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Thread: [D&D3.5] Weapons, Upgrades, and More

  1. - Top - End - #219
    Firbolg in the Playground
    Join Date
    Apr 2005
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    Default Re: [D&D3.5] Weapons, Upgrades, and More

    I'll look through that, seems to be a nice list of various splat book armors.

    I do run into the problem looking at it that a lot of these armors simply just use bigger penalties as their form of 'balance' than my system actually allows for, which means adapting them will involve a little bit of creativity and/or armors with much lesser penalties than what it assumes.

    Edit: Maybe an exotic armor category to go alongside tower shields is needed? Personally I'm leaning towards no, armor values are already going to be a bit higher than normal, but...
    Last edited by Seerow; 2012-01-16 at 02:38 PM.
    If my text is blue, I'm being sarcastic.But you already knew that, right?