getting a head start
SNUGGLY KITTY
"Come here punkin, mommy will kiss it better."
Snugly Kitties are worshipers of Mawm, dedicated to supporting the vulnerable and making their lives better. Healing and assistance for the needy are a big part of their religion and thusly they make for good PR for cats (and incidentally the Guilds).
BECOMING A SNUGGLY KITTY
You must be a worshiper of Mawm, which means you need to be an all around nice kitty.
ENTRY REQUIREMENTS
Spellcasting: Must be able to cast spells from the Cleric list of Level 2 or higher.
Patron: Mawm
Class Abilities: Lick Your Wounds
Skills: Diplomacy 4 ranks, Knowledge (Religion) 4 ranks
Alignment: Must be Good.
Feats: Augment Healing
Class Skills
The SNuggly Kitties class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (Arcane, Local, Religion)(Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha).
Skills Points at Each Level : 6 + int
Hit Dice: d6
Code:
BAB Fort Ref Will Abilities
1. +0 +0 +0 +2 Kiss the Boo Boo, +1 Level of Existing Divine Casting Class
2. +1 +0 +0 +3 Cuddles, +1 Level of Existing Divine Casting Class
3. +1 +1 +1 +3 Leave My Kids Alone!, +1 Level of Existing Divine Casting Class
4. +2 +1 +1 +4 Band Aid, +1 Level of Existing Divine Casting Class
5. +2 +1 +1 +4 Adoption
6. +3 +2 +2 +5 Leave My Kids Alone!, +1 Level of Existing Divine Casting Class
7. +3 +2 +2 +5 Who Needs Hugs?, +1 Level of Existing Divine Casting Class
8. +4 +2 +2 +6 Ranged Snuggles, +1 Level of Existing Divine Casting Class
9. +4 +3 +3 +6 Leave My Kids Alone!, +1 Level of Existing Divine Casting Class
10.+5 +3 +3 +7 Puhfeshnal Mawm, +1 Level of Existing Divine Casting Class
Weapon Proficiencies: A Snuggly Kitty gains no new weapon or armor proficiencies.
Kiss the Boo Boo (Su): At 1st Level you may always Take 10 on Heal Checks.
Cuddles (Su): Spells you cast from the Healing subschool heal an additional amount of damage equal to your Charisma Bonus.
Leave My Kids Alone! (Su): From now on all Allies within 30' get a +1 Sacred Bonus on Willpower Saves. At Level 6 they also get the Bonus with Fortitude Saves. At Level 9 the Bonus increases to +2.
Band Aid (Su): At 4th Level you may always Take 20 on Heal Checks.
Adoption (Su): Once per day you may choose one Ally within 60'. For the next 24 hours all spells you cast on that Ally from the Healing subschool are considered to have been cast with the Maximize Spell Feat.
Who Needs Hugs? (Su): This ability mimics the Deathwatch spell except it is permanent, and functions within a 60' radius. You also know if they are suffering from a curse (as in the spell Bestow Curse), Paralysis, Disease, Poison, or Energy/Ability Drain.
Ranged Snuggles (Su): All spells from the Healing Subschool you cast that have a Range of Touch now have a range of Close (25' plus 5'/2 levels.
Puhfeshnal Mawm (Su): Choose 3 Charisma based skills. You get a Sacred Bonus to those skills equal to half your Snuggly Kitty Level.
PLAYING A SNUGGLY KITTY
You are everyone's surrogate mom. Sometimes they come to you for advice before going to their actual mom! You have enough of a reputation as a matchmaker, advice giver, etc that even Evil beings sometimes seek you out in moments of soul searching.
Combat: Combat is not your thing. You prefer to remain neutral in conflicts, and make sure everyone is taken care of afterwards. Most Snuggly Kitties are pacifists unless cornered.
Advancement: You tend to try to accumulate networks of relationships to better help those in need, so much of your time will be spent working on acquiring friends for other friends as opposed to developing temporal power.
Resources: You can ask just about any cat or Cat Burglar for aid, and those you have helped in the past usually look on you quite favorably.
SNUGGLY KITTIES IN THE WORLD
"She's off limits. You can kill everyone else, but the fluffy white cat is no touchee."
The world thinks of you quite well, generally because you deserve it's well wishes. You've been fairly selfless over the years, and generally give good advice so people respect that.
Daily Life: Much of your time is spent providing for the needy, or arranging to provide for the needy.
Notables:
Organizations: You belong to a Church obviously as you're a Cleric. You probably also belong to a Cat Burglar Guild.
NPC Reaction
NPC's love Snuggly Kitties, even some that would seem unlikely too such as Lich Lords.
SNUGGLY KITTIES IN THE GAME
Snuggly Kitties are generally pretty Good. Not Lawful Stupid like most Paladins or Self-Righteous Good like many Clerics, but actual Good, meaning many other disruptive types of potential PC's will clash with them.
Adaptation: This is generally meant for silly campaigns.
Encounters: Snuggly Kitties are generally encountered at home, church, or on their rounds.
Sample Encounter
EL 12: The Pc's are hired by a small village to guard their wisest and most respected elder: small cat. Their pretty sure something is odd here...
Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
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AC , touch , flat-footed ()
hp ( HD)
Fort +, Ref +, Will +
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Speed ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
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Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions
EPIC SNUGGLY KITTY
Hit Die: d6
Skills Points at Each Level : 6 + int
Bonus Feats: The Epic Snuggly Kitty gains a Bonus Feat every 2 levels higher than 20th