, and may Scry someone each night. PM a target, and you will learn their exact role.
    You know the roles and identities of everyone on your team already. Except for The One. That's why your scrying, partially to find him.

    Hacker (Baner (night and day))
    You rarely, if ever, go back into the Matrix. Rather, you usually help out your friends, by giving them the equipment, abilities, and programing they need to escape death, or capture, by Hacking the Matrix.
    You PM a target. They are safe, and cannot be night killed, or lynched, that night or the following day. You may target anyone, on your team or off.
    You know the identities of the crewmen and captain. You also know of the Oracle, but think she's another crewman.


    Team Agents
    Win Condition: Kill The One, and destroy all Rebels
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    Agent (Wolf)
    Each night, the Agents get a Night kill. They decide a target amongst themselves. They then PM a target, and it turns up dead the next day. The entire group only gets one night kill.
    As well, each night, each one get a Decoy. They PM a target, and if their killed that night or the next day (except by The One), the target is killed instead of them. If they target a member of Team Rebel, a random team citizen member will be killed instead.
    All Agents know each other, and the Smith.

    Smith (Devil)
    The SWAT of the Agents. Smith is The One's negative. Smith... is kind of not fond of the Matrix. But he's really good at finding Rebels.
    Each night, in addition to the group night kill and his personal Decoy, Smith may Scry a target. He is told the target's specific role, every time.
    He knows all the other Agents.


    The One is not, unfortunately hard to kill, and I need to add another ability to make him less kill-able. And if he's killed, and all agents are killed, that may end up with a non-winnable situation.

    So, I need to figure out how to make The One less vulnerable (I already have the Hacker, but he's got other targets too). Say, if he is targeted to die in one phase, he must be targeted in the next as well? Never mind.

    Anyways, this ends up essentially two teams of wolves, with one wolf team being "good", and the villager team being neutral instead of good. And the Evil wolf team being all but unkillable. ...yeah, if team neutral wants to win, they have to help team good, then turn on them afterwards. All the while losing more and more numbers.

    Good idea? Bad idea? Already claimed (I hope not)?
    Nope, not claimed, not a single entry is found using Ctrl+F in the Archives. Yes....
    Last edited by flabort; 2011-10-15 at 10:46 PM.
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