I'm sorry too, I've been under stress from finals, and I was being snarky. Either way, water under the bridge?
I'll use Deathwatch as a similar example. Deathwatch is an [Evil] spell - based on the descriptor, it seems clear that the developers only saw the potential for this spell to be used in an Evil capacity. The spell's actual effect is in no way evil, and the spell actually appears on the Healer's spell list. Deathwatch is fully capable of being used outside of the narrow purview intended by the original authors of the spell.
I feel the same way about Darkness - it may have been intended (although RAI is always sketchy to some degree) to be used solely to reduce the amount of light, but the actual spell can be used in ways that are beyond the intent of the developers - and in interesting ways that aren't harmful to the game. I try to avoid making changes to the game whenever I can avoid it, and in this case, I don't see a problem with Darkness behaving in this way. Which is the fundamental reason I'm opposed to it, I suppose - I feel like this is a change made for the sake of making a change, and reduces the options available by limiting a spell needlessly.
I do see your point, and I understand where you're coming from. And I'll agree that it's quite likely that the writers just didn't think of a situation where Darkness could be used to provide illumination. But I don't think that's a reason to remove the functionality from the spell.
EDIT
Andorax - Yeah, that's correct. A spell's name doesn't have to be a perfect description of its function. It helps of course, but there's already a multitude of things in 3.5 whose effects don't perfectly fit their names.