Quote Originally Posted by Siosilvar View Post
014 (TWF), if it's added that you don't take the TWF penalties unless you're actually using the TWF action.
I'm all for this, so long as we make it explicit in the combat rules that you can change between primary weapons on all your iterative attacks. Right now under Full Attack it says "you can strike with either weapon first", but doesn't specify that you can still switch on subsequent attacks.

Quote Originally Posted by Siosilvar View Post
010 (Mounted Charges) As currently written, it completely excludes Pounce, Headlong Rush, Furious Charge, and similar abilities from applying with a mounted charge, since the rider isn't treated as charging, only gaining the same bonus & penalties as the mount. I think you'd also have to rewrite Spirited Charge to fit, since the rider isn't taking a full-round action to charge any more. I do like the idea behind the change, though.
Actually, I would like to include Pounce/Headlong Rush/Furious Charge into mounted charges (I like letting melee have nice things), and in fact I'd like to get rid of the "single melee attack" on mounted charges altogether (can't the rider just delay his action until after his mount moves?) but I felt that wasn't the original intent behind the mounted combat rules. But we do need to specify what happens when the rider has Pounce and his mount is charging.

Quote Originally Posted by Siosilvar View Post
011 (More Charges) This clarifies Ride-by Attack, yes? I think it still has the issue of not actually working, since you can't move through an opponent and almost every legal charge would have you continuing through them.
You need to be able to charge past your target, yes... but oddly enough, while this requires the mount to charge, it can't actually get an attack if it continues to move away from the target.

Technically, the Rules Compendium allows you to jump over "obstacles", so you could try Jumping over your target to continue moving in a straight line, but that would look silly. Also, the Rules Compendium never defined what an "obstacle" was, so there's no indication if allies or opponents count as an "obstacle".