Roleplaying is Magic, collation post

"Stolen and reposted from page 3 of last thread"

Because, somepony needs to do it lest I forget where all this stuff is ... oh great I just volunteered didn't I?

The Intro (WIP)
Quote Originally Posted by SiuiS View Post


New Thread: Well, hello yourself, Sugar~

Proof that I'm actually working on stuff and not just stringing my fellows along.

Spoiler
Show

Since the moon wars, the Sun Princess has steadily been more tyrannical, methodical, and cruel. Over the last few decades she has also descended into depravity and madness; in her paranoia, she has begun ruthlessly hunting down and arresting random ponies, Charging them with treason and conspiracy. Equestria is an iron-clad shamble, it's infrastructure supported by a small fraternity who formed amongst the courtiers and royal guards.

Unbeknownst to the Princess, or the guardsponies, the moon is an entire plane rather than a barren, rocky satellite. Strewen with ancient ruins of a past civilization, and roamed by those of monstrous mien, creature and pony alike. The Princess has been banishing ponies, griffons, diamond dogs, even
dragons, and on the moon a society of sorts is forming.

The dragons, messengers and guardians of the moon's limited wealth, have formed kingdoms. The ponies, caught between moon monsters and stacking slavers, have formed their own outposts. What magic is available has been used to eke out a lunarial existence, and the rarest of dragons - the messengers - remain allied with ponykind. Supplies and food trickle in through dragon's fire, supplying the Lunarian elite with supplies to feed their lust for power. Kingdoms form. Factions rise. The land itself seeks to extinguish those who tread too heavy upon it, and you, either a veteran of the moon or banished to it, for crimes real or imagined, must forge your way in this strange new land — if you can survive your stone prison.


Welcome to


DUNGEONS
(In the Place You Were Banished To)
&
DRAGONS

NB: From what I gather, the setting is still a WIP, not sure if it will be grimdark or not but here are some associated Siuis ramblings in response to various reactions from the ponythread.

Quote Originally Posted by SiuiS View Post


Spoil'd for length
Spoiler
Show
Well, if you want to roll up a new character, be my guest. I had tried to set it up such that the current batch would sort of "wake up" and realize they aren't in the Equestria they went to sleep in. This would let ponies be in the game without hanging very much and would give the party a sense of kinship (since they all remember a world that didn't exist), but I'm not sure I've put it together well enough just yet.

Grimdark? Well, it could be, aye. I fear that may be the language choices I made however.


Ambiguity was intentional; I don't want to nail something down and have to undo it later.

Currently, there are big dragons such as in DragonShy and Owls Well That Ends Well, that are able to eke out large territories or "kingdoms". It's an in-game reason to have a place that isn't just over-run with moon monsters.

The smaller dragons, like Spike, would work specifically with their close pony friends. And while the Bluebloods of the world would rather just have a bunch of ponies fawn over them, the Trixies of the world have no problem publicly humiliating those who would rock the boat. Like, say, putting them in the stocks? Except where do you get the stocks? And how do you keep ponies in them? So we need guards and labor. But how do we keep the guards loyal? Why, bribery, of course! And so a web of greedy pony politics formed in my head.

As for resources, I believe some parts of the moon are hospitable (I could see Fluttershy specifically making a niche for herself, growing food and bringing culture to the moon monsters). And even if supplies could only be transferred dragonto dragon, all it takes is a banished noble writing one heartfelt plea for a good home-cooked supper, before they realize there is an items-only fast trade route back to Equestria. Pocket black markets would spring up in no time.



Makes sense. As I said, ambiguity is a future for me right now. I'm allowing the chance for grim stuff very specifically, for two reasons. The first is a nod to the source material (Dungeons and Dragons). The second, more important reason is leeway. As things stand, the setting is like the Nightmare Before Christmas; it's an ostensibly dark setting, full o undead and demons. Yet cannibalism, being fired on by artillery, treachery, and kidnapping are still horrible atrocities.

Similarly, the setting is potentially horrible; banished to a far off realm, having to create a society amongst the criminals and the naive both, tyrannical dragons using diamond dog hit men to enslave ponies... But these are ponies. They don't do that sort of thing.

