Quote Originally Posted by Craft (Cheese) View Post
...That actually might have worked, if only I had thought of doing that at the time. Oh well.
Well, there's a lot of ways for stories to go. The important bit is to find a way for both of you to have fun. For him, that's narrative. For you, that's mechanics. To advance the narrative in a mechanical fashion, consequences are a good thing. If he enjoys where an encounter goes no matter what he does, then there's no incentive for him to change his behavior. If you create a better narrative when he uses mechanics, it trains him to start using all those numbers and even, dare I say it, dice!