So are stress cards beneficial?
So they work better without stress cards, and they only gain them on a roll of six. This doesn't really limit or weaken them. I thought that stress cards were beneficial, representing doing well under pressure, like a waterbender.Firebenders are your basic offensive unit. They have a wealth of low, mid, and high-power attack options, but are fairly squishy, and lack robust defenses. Their special ability is best executed when they have no Stress Cards, and they can only gain Stress Cards on a roll of 6. They are focused on hurting the other team, and need to rely on their own team to avoid damage.
Also, I still don't agree with adding airbenders. Oh, and I'm going to create a diagram for you to represent this:
All good ideas. As I picture it, these are the decks we'd have on the table:
Draw Pile (which could be all the bender cards together, or separate piles for each… there are pros and cons with both)
Stress Cards
Discard Pile (again, either a separate deck for each Bending Art, or one unified deck)
Edit: Here is the diagram
Spoiler
Hands are not shown.