In the end, I'm not going to have some royal pony slap around the hired help while the heroes watch if they spend there time being show-accurate and heroic, because that's horrible. But if the party decides they want to run a black market smuggling ring, I'm not going to keep the rest of the world all cartoon-y. It's as broad as can be so the players can set the tone.

-

Okie doke, so I realize that the pieces I've written up imply a setting to me, but I can't just leave it at that, aye?

Spoiler
Show
I needed three things for the game. Dungeons, dragons, and banishment. Dungeon was easy; it followed banishment. But only Celestia has that power, so why not banished to the moon?

I like the setting concept because it displays the best of both dungeons and dragons, and ponies. Adrift in a strange land, how do they adapt? The ponies colonize, trade, and bolster. Some are perfectly fine, finding the moon to be just like Equestria, though in need of some terraforming. Others desperately want to return home, and seek the means to do so. Others are just biding their time until something gives, living their lives as best they can. There can be normal pony cities, metropolitan areas with many different cultures, dungeons with reclusive loners, and all of that stuff. It's also of note; how do earth ponies survive without equestrian soil (earth)? How do pegasi live when clouds are a rarity? What do unicorns do without Canterlot, the societal center that is their home territory?

The moon is a strange land. The sun ne'er graces the height of it's skies, and with good reason; Equestria doesn't appear as a round world, but as an impossibly large disk superimposed over the sky. As the moon rises, the western edge of Equestria sweeps across the lunar surface, rotating; at midnight when the moon is highest, Equestria is a flat place, seemingly hundreds of miles above the moon, and finally, it starts to tilt again, the eastern side falling towards the moon's surface like a huge see-saw1
Additionally, Nightmare Moon was banished here as well. She certainly doesn't want to be here! Now if only somepony could actually find her, they'd have a powerful ally, who could maybe get them back to Equestria. after all, canon NMM was alone on the moon, with no society or friendship to draw from.

I also decided to include some stuff from the thread for a laugh. Why is everything so different? Leo followed Starry Notions through time, into the past, and true to his expectations it mucked everything up. And of course he is unable to find Starry (or Whooves) to fix it.

I can see how it's too grim, indeed. But to me, it's no worse than any port adventure, where there is the possibility of a seedy underbelly. Every D&D setting has these details, I'm just listing the for the sake of completion.


Obvious weaknesses are that I need more of a planned story for PbP, I need to not spread things so thin, and I need to decide on the final touches.

Another note is lethality. I really want it to be non-lethal, but I've had some bad experiences with perceived player immortality...

That's my hand, as far as I can remember it. Any pointers, suggestions, questions or critique appreciated.

1: it makes sense if you envision it like an amusement ride; your flat disk is on an invisible arm, and goes around another disk which is stationary. At the zenith, you're looking "up" at a flat plane. As you move, the edges "tilt" towards you.
Even better, I figure the dark side of Equestria are where all the monsters are, jumping to the moon and then jumping to the surface afterwards.
And the Collated Character Sheets (Topaz and Esper, it took me FOREVER to find yours )

I don't know if everyone intends to use these characters in the above PbP RP, since the discussion about the RiM framework and character sheets predates Siuis announcing his RPG.

Anyway, for comparison, have a gander:

STARRY NOTIONS (Rolplaying is Magic) (Siuis)


Spoiler
Show
Starry Notions

Unicorn colt, cream body, dark green-black mane, silver eyes
Special talent: metamagic / manipulation of magic (usually enchantment)
Cutie mark: a sword over an open book,over a circle diagram
HEART: 2 BODY: 1 MIND: 3
3 health, 4 energy, 5 courage

Talents: Tireless, Willful
Job: Soldier/adventurer
Skills: enchantment, navigation, folklore, journeying
Element: Generosity

MAGIC
Tricks: metamagic (change + magic) alters effects of spells (standard), on the fly (hard), or even as the other pony uses them (legendary)
TK tactile feedback (change + know + magic) uses broad TK application to "feel out" surrounding environment. Learned in Whitetail Woods.

effects: change, know
Subjects: magic


SECOND HAND (RP is Magic): (Thedruiddroid)

Spoiler
Show
(A clockwork) Earth Pony Stallion

Special talent: Building and maintaining clockwork tech
Cutie mark: A pocket watch, painted on a square of metal and bolted on to his flank

Body: 3
Mind: 1
Heart: 3

Health: 6
Energy: 4
Courage: 4

Talents: Tireless, Tough
Job: Mechanic
Skills: Animal Communication, Jury-rigging, Storytelling
Element: Loyalty


Charger (Thanqol)
Spoiler
Show
Name: Charger

Bronze-coloured Earth Pony Filly

Special talent: Peace/Electricity
Cutie mark: Dove In The Storm

Body: 3 Mind: 1 Heart: 2

Health: 5 Energy: 4 Courage: 3

Talents: Willfull, Perceptive
Job: Explorer
Skills: Electricity, Wealth
Element: Honesty.


