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    Bugbear in the Playground
    Join Date
    Mar 2011
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    Arse end of nowhere, UK
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    Default Re: FUS RO DAH, or: You Can Tell I Have Been Playing Too Much Skyrim

    Sweet, I guess it can coalesce independantly then

    You heard the man!

    ...all published Skill Tricks are 1/ENCOUNTER, not 1/day
    True, although I seem to remember a proviso along the lines of 'unless otherwise stated' which may/may not be relevant.

    ...in addition, you could take the idea that you can learn ANY NUMBER of shouts; there could be a note that says that Thu'um doesn't count towards maximum skill tricks.
    This implies that skill tricks are not the way to go for Thu'um, not that we should change what a skill trick is or how it works, just to crowbar a concept into an existant shell.

    Or have the ability to use Thu'um be a skill trick; you would have to learn words yourself, and then you could essentially Shout 1/encounter
    Which puts it at loggerheads with the idea of Thu'um from Skyrim itself, since each power has a different cooldown duration, which progresses with the number of words used.

    I don't think skill tricks are a good fit, they certainly serve as a good reference point for power, utility and perhaps even cost, but they do not represent the mutability or scaling required for Thu'um itself.

    We do seem to have a basic structure on mutual consensus, in that any character could learn to use this to some extent without too much investment (no multiclassing, self-crippling or shenanigans should be necessary), the 3rd word of each Thu'um should be restricted to only certain focused builds, and that there should be knowledge, feat, PrC and fluff support to make this a viable 'overlay' to the system.

    The more I think about this, the more I'm reminded (possibly obscurely) by 'pneuma' from Weaveworld. I'm also repeatedly seeing an almost psionic edge to the whole idea of Thu'um, the 'power of voice and intent as one'. Not suggesting we make it psionic, but by looking at how psionics are like magic, but not magic, perhaps it could help us see how Thu'um would interact with existant powers and abilities?
    Last edited by Veklim; 2012-01-05 at 08:58 PM.
    All I ask is a tall ship, and a star to steer her by.

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