Quote Originally Posted by Fatebreaker View Post
Ah, but the difference between the two creates problems, because one has additional rules not present in the first. Looking at one section tells you one thing; looking at the other section tells you something quite different.
Quote Originally Posted by Fatebreaker View Post
Your point is good, except that D&D mechanics do not model the fluff.
This problem need not occur. The crunch is written after the fluff and is written to model the fluff within the expected scenarios.

If the fluff is well-written, it will also state the scenario the crunch is made to model and if you go outside it (which ideally should be corner cases only), then you know you need to go back to the fluff to understand how to make a new ruling.
It also very clearly explains why certain ridiculous inferences from crunch, when scaled beyond the limits of the model, cannot happen or have 2nd order effects. (auto-resetting traps anyone?)

I'm not saying we can just write fluff for all of 3.5's mechanics and call it a day. 3.5's mechanics are rather inconsistent and writing fluff explanations while keeping all the mechanics the same will result in painful contortions.
Rewrite from ground up is what I am suggesting.

Quote Originally Posted by Fatebreaker View Post
This is why I support clear separation of rules and fluff, rather than mixing them all up in such a way that fluff can be mistaken for rules.
To a certain extent, they ARE rules. They are rules that are given as a description rather than formal terms. Formal terms are only good in describing a strict model, but when you are trying to help give a baseline for dealing with corner cases or unusual scenarios that cause your model to break down, formal terms do not help.

Losing the ability for players to write their own fluff is an acceptable loss in my book. That sort of thing should be worked out with the GM ahead of time.

Quote Originally Posted by Oracle_Hunter View Post
Still, I'd have thought if they could read your home rules they could at least read up on the world around them too.
Well, that happens far too much. Especially since I can sometimes forget even my own rules if I don't have them laid out in front of me. The less I have to mod the system, the better.