Igneous Bluffs (Roleplaying is Magic) (BlasTech)

Spoiler
Show
Roleplaying is Magic Character Sheet:
Name: Igneous Bluffs



Description: Of slightly above average height and weight. His voice has a slightly bumbling lilt to it that contrasts with his more educated syntax. Comes across as a bit simple.
Royal Guard Unicorn Colouration: Charcoal grey body, light blue/white mane, gold eyes.
Normal Colouration: Dark brown body colouration, steel grey hair, blue eyes.



Race: Unicorn
Age: Stallion
Special Purpose: : Investigating crimes and catching criminals.
Cutie Mark: A broken geode attached to a chain (generally hidden when in guard makeup)
Primary Attributes: Mind 4, Body 1, Heart 2
Secondary Attributes: Health 3, Energy 5, Courage 6
Talents: Smart, Perceptive
Job: Royal Guard
Skills: Knowledge (Crime Trivia), Disguise, Bluff, Acting, Lockpicking, Tracking, Stealth, Basic training (x5) relating to: Endurance, Hoof-to-hoof combat, Magic Combat, Agility, Play Instrument (Horn)
Guiding Element Of Harmony: Magic

Magic:
Effects: Diminish, Know, Change
Subjects: Force, Illusion, Magic, Air

Example Tricks: Metamagic: Break Enchantment/Magic – (Diminish + Magic), Detect Illusion (Know + Illusion), Redirect Electricity/Magic (Change + Air/Magic), Track Scent (Know + Air), Slow opponent (Diminish + Force, Change + Air)

Background: (Yes, more spoilers, only read if really interested.)

Spoiler
Show
Extract from Canterlot Guard service records.

Born to family in Coltumbo, raised on family farm. After completion of primary education, seconded to relatives farm for two years. Subsequently migrated to Canterlot to study at Celestia's school for gifted unicorns. Involvement in incident at Thamaturgical Research Department where [REDACTED], based on further review of [REDACTED] and recommendation [REDACTED] enlisted in Canterlot Royal guards. Service time 6 months, completed Basic training, awaiting first assignment. Based on training results, recommend [REDACTED] pending approval.

OOC Notes:

Spoiler
Show
Anyone want to take a wild guess what kind of farm his cousins have? (Fun fact, if it were pemitted in these RP mechanics, I would have had him have a variant of "pinkie sense" which made him sneeze when something shady is going on nearby)

In case any of this seems familiar, its probably for good reason ... I kind of view Iggy as a pony version of Inspector Columbo.


Quaver Rest (Roleplaying Is Magic) (BlasTech)

Spoiler
Show
Name: Quaver Rest



Race: Earth Pony
Age: Filly
Description: Dark Indigo/Violet coat, dark grey mane. Cutie mark is grey. Acts and looks refined, with a biting wit.

Special Purpose: Inspiring ponies through music
Cutie Mark: A quaver rest (duh)

Attributes:

Body: 2 Heart: 2 Mind: 2
Health: 4 Energy: 4 Courage: 4

Talents: Charismatic, Agile
Job: Composer/conductor/Teacher
Skills: Knowledge (Musical theory), Singing, Fencing, Cooking
Guiding Element Of Harmony: Laughter

Background:

Spoiler
Show
Born to a musical family in Canterlot, there was no doubt that her talents would lie in a similar field. Groomed on several instruments as a foal, she soon realised her passion for creating music, as opposed to simply making it.

She has shown some aptitude for it and has since become a composer of moderate note and a conductor of several classical ensembles in Canterlot(unfortunately, not including the Royal Philharmonic which plays exclusively for the Princesses). Her dream is to one day compose a piece and conduct it in front of the Royal Sisters.

