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2012-03-16, 09:53 AM (ISO 8601)
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#5
Bugbear in the Playground
Re: Level-dependent bonus to Initiative, Skills and AC - Could it work?
Well, the average monster has a to-hit bonus of at least 3 + level. At high levels most level-appropriate encounters wouldn't be able to hit the PCs.
Now, you could make this work if you banned all flat-bonus items. Say, "okay, you get utility items that do unique things, and you get flat to-hit, save, and AC bonuses to compensate for no magic weapons and armor".
I make games.
"...I worry that modern gaming is gradually shrinking the wide spectrum of gameplay mechanics into a single narrow red bar with "KILL" written on it sideways. Exploration, navigation, puzzles, platforming, all gradually shrinking away until only one thing remains, being taken by the hand from room to room, moving on only when nothing remains alive in each one." - Yhatzee Crosshaw