Thank you for your PEACHing once again. I'll be sure to return the favor ^^.

However, the Weakening and Controlling paths new improvements could do with some sort of duration, since as written they're currently permanent. Also, with the Weakening ability, you shoudl clarify what happens with repeated uses on a single target. Just saying they don't stack doesn't say whether a greater number on a successive hit supersedes the initial value or not, although I'd assume that's the case.
Clarified and fixed, didn't notice, thx for that.

Good point with the resistances, I kinda assumed I'd be in a trance since round one of most relevant combats anyhow!
Surprise round Fireball!.....o crap :P

The trance has no activation time, was this deliberate?
Fixed to a free action.

They're not spells! Honest!
Just grammatical, but thought I'd mention it since it appears 3 times!
Ok ok, I stand corrected on that one :P

The two bladed scythe, can you still make trip attacks with it?
Check the Spoiler for that one ;)

I'm really interested to see how this would perform as a working character. If I were to play one, I'd probably want to try a Controller/Weakener build, ignoring Destruction altogether. The Destruction is a blaster-extraordinaire, but I can already tell how that will pan out!
Supersweet! If you have any playtime with it, tell me how it works out. I'm really curious about that.