She also teaches music at the Canterlot Musical College (CMC). Unfortunately for her, this is where a lot of the richer families send their offspring for mandatory music lessons. Between countless hours of fruitlessly correcting snot nosed royals, and hearing her music butchered at their hooves, she’s developed a rather caustic streak in her vocabulary. She enjoys fencing, simply because it gives her an outlet for the considerable frustrations of her position and also dabbles in cooking from time to time.


Topaz (Roleplaying is Magic) (Topaz, duh!)

Spoiler
Show
Topaz Unicorn



Unicorn Filly; light blue body, blue mane, blue eyes
Special Purpose: Help other ponies.
Cutie Mark: A large blue topaz.

Heart: 2 Body: 2 Mind: 2
4 Health, 4 Energy, 4 Courage

Talents: Willful, Tireless.
Job: Transport
Skills: Packing/Unpacking, Bookeeping, Being unnoticed, Singing
Guiding Element: Honesty

Magical Aspect: Create Force Body
Magic Trick: Create/Move Shapes


Midnight: Roleplaying is Magic Sheet: (EsperDrek)

Spoiler
Show
Roleplaying is Magic Character Sheet:
Name: Midnight
Race: Unicorn
Age: Filly (Statted as Mare + 2 Points)
Special Purpose: Midnight's special purpose and talent is magic. Like her parents, she has great magical potential, potential that she must divine for herself the path it takes.
Cutie Mark: The Magician Tarot. She also has a black blotch on her coat with star and moon stylings, akin to her Princess Mommy's own.
Primary Attributes: Mind 5, Body 1, Heart 3
Secondary Attributes: Health 4, Energy 6, Courage 8
Talents: Smart, Empathetic
Job: Student/Princess
Skills: Knowledge (magic), Knowledge (history), Knowledge (trivia), Storytelling, Performing, Etiquette, Seduction (learned by doing the exact OPPOSITE the Guide told her to do), Bondag-Use Rope, Research, Reading
Guiding Element Of Harmony: Kindness

Magic:
Effects: Animate, Change, Create, Diminish
Subjects: Body, Earth, Illusion, Plants, Force

Sample Tricks: Plant Bondage (Change+Plants), Teleport (Animate+Body), Celestial Wings (Change+Body), Build Structure (Create+Earth), Gender Change (Change+Body)


NB: As the "daughter" of two strong wizard unicorns and one of the princesses, it was appropriate for her to get some bonus stat points.

Shadowy (Shadowy)

Spoiler
Show




Shadowy:Earth pony. (Presumed Colt)
Cutie mark: Butterfly knife.
Special talent: Assassination and other “Restraining” of threats to Equestria. (Which there aren’t that many of)

Heart: 2 Mind: 1 Body: 3
Health: 5 Energy: 4 Courage: 3
Talents: Agile, Perceptive.
Job: Assassin
Skills: Tracking, Stealth, Dueling.
Element: Loyalty


Novello (Istari)
Spoiler
Show

Novello
Unicorn Pony Stallion
Special talent: Working with books
Cutie mark: A open book with sparkles coming out of it

Body: 1 Mind: 5 Heart: 1

Health: 2 Energy: 6 Courage: 6

Talents: Smart, Charismatic
Job: Publisher
Skills: Writing, Reading, Knowledge(Physics), Knowledge(History), Knowledge(Mythology), Knowledge(Magic), Origami, Economics, Organization, Oration, Illustration, Puzzles, Archery, Magic Tricks (Nonmagical), Gaming
Element: Kindness

Magic
Effects: Animate, Change, Create, Know
Subjects: Body, Earth, Force, Illusion, Plants

Sample Tricks: Paper Manipulation (Animate/Change/Create + Plants) Printing Press (Animate + Earth) Storytelling (Create + Illusion) Speed Reading (Know + Plants)


Candle Keeper (Roleplaying is Magic) (Tectonic Robot)

Spoiler
Show
Roleplaying is Magic Character Sheet:
Name: Candle Keeper

Description: Thin, beady eyed, and wiry, Candle Keeper always looks desperate no matter what he's doing. By all rights his large coat-robe should make him seem larger, but all it does is seem to accentuate his thin frame. His voice is usually thin and reedy, but can change in to a bellow with shocking suddenness. Ponies often describe him as "unbalanced". Also of interest is the strange amulet he has around his neck, which glows disconcertingly.

