![Quote](images/sand/misc/quote_icon.png)
Originally Posted by
jseah
I prefer my games to have detail and consistency. It might not be visible or needed at all times, but if I want to look, it is there.
If wizards need their fingers to shoot many spells, a criminal punishment for wizards in a hypothetical country might be to break their fingers.
It *can* be important, and I would like that level of detail for most, if not all, rules in the game.
In order to maintain this, the description of happenings in the game world must fall within an acceptable variation.
EDIT: And sometimes I do change this as GM. When I do so, it is always to clarify a rule needing it, or at setting creation.
If the rules say wizards don't need fingers to cast and I decide they will, then I do it at the start of the game and make sure my players know I have done it (houserule document)