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Thread: Gnorman's Complete E6 Compendium

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    Ogre in the Playground
     
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    Feb 2009
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    Default Re: Gnorman's Complete E6 Compendium

    Honestly, I just thought I'd avoid the whole swampy morass implied by "half-breed" for now. I may return them in some form or another.

    Also, I have sort of a crazy idea I've been kicking around for caster classes: spheres.

    Flame
    1: Burning Hands, Produce Flame
    2: Flaming Sphere, Scorching Ray
    3: Fireball, Flame Arrow

    Healing
    1: Cure Light Wounds, Goodberry
    2: Cure Moderate Wounds, Lesser Restoration
    3: Cure Serious Wounds, Remove Disease

    Lifetheft
    1: Chill Touch, Ray of Enfeeblement
    2: Death Knell, False Life
    3: Ray of Exhaustion, Vampiric Touch

    In this system, mage classes would not have a fixed list but instead choose a certain number of spheres, with each archetype adding a bonus sphere. Would allow for more customization of spell lists, but would also be a bit laborious and possibly obviate the need for multiple classes. It may be more complicated than it is worth, but hey, what is this if not a forum for kicking around ideas, right?