Coloration: His fur is a very light grey-blue. His mane is black and stringy. His eyes (when large enough to be seen) are green-gray.

Race: Earth Pony
Age: Stallion
Special Purpose: Used to be candle making, but now he does whatever his patron tells him to.
Cutie Mark: A fancy candle. However, the candle is faded, and superimposed over it is an amulet identical to the one around his neck.
Primary Attributes: Body 2, Mind 3, Heart 2
Secondary Attributes:Health 4, Energy 5, Courage 5
Talents: Tough, Tireless
Job: Wandering Priest
Skills: Crafting: Candles, Crafting: Magical items, Hoisting, Running Away, Sneaking, etc. etc. etc. you guys think of something.
Guiding Element of Harmony: Generosity

Magic: Although Candle is an Earth Pony, his amulet acts as proxy horn for him. Provided he brings the right ingredients, he work nearly any kind of magic with it.


Paladin (Athanair)

Spoiler
Show
Paladin
Pegasus Stallion

Cutie Mark/Special Purpose: A (kite) shield, representing the purpose of defending Equestria and its people against any foe.
Primary Attributes: Body 3, Mind 1, Heart 3
Secondary Attributes: Health 6, Energy 4, Courage 4
Talents: Tough, Willful
Job: Royal Defender
Skills: Melee Combat, Monster Lore, Intimidation
Element of Harmony: Loyalty

Also, link to biography (with larger character image).


Chargermane (Athanair)
Spoiler
Show


Chargermane
Pegasus Stallion

Cutie Mark/Special Purpose: A (targe) shield with a sun motif, representing the purpose of defending Equestria and its people against any foe.
Primary Attributes: Body 2, Mind 2, Heart 3
Secondary Attributes: Health 5, Energy 4, Courage 5
Talents: Charismatic, Willful
Job: Royal Guard Trainer
Skills: Melee Combat, Monster Lore, Intimidation, History, Persuation, Military Leadership
Element of Harmony: Loyalty

Many years ago Chargermane proved himself to be a loyal champion of Princess Celestia's Royal Guard. Since he had a natural talent for command he soon earned a high rank within the order, and was known for being a more active commander than what was common in the Guard, on occasion even seeking out and fighting threats in the field.

However, after one campaign he decided to retire, and he has since trained promising recruits at the academy instead. He is known as a friendly and charismatic old pony, who genuinely cares for and encourages his students. However, he (and those of his old unit who still live) refuses to discuss what happened during his last mission, and it appears to be surprisingly hard to find out information about it.

He keeps a close eye on Paladin, the pony who was appointed Royal Agent. He sees him almost as his own son, and wants to make sure he does not make any major mistakes during his own mission to protect Equestria.


Dragonscale (Althanair)
Spoiler
Show

Dragonscale
Unicorn Mare

Cutie Mark/Special Purpose: A dragon, representing the purpose of bringing friendship between ponies and dragonkind.
Primary Attributes: Body 2, Mind 3, Heart 2
Secondary Attributes: Health 4, Energy 5, Courage 5
Talents: Perceptive, Charismatic
Job: Dragonfriend
Skills: Dragon Lore, Survival, Hunting, Fire Breath (Magic), Dragon Traits (Magic), Intensify Flames (Magic), Melee Combat, Intimidation, Spot
Element of Harmony: Kindness

Magic
Effects: Change, Create, Know
Subjects: Animal, Body, Fire

Sample Tricks: Fire Breath (Create Fire), Smoke Cloud (Create Fire), Intensify Flames (Create Fire), Dragon Traits (Change Body), Locate Animals (Know Animal), Heal/Bolster Dragon (Create Body), Heat Vision (Know Fire)


The pony known as Dragonscale hails from the same village as the Royal Agent Paladin, and they were friends growing up. She was often a bit timid (though not to Fluttershy's extent), in contrast to the bold Paladin, and she liked animals, especially reptiles. Even though dragons were rarely seen in those parts of Equestria she greatly admired them, and hoped to meet one one day.

Then one day she got what she wished for, but not quite the way she wanted. A young green dragon found the village in its hunt for food, and it saw the ponies as just that. Despite the threat to her families and friends she did not want to see the magnificent beast hurt, so when Paladin charged and fought it the young unicorn became upset.

