Quote Originally Posted by Grimsage Matt View Post
Why not just gain the abillity to use alginment based spells or SLA's a number of times per day?
I wanted something more interesting really, that a player would
You regain the Angel improved monster class SLA's, and can also cast reversed version of the SLA's instead of using the normal SLA. You gain something Called Karma. It starts at 0, but, if you use the revsered version of the SLA, you gain -1 Karma. You you use the Normal version, you gain .5 Karma. If your Karma hits -100, you become damned and have to replace the angel and fallen angel improved classes with a Demon or Devil improved monster class. If your Karma Reaches 200, you may atone for your sins, and trade in levels of Fallen angel for Angel levels.
I may add something like that in so that fallen angels can redeem themselves or fall into hell. The problem with that though is it sounds unlikely that a former angel would be accepted into the hierarchy of the hells and would likely never be promoted.
Quote Originally Posted by Steward View Post
Anything wrong with, "Must be an Outsider with the Good subtype"? (I assume that this is meant strictly for archons, angels, asuras, and the like)?
I was trying to word it in a way that only good-aligned outsiders can qualify, and not a good succubus.
One thing that I don't really get -- can they ever be evil? The alignment restriction says non-good, but the special says that they also must have fallen from good to neutral alignment. But what happens if, a year later (for example) they fall from (say) Lawful Neutral to Lawful Evil? Would that still be OK, or are they meant to remain strictly non-good without succumbing to evil?
I didn't plan on it when making this class, I think it would take a different class or template for that to work, so in this case you have to remain neutral.
Honestly, this feels more like a template than a class to me. I don't think I've ever seen a class with only two levels in it, and I really think that you could convert the class features into template features without doing that much rewriting (just get rid of the word 'class'). You could give the template a level adjustment to simulate the effects of the class level (so that a player who took this at level 5 would be treated as a level 7 character after taking the template, just like if they had entered the class at level 5 and spent two levels into it to cap off at level 7).
The class is meant to be for players who are taking a monster, the template I will make eventually is for monsters from the monster manual.
The mechanic where they draw spell energy from being hit with good and evil magic is pretty cool.
Thanks! I knew shamelessly stealing the idea from EA would work!

Quote Originally Posted by Steward View Post
Ah, gotcha. I don't think I've ever heard of a template class before, but if it's standard practice then I'm good with it.
It's something wizards made a few of in hopes of other players copying, but many people never bothered due to the hatred of LA.
Quote Originally Posted by Amechra View Post
Also, if you look around at the monster class projects that are strewn around these boards, you can find more of them.
I was trying to make this more like the monster class projects than the wizards one, due to how LA is a horrible thing that people should never have.
Reply's bolded.