Quote Originally Posted by AugustusGloop View Post
I'm getting ready to start a DFRPG game for my local group, and have fallen in love with how the FATE system handles group creation.

Try asking each of your players to describe the circumstances (in three or four sentences, on an index card) that got them into adventuring. In essence, a few sentences that describe their very first adventure. Then take each of those index cards and hand them to a different player, with the instruction to add a sentence or two about how they figured into the adventure. They can't change the outcome, but they can add events in which they met the main character and participated.

In this way, each character had two other members of the group interact, and you can trace a connection to everyone in the group. That makes it much more natural for them to pull together during the crisis or opportunity you're presenting them.
you know, i really like that method