Though she knew it was what had to be done to save them all, her anger clouded her judgement. Silently she escaped from the others and followed the injured dragon back into the forest. Strangely enough it did not lash out at her, but allowed her to treat it. And so her Cutie Mark appeared: a dragon.

Over the following years she stayed in the depths of the forest, becoming more dragon than pony. Still, she did not sever connections with her family completely, and returned every once in a while to see how they were doing. They were proud of her, of course, but still warned her that dragons are dangerous creatures not to be taken lightly. She assured them that she was a friend of the dragons, and that she was on a mission to ensure friendship between ponies and dragons.

But nothing lasts forever, it would seem. Paladin, her old friend, had become an agent of Celestia, a monster hunter, and dragons were his enemies. One dragon he fought was a young one not unlike the one he had fought back in the village when he gained his Mark, and it was a friend of Dragonscale. The battle was ferocious, and in the end the dragon retreated, heavily wounded from Paladin's attacks. She tried to heal it, but it was not enough. The dragon died, and that was the breaking point for her. She swore revenge on Equestria, and Paladin specifically. There could be no coexistence, at least not until the current order had fallen.



Pwny Lord (Young) (Gamerlord)
Spoiler
Show
Name: Pwny Lord (Younger Eccentric)
Race: Pegasus (Sort of)
Age: Colt
Special Purpose: To explore strange new worlds, to seek out new life and new civilizations (And if they are monsters, kill them), to boldly go where no stallion has gone before!
Cutie Mark: A pair of swords
Body: 3 Mind: 1 Heart: 2

Health: 5 Energy: 4 Courage: 3
Talents: Agile, Strong
Job: Amateur Adventurer-For-Hire
Skills: Stealth, Crossbow
Guiding Element Of Harmony: Magic


Pwny Lord (Old) (Gamerlord)

Spoiler
Show

Name: Pwny Lord (Older Evil)
Race: Pegasus (Sort of)
Age: Stallion
Special Purpose: Building combat-related machinery, particularly weapons or doomsday devices.
Cutie Mark: A pair of swords
Body: 2 Mind: 3 Heart: 2

Health: 4 Energy: 5 Courage: 5
Talents: Smart, Perceptive
Job: Villain
Skills: Engineering, Weaponsmithing, Gunsmithing (Obviously, only the firearms you would find during the Middle Ages or Renaissance era) , Tactician, Mechanic, Trap Construction, Repairing, and Knowledge (Machinary).
Guiding Element Of Harmony: Honesty



Jade Aurora (Roleplaying is Magic) (Titanium Fox)
Spoiler
Show
Name: Jade Aurora
Race: Earth Pony
Age: Filly
Special Purpose: To bring attention to the sport of sprinting beyond just the annual running of the leaves. She feels that she can do this by besting the fastest flier in Equestria on ground while she is flying; although she’d never tell Rainbow Dash that!
Cutie Mark: A pair of crossed checkered flags.
Body: 3 Heart: 2 Mind: 1

Health: 5 Energy: 4 Courage: 3
Talents: Fast, Tireless
Job: Marathon Runner
Skills: Bondage (Tutored by Midnight YOU ALL SAW IT), Mischief (?)
Guiding Element of Harmony: Loyalty


Skittles (Role Playing is magic) (Psycho Shutin)
Spoiler
Show
Skittles
Race: Unicorn
Age: Filly
Cutie mark: Red Cross
Special Talent: Healing Minds and Body's

Body: 1
Mind: 3
Heart: 2

Health: 3
Energy: 4
Courage:5

Talents: Empathetic, Charismatic
Job: Psychiatrist
Skills: Biology, Chemistry, First Aid, Diplomacy, Flawed logic,Herbal Remedies

Element: Laughter

Magic:
Effects: Change,Create
Subjects:Body,Mind,Plants
Magic tricks: Calm Emotions(Change+Mind), Heal(Change+Body),Create Bandages(Create Plants)


Inkblot (Roleplaying is Magic): (Neoseanster)

Spoiler
Show
Roleplaying is Magic Character Sheet

Name: Inkblot

Description: An earth pony colt, somewhat on the thin side, and not athletic, but not unhealthy either. When not in conversation, he's often between appearing reservedly attentive and observant, and having something of an absent minded, thoughtful look at him, as if he's contemplating something. When traveling he often carries on his back plain saddlebags.

