I really like the rework of favored enemy. I might incorporate it into my campaigns if anyone talks about going ranger. I think the combat style part is... interesting... if difficult to read. I think straight out making a list like "Combat Expertise, Improved Unarmed Strike, Point Blank Shot, Power Attack, Two-Weapon Fighting" or the like would make things much easier to read and understand.

Quote Originally Posted by NeoSeraphi View Post
Additionally, maybe the ranger's keen tracking senses should expand, like giving him the scent quality, or blindsense/blindsight?
I like this idea. Kind of like how Scout works, but in a possibly decent class. Blind-fight is good and all, but something like scent would add to Track's usefulness. Not sure how being a hunter would allow you to follow your nose to an enemy, but something like it would be neat.