As someone who has made an "anti-spirit" wizard that I really want to play, I went with: high astral combat/ mental attributes, the biggest weapon focus you can find, spells like astral armor (preferably with a sustaining focus), and then some other more standard wizard abilities.
Of course that was just the character I made, I don't know what his player did. High banishing might be useful too.
Edit: Apparently I need more Wired Reflexes to deal with the ninjas here.