Coloration: Inkblot's coat is a dark blue, and his mane and tail are black.

Race: Earth Pony
Age: Colt
Special Purpose: Observing and "helping" ponies to work through their issues, with mixed success... but it's the thought that counts, right?
Cutie Mark: A peculiarly shaped inkblot, which somehow seems to remind the viewer of something different each time it's looked at, despite not actually changing in appearance... maybe a moth? Or a fox? Or a mask? Or two people? It's hard to say for sure (reminiscent of a Rorschach test, not that ponies would be too familiar with such).
Primary Attributes: Body 1, Mind 3, Heart 2
Secondary Attributes:Health 3, Energy 4, Courage 5
Talents: Smart, Perceptive
Job: Traveling Wannabe Psychoanalyst
Skills: (Mis)Interpertion, Persuasion, Observation, Reading, Wandering, Writing
Guiding Element of Harmony: Kindness


Silverbolt (Silverbolt)
Spoiler
Show

Name: Silverbolt
Race: Pegasus
Age: Colt
Special Purpose: Stormcrafting
Cutie Mark: Two silver lightning bolts
Primary Attributes: Body 2 Mind 3 Heart 1
Secondary Attributes: Health 3 Energy 5 Courage 4
Talents: Smart, Tough
Job: Student/apprentice weatherpony
Skills: Math, Knowledge (Weather Magic), Research, Precision Lightning Strikes, Gaming, Mechanic
Guiding Element of Harmony: Honesty

Physical Description: A slightly overweight pegasus colt, with a deep midnight-blue coat, silver-streaked white mane and tail, and blue eyes that are typically behind a pair of black spectacles. Mane is typically pulled back into a ponytail.


Biography: Born and raised in a small town near Fillydelphia, Silverbolt has always been fascinated by storms and the weather engineers who create them. As a foal, he dreamed of growing up to work at the prestigious Cloudsdale Weather Factory, and hoofcrafting beautiful lightning storms to wow everypony.

But there was one obstacle standing in his way: Cloudsdale University. More specifically, its extremely popular (and, in Silver's view, over-coddled and over-privileged) hoofball team. Silverbolt had long been teased and bullied by more athletic pegasi because of his weight problem, nearsightedness, and his bookish nature; he had no desire to attend a school that put such a heavy emphasis on its sports program. So, instead, he did something completely unexpected: enrolled at the University of Canterlot. He found that he gets along better with most unicorns than most pegasi, and while the campus isn't really designed for somepony with wings, the classes are absolutely fascinating. He's particularly enjoyed learning about unicorn weather magic, feeling that knowing other ponies' ways of doing things can only help everypony in the long run.

Silverbolt is in the same year as Midnight at U.C.


Raindrop (Roleplaying is Magic): (Vent Reynolt)
Spoiler
Show
Name: Raindrop
Race: Unicorn
Age: Colt
Special Purpose: Alter, control, and study Equestrian weather (Raindrop particularly enjoys storms)
Cutie Mark: The sun, being obscured by two rain clouds
Primary Attributes: Body 1, Mind 4, Heart 1
Secondary Attributes: Health 2, Energy 5, Courage 5
Talents: Smart, Tough
Job: Weather pony
Skills: Knowledge(Weather Magic), Weather research, Knowledge(Obscure Pegasus history), Wilderness survival, Use Rope, Stalking Midnight, Knowledge (Cloud Architecture), Knowledge (Astronomy)
Guiding Element: Kindness
Magic:
Effects: Animate, Change, Create, Diminish
Subjects: Air, Body

Bio: Raindrop was born and raised in the suburbs outside Fillydelphia to a mixed Unicorn/Pegasus family. Raindrop had always been fascinated with the weather work that his dad did, so when Raindrop finally figured out that weather magic was his special talent, nopony was particularly surprised.

After Raindrop learned the cloud-walk spell, he moved to Cloudsdale to study advanced weather magic and weather control. After Raindrop finished his schooling (because nopony wants to hear the boring details of his time at Cloudsdale U.), Raindrop joined a weather team in a small town outside of Manehattan. When he has free time from the weather team, he likes to watch the weather that occurs without any pony influence in the Everfree forest.