Quote Originally Posted by LudiDrizzt View Post
Healing bones should be a lot easier than turning bones into sand, don't you think?
I can turn bones intro sand really easily, I hit them with a hammer. A lot. The result might not match sand perfectly, but its close.


I really like this system, though I would partially disagree about how homunculus is not a template. I see your point about how each is unique, but there are a few constants between homunculi, mainly the regenerative abilities. Perhaps a pseudo-template of sorts could be in order here? The same for differentiating between animated objects and living armor. Not a full "this is what your character looks like" but more "these are the things that make them different," if that makes any sense.