Capstone: Archery Based:
Sniping: Deadly Shot: Study a target for 5 turns, then make an attack against that target. All variable Numeric rolls are maximized (Max damage, Garenteed Vorpal)
Skirmish: Dualwield Bows
Volleying: Ballistics: Arrows carry with them a Fireball spell, as though with CL=10, with DC= (10+Half Archer Level+Dex Mod). Can have Energy Substitution applied, granting Electricity, Sonic, Cold, Fire, or Acid damage.